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Aerosoft Announces Los Angeles Airport

Posted on Mon, 07 Aug 2006 09:00:00 GMT
Aerosoft and Cloud9 have announced their latest scenery add-on: Los Angeles Airport. LAX is the world's fifth busiest airport and now flightsimmers can join the air traffic themselves in scenery developed from read ground and in-flight photos. For full details, click on Read More.Check Out This Great New Piece Of Scenery From Our Friends At Aerosoft!

Los Angeles International Airport (LAX) is the world's fifth busiest passenger airport and ranks sixth in air cargo tonnage handled, and its popularity shows no sign of decreasing. In 2004 more than 60 million people traveled through LAX. A commerce leader, its air cargo system handled more than two million tons of goods. LAX handled about 70 percent of the passengers, 75 percent of the air cargo, and 95 percent of the international passengers and cargo traffic in the five-county Southern California region.

Originally known as Mines Field, the LAX site has been used as a general aviation field since 1928. During World War II, it was used for military flights. Commercial airline service started in December 1946. The present terminal complex was constructed in 1961. In the early 1980s, LAX added domestic and international terminals and a second-level roadway. The central complex features nine passenger terminals connected by a U-shaped two-level roadway.

The 277-foot control tower is uniquely designed to service LAX's four parallel runways. Individual local control and ground controllers handle their duties for each of the four runways. Clearance delivery, flight data and gate-hold positions are operated from the central position of the tower cab. As a major cargo distribution center, LAX has 1,000 cargo flights each day linking Los Angeles with the world. Its handling facilities are the 98-acre Century Cargo Complex, the 57.4-acre Imperial Complex, the Imperial Cargo Center and a number of terminals on the south side of the airport.

Scenery features:

  • Development based on real ground and in-flight pictures
  • Photographic terrain textures
  • Runway, taxiways and aprons reproduced with high details
  • Airports buildings designed with 3d studio MAX
  • Active loading bridges
  • Active Marshall
  • Service trucks and airport objects
  • Other animations and special effects
  • Absolutely realistic night effects
  • Customized AI traffic layout
  • Airport completely integrated in the surroundings area terrain
  • Designed to maintain the impact on the framerate as lowest as possible
  • Completely compatible with MegaScenery Southern California v.2
  • ... and more interesting features to discover!

About Ian Stephens

Ian Stephens is a Flight Simulation enthusiast with a keen interest in aviation and technology. He has been writing for Fly Away Simulation for over 9 years.

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