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nottobe First Officer


Joined: Jan 17, 2005 Posts: 491 Location: KBOS
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Posted: Sun Aug 06, 2006 1:26 pm Post subject: clouds cast shadows on the ground in FSX? |
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| I hope they thought about this, it gives a lot realism to the FS |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15460 Location: U.S.A
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Posted: Sun Aug 06, 2006 4:44 pm Post subject: |
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Just a guess but I think that would use up to much of the CPU resources just like shadows do now if you use them for the ground scenery.
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tomthetank Chief Captain


Joined: Aug 24, 2003 Posts: 3607 Location: Newport S/Wales
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Posted: Sun Aug 06, 2006 6:47 pm Post subject: |
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| RadarMan wrote: |
Just a guess but I think that would use up to much of the CPU resources just like shadows do now if you use them for the ground scenery.
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DX10 puts most of the gfx via your gfx card so who knows
I have seen one video where at the end they show an artists impression of what fs10 will be like with DX10 and it shows sunbeams streaming through the clouds _________________
http://www.parcgolf.co.uk/ |
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Spoty101 First Officer


Joined: Feb 05, 2006 Posts: 182
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Posted: Mon Aug 07, 2006 12:19 am Post subject: |
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| yeah directX10 video games will definetly look realistic with that CANT WAIT!!!! |
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