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Neoqb release update 1.012 for Rise of Flight: The First Great Air War

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Rise of FlightNeoqb announced that the main cycle of game development is complete by version 1.012 release.  From now forward the issue of additional content (such as: new aircraft, incl. multi-engine and multi crew, missions, campaigns and maps) will be continued.

The main features of the current update are new multiplayer modes: Capture The Flags (CTF) and Team Death Match (TDM). They differ from one another in some key ways, but they both work in a similar manner and feature re-spawning. And both of these Multiplayer modes can be launched and managed using the DServer utility. These modes are supplied with two new special maps. They are smaller and require less computer resources than the accurate, historical map of WWI. For training and location familiarization these maps are also available in the Quick Mission Builder.

Capture The Flags (CTF)

Each map for CTF mode is divided by areas of influence or provinces. Each team fights for control over each zone and their resources: airfields, aircraft, recon balloons, ground units, etc. The main goal is to capture all provinces using team tactics.

Control is established by capturing the Key Points. Each province has one key point. In game it is a huge flag pole. The flag carries the logo of the team. The player should fly within a 1 km radius in order to capture the zone. The Flag will go up or down indicating the current influence of the team. The speed of the flag’s movement depends on the proportion of different team members currently located in the active area (1 km). Also the total number of pilots flying for each team is taken into consideration. Members of the team fighting in the minority will have an advantage in flag influence. This allows for more balanced gameplay and ensures that just because your team has more pilots doesn’t ensure an easy victory. After the opponent’s flag is lowered completely, the flag of the opposing team will start to rise, and the province will be captured.

Team Death Match (TDM)

TDM is the more classic style of Dogfight Server and it is based on similar maps as CTF and designed for more dynamic and rapid gameplay which doesn’t require strict team work. Each round consists of matches. To win the match, teams should score a certain amount of points. Points are scored for air victories or ground targets destruction. Team airfields are fixed and the frontline is invariable.
There are a lot of server settings for the new multiplayer game modes. Options of the environment are customizable in any way, whether it is needed to create entertaining and easy gameplay, or a complex and sophisticated battles with penalties for pilots or aircraft losses. And of course there will be even more customization options in the Mission Editor released earlier.
1.012 version features two fighters of an earlier period of WWI. The Albatros D.II and Nieuport 11 are already available in online shop.

The Nieuport 11 entered service in 1915 to put an end to the so called “Fokker Scourge”. Its design was so successful that this aircraft was produced not only in France, but in other countries as well. Pilots who flew her nicknamed her the “Bebe” for its compact size and low weight.

The Albatros D.II was a historical opponent of Nieuport 11 and it helped swing the momentum of the air war back towards the German side. The first Albatros D.II’s were rolled out during the second part of 1916. A bit later the design was improved. The main visual difference between early and late Albatros D.II is the radiator design. The early model was manufactured with radiators placed on sides of the fuselage, in the later version the radiator was mounted in upper wing decreasing drag. To give a better picture of the developmental history of the Albatros's line, both variants are included for the price of a single aircraft.

One other important development is an implementation of the Product Activation and Registration features inside the GUI itself. The new registration system through the game’s GUI will be more convenient for new pilots.

Albatros D.II in Rise of Flight: The First Great Air War
Albatros D.II in Rise of Flight: The First Great Air War

Nieuport 11 in Rise of Flight: The First Great Air War
Nieuport 11 in Rise of Flight: The First Great Air War

About Rise of Flight

Rise of Flight is a state-of-the-art PC flight simulation title that sets a new standard in fidelity, beauty and realism. The game puts you right in the pilot’s seat of the greatest World War 1 aircraft (Spad 13.C1, Fokker D. VII, Albatros D. Va and the Nieuport 28.C1)! Historical references and modern computer graphics were combined to render more than 100,000 square kilometers of French countryside that is disfigured by a terribly cratered battlefield. You can rise through the ranks from a green Lieutenant all the way to full Colonel. Feel the real flight! Hurry up! Put on your flying goggles and silk scarf! The enemies are approaching! Who will be the next Manfred fon Richthofen of Eddie Rickenbacker?

