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BMI Baby Boeing 737-800. Textures only for the default B737-800 as BMIBaby 737-500 "Robin Hood Baby", registration G-OBMP. By Paul Davies.
This is a repaint of the default FSX B737-800, it is TEXTURE ONLY.
The livery is from BMI BABY's 737-500 G-OBMP "Robin Hood Baby". I thought it would look good on the 800 series so, here goes.
Unzip (extract) the contents of the file and put them in a folder or location of your choice.
Now you need to :
1.click START (on your PC)
2.click MY COMPUTER
4.click PROGRAMME FILES
5.click MICROSOFT GAMES
6.click MICROSOFT FLIGHT SIMULATOR X
7.click SIM OBJECTS
At this point you may want to back up the B737-800 folder for safety,if you do,simply
right click on B737-800 folder and COPY (not cut) it to somewhere safe. Skip this
if you've already got a backup.
Go to the location you put the unzipped "texture.bmibaby1" folder.
At this point you may want to back up the "texture.bmibaby1" folder in case anything goes wrong,
saving you downloading it again.If you do,simply right click
then COPY (not cut) and paste it somewhere safe.
Ok with those safety issues out of the way you can now right click & COPY (not cut) the "texture.bmibaby1" folder.
Go to the FSX B737-800 folder and open it.
Put the curser on any of the white bit, then right click & Paste the "texture.bmibaby1" folder into it.
Now go to the aircraft CFG file icon which is with the folders and click on it.
(If you have never opened it before when you click on it you will be asked which programme you would like
to use to open it. Choose NOTEPAD. Now all your other CFG file will open in NOTEPAD.
when clicked on.)
With that done you should now see a few of the following:
title=Boeing 737-800 BMIBABY
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
They will be all numbered sequentially eg [fltsim.4] [fltsim 5] [fltsim 6] etc....
Scroll down to the bottom of the last one
because this is where you are going to add the one above I have prepared.
Highlight the one above then right click & COPY (not cut).
In the CFG file put the curser under the last [flightsim.] (As if you were going to start typing a new line.)
Right click and PASTE.
Now, see what the number is of the last [flightsim.] that you've just pasted under...... eg [fltsim.4] [fltsim 5] [fltsim 6]etc...)
You now need to delete the "XX" in the
one you've just pasted and type in the next number in the sequence. Note you must remove the "XX" otherwise there will be problems!!!!
When you have done that close the page and you will be asked if you want to save the changes..click YES.
And that's it. But please make sure you only put the "texture.bmibaby1" into the FSX 737-800 texture folder and not
the "bmibaby1" folder otherwise your aircraft will be grounded.
The archive bmibaby1.zip has 32 files and directories contained within it. View them...
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|BMIBABY JPeg.jpg||01.21.11||205.30 kB|
|BMIBABY JPeg.jpg||01.21.11||205.30 kB|
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