
The book covers all essential aspects of flight simulation, from modelling to software. In this book, comprehensive equations of motion which are used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems.
Computer graphics algorithms are developed in real time, and these are used to put into action aircraft displays and visual systems, covering OpenSceneGraph and OpenGL. Techniques which are used in motion platform development are covered in the book. Validation and qualification of simulator systems and the design of instructor stations are also included in this book.
The Principles of Flight Simulation book provides access to a complete set of software which qualified engineers can use to develop their own flight simulators. This is something within the ability of many research organizations and university engineering departments.
Key things to note about this book are:
- It brings together computer graphics, real-time software, mathematical modelling, flight control systems, avionics and simulator validation into one of the rapidly growing application areas in engineering
- It is based on C code modules which are derived from an actual flight simulator developed by the author, as well as materials from lecture series given by the author at Cranfield University and the University of Sheffield
- The book has full color plates of images and photographs, offering clear illustrations
Who is this book for? It will appeal to senior and postgraduate students of flight control systems, system dynamics, and avionics and computer graphics. This book is also suited to engineers in related disciplines who need to expand their simulation skills, from electrical to mechanical and computer systems engineering.
For more information, visit: http://www.researchandmarkets.com/reports/2171200/principles_of_flight_simulation_aerospace_series
You can purchase this book from Amazon.com.




