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    News:

    FlightGear 0.9.6 Released


    Posted on Wednesday, October 13 @ 20:26:02 BST by darklord

    Other flight sim related news A new version of the open source flight simulator, FlightGear 0.9.6, is now available. FlightGear being open source means that the am of the project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. Interested? Visit the site and try it for yourself here. and find a list of the newest features by clicking on Read More.

    • Added some initial support for "submodels" which can be used to impliment things like contrails, flares, tracers, etc.
    • Make real world weather fetching a bit more robust and network friendly.
    • Ensure the entire world is initially loaded before initializing the flight dynamics (avoids wildly varying frame rates at a time when the FDM might be trying to do various initialization steps that might benefit from consistent and fast frame rates.)
    • Other various (and minor) code cleanups, tweaks, and fixes.
    • Fixed ATIS voice file.
    • Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16, Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust C172 cockpit sound levels, and Sgs-233.
    • Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS.
    • Fix a bug in the nasal fuel tank management code.
    • Return Canadian ILS's to nav data.
    • Cleaned up some of the 3d models around the bay area.
    • Add support for display list based rendering which yields substantial performance gains for many systems.
    • Synced with latest JSBSim code.
    • Fixed a reference point bug in YASim.
    • Revived the hi-res (tiled) screen shot code so you can again produce insanely and arbitrarily large resolution screen shots.
    • Beefed up the tile pager so it can more sensibly handle insanely rapid motion.

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    Please note that a lot of our flight simulator and aviation news articles are submitted by our users. We are not responsible for the content posted. Any offending and abusive articles will be removed by our administrators when they become aware. Any copyrighted works will also be removed immediately upon request. If you think that this article is copyrighted, please use the contact the team link on the left to make us aware of this.




     
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