News: FlightGear 0.9.6 Released
Posted on Wednesday, October 13 @ 20:26:02 BST by darklord |
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A new version of the open source flight simulator, FlightGear 0.9.6, is now available. FlightGear being open source means that the am of the project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. Interested? Visit the site and try it for yourself here. and find a list of the newest features by clicking on Read More.
- Added some initial support for "submodels" which can be used to impliment things like contrails, flares, tracers, etc.
- Make real world weather fetching a bit more robust and network friendly.
- Ensure the entire world is initially loaded before initializing the flight dynamics (avoids wildly varying frame rates at a time when the FDM might be trying to do various initialization steps that might benefit from consistent and fast frame rates.)
- Other various (and minor) code cleanups, tweaks, and fixes.
- Fixed ATIS voice file.
- Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16, Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust C172 cockpit sound levels, and Sgs-233.
- Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS.
- Fix a bug in the nasal fuel tank management code.
- Return Canadian ILS's to nav data.
- Cleaned up some of the 3d models around the bay area.
- Add support for display list based rendering which yields substantial performance gains for many systems.
- Synced with latest JSBSim code.
- Fixed a reference point bug in YASim.
- Revived the hi-res (tiled) screen shot code so you can again produce insanely and arbitrarily large resolution screen shots.
- Beefed up the tile pager so it can more sensibly handle insanely rapid motion.
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