Features list of 1.012 version

MOST MAJOR FEATURES:

1. Multiplayer Dogfight game mode (including two sub-modes – Capture The Flag (CTF) and Team DeathMatch (TDM)) have been added.

2. A game registration screen in the GUI (a sub-screen at Login) has been added.

3. The Albatros D.II fighter has been added.

4. The Nieuport 11.C1 fighter has been added.

5. A new 'Du Doch Nicht' campaign has been added.

6. Two new 50km x 50km maps have been added (for Quick Mission and Dogfight game modes)

7. All skins have been removed from the update to the Official Skins Pack and a HUGE amount of new generic skins have been added. Look for a link to the official skins-pack installer at http://www.riseofflight.com

 

GRAPHICS FEATURES:

8. More optimisations have been made to the graphics engine.

9. A monochrome HDR setting has been added.

10. Your selected external bomb payload is now visible on the plane model in the Hangar.

11. A 'surf' effect to water has been added (the visual effect depends upon the wind direction).

12. Buildings, Vehicles, Ships, Balloons now may be repaired by a mission script command.

 

AIRPLANES FEATURES:

13. The Pfalz D.XII fighter is now equipped with the more powerful BMW IIIa engine.

14. The Pfalz D.XII is now also equipped with a gun sight.

15. A bomb-release-handles animation was added for all planes.

16. An engine blip-switch button animation was added for all planes.

 

MULTIPLAYER FEATURES:

17. An optional 'Finish Mission Timeout' was added.

18. 'Finish Mission Only If Landed' option was added.

19. An optional 'Idle Players Kick Timeout' was added.

20. 'Return Friendly Fire' option was added.

21. 'Ping Limit' option was added.

22. 'Lock Payloads' option was added.

23. 'Lock Skins' option was added.

24. 'Kick Player' and 'Ban Player' voting notifications were added.

25. 'Player has been shot down by ground fire' chat notification was added.

 

GUI FEATURES:

26. The 'Create New Server' dialog has been revamped.

27. The servers list now has additional server-info tooltips which are displayed when your mouse cursor is over different parts of the server name display (server options (over left icons), server ping (over ping icon), server description (over server name), mission difficulty settings (over difficulty preset icon), players list (over players counter), missions rotation list (over current mission name)).

28. A Mission Briefing will now open by default when first entering the briefing map.

29. A subtitle coalition setting (in mission) is now counted in game.

30. The Flight Map On/Off state is now retained.

31. Russia, Italy, Austro-Hungary cockades are added.

 

TOOLS FEATURES:

32. Instant Ban button in DServer was added.

33. Some changes in RoF_updater.exe and Settings.exe GUI were made.

 

Fix list of 1.012 version

 

GRAPHICS FIXES:

1. Rain flows effect causing significant reduction to framerate has been fixed.

2. Texture-seams near the shore line on winter maps were fixed.

 

MULTIPLAYER FIXES:

3. Doubled flak explosions were fixed.

4. Forced signal rocket on plane spawn in multiplayer has been fixed.

5. Fake engine fire is now fixed.

6. Muzzle flashes now are visible in multiplayer game.

7. Airplane machinegun tracers spawn position was fixed.

 

INPUT SYSTEM FIX:

8. Input curves problems after visiting the Options screen has been fixed (your existing input-curves should be re-assigned by moving each curve point).

 

FLIGHT RECORDING FIXES:

9. The flight recording (tracks) system was significantly modified due to numerous fixes. Flight recordings which were recorded in version 1.011 or earlier versions are not supported in version 1.012.

10. Flight Recording now stops if the record file exceeds 500Mb.

11. An error occurring on rewinding large-size recordings is fixed.

 

AIRPLANES FIXES:

12. The random pilot death right on plane appearing was fixed.

13. Fokker D.VIIF external sound has been corrected.

14. Pfalz D.XII centre-of-gravity position is now fixed.

15. Pfalz D.XII diving ability has been increased.

16. 'X-wings' problem is now fixed - now all planes will correctly lose wings when manoeuvering while heavily damaged.

