Tucson Arizona International Airport (KTUS), Arizona (AZ). A complete re-make of the default airport utilising Airport Design Editor 1.50.18. New terminal buildings have been modelled, aprons and taxiways have been completely re-drawn to more closely represent the real world airport. Gates are correctly numbered and coded as appropriate and new GA and military parking has been added. All approaches have been re-written to the current Jeppesen plate. Many other scenery elements are included, making the best possible use of all of the features of Airport Design Editor. By Patrick Finch and Alpha India Group.
First, before anything else, check to see if you have any Afcad files previously installed for KTUS. If this is the case, these files must be removed.
Next, extract the contents of aig_ktus_fsx_default.zip to your main FSX folder (e.g. C:\Program Files\Microsoft Games\Microsoft Flight Simulator X). Make sure "Use Folder Names" is checked in the WinZip dialog window if this option is presented. If prompted to overwrite any texture files it is okay to do so. These would be texture files used in earlier projects of mine.
By default, there will be four files for KTUS installed to your FSX\Addon Scenery\scenery folder. You will now need to decide if you want all three runways (3/21, 11L/29R, 11R/29L) operational. Most people do, but there is one disadvantage associated with this, that being that when you access the airport's ATIS information, the fake runways created in order to activate the crosswind runway will be called out as active runways. If, as a result of this, you do NOT want the crosswind runway active, you will need to delete the following two files:
If, however, you DO want the crosswind runway active, then these two files will need to be deleted:
As mentioned in the README FIRST.txt file, check to see if you have installed any of these following four scenery projects for AIG Ground:
KCLE (Cleveland Hopkins International)
KMSY (New Orleans Armstrong International)
KJAX (Jacksonville International)
KDAY (James M. Cox Dayton Ohio International)
KGRB (Austin Straubel Green Bay Wisconsing International)
If the answer to this is yes, then no further action is necessary. Your new scenery for Tucson International should display normally.
However, if the answer is no, then you will find a new folder in you FSX\Addon Scenery folder entitled "Alpha India Group Scenery Objects" with two subfolders entitled "Scenery" and "Texture". This new area must be activated in your FSX Scenery Library in order for the custom terminal buildings to display at KTUS.
The model and texture files for Mr.Dhaenen's ramp lights are contained within the Addon Scenery\scenery and Addon Scenery\texture folders and will not need to be activated in the FSX Scenery Library.
To uninstall the scenery, depending on which version of KGRB you have installed, simply delete either:
from your FSX\Addon Scenery\scenery folder.
The next time you start FSX you will see the default airport again.
I hope you enjoy your new scenery for KTUS!
The archive aig_ktus_fsx_default.zip has 46 files and directories contained within it. View them...
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Addon Scenery||06.19.11||0 B|
|Alpha India Group Scenery Objects||06.19.11||0 B|
|AIG Ground FSX.png||05.19.09||26.71 kB|
|README FIRST.txt||11.11.11||5.93 kB|
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