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ScruffyDuck Software Announces Scenery Design Engine for FSX

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The Scenery Design Engine (SDE) can read FS9 and FSX scenery files based on XML Source. This covers Airports (including files generated by AFCAD2) waypoints, boundaries, geopols; Navigational aids, Scenery Objects including library objects, effects, triggers, windsocks and generic buildings; Extrusion Bridges (FSX)and Exclusions. SDE can also read in XML files created by other tools such as SceneGenX.

The Engine is currently made available via a simple user interface. Please note this is not a map type interface. Future versions will include graphical interfaces. The resultant information is shown in a tree view and the properties of objects can be modified using a simple property grid. SDE can display information about the scenery in several formats including XML. The program can add, or remove, elements from the scenery tree. It can then compile the resulting scenery into an FSX scenery file.

For more details and to download this utility visit the ScruffyDuck website.

About Ian Stephens

Ian Stephens is a Flight Simulation enthusiast with a keen interest in aviation and technology. He has been writing for Fly Away Simulation for over 9 years.

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