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Whats gone wrong? Help Please!

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cheekytrolly
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Joined: Nov 30, 2005
Posts: 1627

Posted: Sat Mar 18, 2006 5:50 am 

Hinch has made me a wonderfull repaint which I wanted to tweak a little.

The original bmp's he sent we works finer and were very clear but when I added a logo and some writing, using DXTbmp to convert my edited files to "Extended 32 bit 888-8" they came out real bad quality in the sim:





Can someone explain to me what I did wrong and how I can fix it?

Cheers
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hinch
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Joined: Aug 27, 2005
Posts: 1776
Location: Tyrol

Posted: Sat Mar 18, 2006 11:56 am 

do not save in that format! it's poo.

save it as a DXT3 and all shall be well Smile

888 format is 32bit (so looks awesome) BUT usually saves with mip-maps - 8 versions of the texture getting lower and lower in resolution. your computer is meant to choose the right resolution depending on distance or amount of ram or something - but usually it doesn;t do what it's meant to.
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cheekytrolly
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Joined: Nov 30, 2005
Posts: 1627

Posted: Sun Mar 19, 2006 12:24 am 

Hi Hinch,
Thanks for your reply.
I saved it as DXT3 and it came out even worse: !

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hinch
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Joined: Aug 27, 2005
Posts: 1776
Location: Tyrol

Posted: Sun Mar 19, 2006 12:29 pm 

in dxtbmp there is a box on the right saying 'mip maps', make sure both tick boxes are unchecked and scaling filter is set to 'none'. then save as DXT3 Smile
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