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    Helicoptors


     
    Post new topic   Reply to topic    Fly Away Simulation Forum Index -> FS2004 Other Forum
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    The-GPS-Kid
    Captain
    Captain


    Joined: Jul 12, 2004
    Posts: 837
    Location: Newcastle, England, UK

    PostPosted: Wed Sep 15, 2004 12:06 pm    Post subject: Helicoptors Reply with quote

    Have you tried flying the default FS Helicopters lately ?

    I had really forgotten how hard I find it to fly these..... I spent 3 hours last night trying to take-off, fly somewhere and land !

    I can take-off ok, and I can land about 75% of the time.... but the hard bit is actually picking a spot, and landing there...... I seem to lose directional control when I slow the speed off by pulling the stick back to ease the Coptor into a rear lean, to slow down....

    I end up landing about half a mile from where I was intending to, sometimes on top of people's garages, which must be upsetting them Laughing

    Anyone got any general flying tips for the Helicopters ?
    _________________
    Dell P4 3.0Ghz, 2048Mb RAM, ATI X800 256/256Mb Grfx, 17" TFT, 15" TFT (Instruments), ATI Omega Drivers

    The GPS Kid is currently flying, exclusively:-

    Level D 767-300ER

    .... for First Choice, BA, and Delta
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    KurtPStevens
    First Officer
    First Officer


    Joined: Feb 21, 2004
    Posts: 225
    Location: Cleveland, OH - USA

    PostPosted: Wed Sep 15, 2004 12:26 pm    Post subject: Inverted Lawn-mowers Reply with quote

    Yep…I know what you mean. Landing those beasts is a true art. I played around a bit last night with a V-22 Osprey. What a kick in the pants!
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    Kurt
    Maintain Thy Airspeed, Lest the Earth Should Rise Up and Smite Thee. Amen
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    tomthetank
    Chief Captain
    Chief Captain


    Joined: Aug 24, 2003
    Posts: 3607
    Location: Newport S/Wales

    PostPosted: Wed Sep 15, 2004 4:21 pm    Post subject: Reply with quote

    Very Happy I think you need a twist stick to tame them Whip
    No matter what I try when I land (I do................sometimes Embarassed )anybody in the chopper with me would have to get a taxi,as I am miles off target ROFL
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    The-GPS-Kid
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    Joined: Jul 12, 2004
    Posts: 837
    Location: Newcastle, England, UK

    PostPosted: Wed Sep 15, 2004 5:03 pm    Post subject: Reply with quote

    At least it's not just me then..... Wonder if it is this hard in real life to get your PPL (H).... Shocked

    I have a twisty Joystick TTT, but it only helps a little.... obviously it controls the Rudder Pedals and makes the Copter rotate somewhat, but (similarly to in a plane), the Copter has a tendancy to rotate back to it's original heading...

    Very hard, I respect the 'hand flying' skills of anyone who has mastered Flying Helicopters in this Sim Cool
    _________________
    Dell P4 3.0Ghz, 2048Mb RAM, ATI X800 256/256Mb Grfx, 17" TFT, 15" TFT (Instruments), ATI Omega Drivers

    The GPS Kid is currently flying, exclusively:-

    Level D 767-300ER

    .... for First Choice, BA, and Delta
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    RadarMan
    Chief Captain
    Chief Captain


    Joined: Aug 25, 2003
    Posts: 15376
    Location: U.S.A

    PostPosted: Wed Sep 15, 2004 5:19 pm    Post subject: Reply with quote

    I can get them up for a while but I think I push the speed, they start to spin out of control and all is lost, I can't recover.
    I would like once to land in Sea Hawk Stadium or on a roof top.