17. The strength of the Fokker D.VIII wing is now increased.

18. The Fokker Dr.I, Fokker D.VIII and Nieuport 17.C1 automatic engine start procedures were corrected.

19. The Nieuport 17.C1 fighter's maximum speed and climb rate have been corrected.

20. The Nieuport 17.C1's minimal and maximal airspeed indicators were corrected (simple gauges).

21. When 'Safety Collisions' is enabled, the plane no longer sinks in water and no longer collides with objects while taking off.

22. The underwater crash sound after a plane has sunk is now fixed.

23. Engine time-to-overheat has been adjusted for all planes.

24. The BMW engine overheating indication on simple gauges is now fixed.

25. Low water temperature (randomly) at the mission start is now fixed.

26. S.E.5a MG ammo drum animation has been fixed.

27. Pilot resistance to bullet hit was reduced.

28. Periodic engine cut-outs while takeoff with enabled autopilot were fixed.

 

GAME OBJECTS FIXES:

29. AAA and ships will now attack landed planes.

30. Ship gun-turrets will now not open fire when firing would damage the ship.

 

GUI FIXES:

31. The chat scroll bar was fixed.

32. Chat List and Chat edit-box misalignment after drag-and-drop is now fixed.

33. Payload selection in the Hangar now applies immediately after selecting.

34. The ping indicator now does not show pings for servers which do not return the ping.

35. 'RUS' squad now shows correctly in the About screen.

36. Several localisation errors have been fixed.

37. The ENTER button now is grayed-out if the server becomes inaccessible after being selected.

38. The game crashing on editing the input curves has been fixed.

39. The Main Menu locking after operating the Single Missions list has been fixed.

40. Scrollbars are not now shown in lists if they are not required.

41. Application of a stored convergence setting in Singleplayer if player has not visited the hangar is now fixed.

42. A skin (paint scheme) which is pre-defined in the mission is now shown as selected in Hangar dialog.

43. Double-clicking on a mission folder causing the game to lock up is now fixed.

44. The Player's plane icon is now shown on the map even if the player's nickname is truncated on the plane's icon.

45. Windows may now not be resized to be greater than the screen's limits.

46. A server at the Mission Loading stage is now not available to enter from the servers list.

47. Quick Mission dialogs will now close when the mouse cursor moves outside a dialog box's limits.

48. The X button is now replaced by a CLOSE button on in-game Statistics and Options windows.

49. 'Can't load object' crash in Quick Mission is now fixed.

50. Quick Mission Skirmish last enemy or friendly flight should now always correspond to the Quick Mission dialog settings.

51. The black fade at the start of a mission now works after a mission restart.

52. The black fade should now cover the whole screen in all cases.

53. Create New Career - the default selection for the year (timeline) is now highlighted.

 

STATISTICS FIXES:

54. An aircraft now counts as 'killed' if there is no longer even one second wing-section on one of the plane sides.

55. An aircraft is now counting as 'killed' if there is no fuel remaining.

56. An aircraft is now counting as 'killed' if its engine is non-functional (if the engine is unable to maintain level flight) due to overheating or bullet-damage or for any other reason (formerly, the kill was counted only if the engine was on fire).

57. Shared-kills attribution has been tuned (for the case where several players have hit the enemy).

58. Players who have exited MP mission NOT by Finish Flight or by a common mission end event are now counted as KILLED, this happens in cases where a player is damaged and in the air. Landed or undamaged players will have no such penalty.

59. In the event of capture by the enemy, this function has been fixed.

60. Flight time will now be counted if the player has flown until the mission ends or until disconnection.

 

This press release was submitted by Alexey Gilyazov, PR Manager at Neoqb.

About Ian Stephens

Ian Stephens is a Flight Simulation enthusiast with a keen interest in aviation and technology. He has been writing for Fly Away Simulation for over 9 years.

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