    Radar
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    The-GPS-Kid
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    Joined: Jul 12, 2004
    Posts: 837
    Location: Newcastle, England, UK

    PostPosted: Wed Sep 15, 2004 5:34 pm    Post subject: Reply with quote

    I came quite close to landing in Seahawk Stadium in the default Piper Cub ! You can get it to about 44kts without stalling.... the graphics understandably get quite poor once you're almost in the stadium though - even with high settings....
    _________________
    Dell P4 3.0Ghz, 2048Mb RAM, ATI X800 256/256Mb Grfx, 17" TFT, 15" TFT (Instruments), ATI Omega Drivers

    The GPS Kid is currently flying, exclusively:-

    Level D 767-300ER

    .... for First Choice, BA, and Delta
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    RadarMan
    Chief Captain
    Chief Captain


    Joined: Aug 25, 2003
    Posts: 15376
    Location: U.S.A

    PostPosted: Wed Sep 15, 2004 5:44 pm    Post subject: Reply with quote

    The-GPS-Kid wrote:
    I came quite close to landing in Seahawk Stadium in the default Piper Cub ! You can get it to about 44kts without stalling.... the graphics understandably get quite poor once you're almost in the stadium though - even with high settings....



    Dont Know I've tried with the Goodyear Blimp, an ultralite and the Aeronca but alas no success as of yet.
    There's always tomorrow. Yes


    Radar
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    -Jester-
    First Officer
    First Officer


    Joined: Sep 07, 2004
    Posts: 292
    Location: Pennsylvania

    PostPosted: Wed Sep 15, 2004 8:15 pm    Post subject: Reply with quote

    I fly the UH alot and have succsesfully been able to take off, land, and fly straight Laughing

    Its gets tiring though because i have to hold the rudder control to center the rudder so i dont go into a spin Evil or Very Mad

    But once you learn how to fly these suckers its fun

    P.S. when you go to land and your going to fast and your destination is right below you... flare a little and decrease the throttle to about 20% to about 28% see if that helps Wink
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    sylvan
    First Officer
    First Officer


    Joined: Jun 08, 2004
    Posts: 338
    Location: Manchester UK

    PostPosted: Thu Sep 16, 2004 7:38 pm    Post subject: Reply with quote

    Have you tried the download CH53 Sea Stallion from Avsim? It seems alot easier to handle than the default copters. I tried to get a screenshot of me landing ontop of one of the scrapers in New York but although I managed to land OK I sunk a little in the top causing "building crash" Sad Sad
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    birddog
    Guest





    PostPosted: Thu Sep 30, 2004 10:14 pm    Post subject: The real thing is much easier Reply with quote

    I have a ppl(h) and am type rated in the R-22, R-44 and Bell 206 Jetranger, and they are much easier (for me) to fly than FS 2004.

    I am really confused as I have read reports of people complementing the accurate modelling of the flight profile of these aircraft in FS9, but I have not had similar success. For Example, an R22 should fly straight and level at 70kts with 21" MAP, but in FS9 it climbs and still has noticible yaw.

    Also, I have a CH Pro Throttle, Fighterstick and Pro Pedals, and with this combination I do not get realistic control authority on the aircraft. I am hoping it is because I did not configure them properly, but this confuses me as I can fly fixed wing aircraft perfectly with this setup.

    Anyone who has had better luck with rotorcraft with FS9/2004 please let me know what you did.

    --
    JB
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    Fire_Emblem_Master
    Chief Captain
    Chief Captain


    Joined: Oct 19, 2003
    Posts: 2463
    Location: Grand Rapids, MI

    PostPosted: Fri Oct 01, 2004 2:23 am    Post subject: Reply with quote

    Well, i cant say taht I am perfect at flying a copter, but as far as landing goes, try to do this, it works well for me

    When you know around where you want to land, begin to slowly bring back the power so you can descend, keep forward momentum however, cause if you go down too much and are going too slow, you will yaw all over heck.

    As you get closer to the ground, pull back very gently on the stick, to bring yourself level. Also, try and descend at around 100FPM Max. While you are descending, fiddle with the power so you slow down to around 10-15 knots forward.

    When you get like 25 feet off the ground, pull back more to slow down to like 1-2 kts. mess with the power to gently bring yourself down to the ground.

    cheers! Razz
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    Elkin
    Guest





    PostPosted: Sun Oct 03, 2004 12:37 am    Post subject: practice Reply with quote

    I'll tell ya! Those FS9 folks did a real good job with the helo dynamics!!!!! Thes things react VERY real to that of there actual counterparts. I have flown 206's and Seakings (21,000 pound beast).
    The only handicap with the sim is the lack of physiological sensations as well as limited vision. (You can't freely look around)

    Anyway, these things are hooked up very realistcly. You have to make an input in one direction while the maschine is still going in the other direction. In any case, it is brutal!!!
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