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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15243 Location: U.S.A
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Posted: Sat Nov 11, 2006 5:16 pm Post subject: *******Adding an FS9 aircraft to FSX******* |
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Adding an FS9 aircraft to FSX
If you add a FS9 aircraft to FSX and want a thumbnail to appear in the menu just take a screenshot, resize it to 256X128 (or smaller) and load it into the Texture folder of that aircraft.
It's show up in the menu just as the default do. _________________
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Batrakio Guest

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Posted: Sun Nov 26, 2006 11:37 pm Post subject: |
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| do all fs2004 planes work in fsx>? |
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 7295 Location: El Dorado
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Posted: Sun Nov 26, 2006 11:44 pm Post subject: |
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| Batrakio wrote: |
| do all fs2004 planes work in fsx>? |
Absolutely NOT. As mother used to say: Don't play with fire!  |
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Panpanpan Guest

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Posted: Mon Dec 04, 2006 12:46 pm Post subject: Converting FS9 models for FSX |
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What needs to be done to convert FS9 aircraft (and or FS2004 a/c) to run in FSX?  |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15243 Location: U.S.A
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Posted: Mon Dec 04, 2006 6:11 pm Post subject: Re: Converting FS9 models for FSX |
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| Panpanpan wrote: |
What needs to be done to convert FS9 aircraft (and or FS2004 a/c) to run in FSX?  |
They all seem to have a gauge problem. Some worse than others. _________________
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LorentheBeaver Trainee


Joined: Nov 16, 2006 Posts: 5
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Posted: Sat Dec 09, 2006 10:58 pm Post subject: |
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| But how do you accually add a 2004 aircraft into fsx... |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15243 Location: U.S.A
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Posted: Sun Dec 10, 2006 1:05 am Post subject: |
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| LorentheBeaver wrote: |
| But how do you accually add a 2004 aircraft into fsx... |
Follow the read-me and this link.
http://flyawaysimulation.com/postt1800.html
The aircraft folder is now in the simobjects folder.
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tomthetank Chief Captain


Joined: Aug 24, 2003 Posts: 3607 Location: Newport S/Wales
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Posted: Mon Dec 11, 2006 5:25 pm Post subject: |
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The gauge problem comes in 2 forms
1st FSX cant find the gauge-This is because the gauge is in the FS9 folder,if you know exactly which gauge it is try coping it to FSX
2nd The gauge is simply not compatable with FSX(most fs9 gauges started life as an fs6 gauge and have been reworked) _________________
http://www.parcgolf.co.uk/ |
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dl295 Trainee


Joined: May 01, 2006 Posts: 77
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Posted: Fri Dec 15, 2006 10:28 am Post subject: |
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| having some major problems getting FS9 aircraft to work. not only do the gauges not work ( worked this one out) but i'm getting both fsx addon aircraft and fs9 aircraft goming out all chrome including the glass, i think this may be graphics card related but if it isn't does anyone else have the same problems? |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15243 Location: U.S.A
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Posted: Fri Dec 15, 2006 7:43 pm Post subject: |
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| dl295 wrote: |
| having some major problems getting FS9 aircraft to work. not only do the gauges not work ( worked this one out) but i'm getting both fsx addon aircraft and fs9 aircraft goming out all chrome including the glass, i think this may be graphics card related but if it isn't does anyone else have the same problems? |
Your right, it's your card. You need either a better one or new drivers, try the drivers first.
 _________________
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dl295 Trainee


Joined: May 01, 2006 Posts: 77
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Posted: Sat Dec 16, 2006 10:03 am Post subject: |
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| a new card fixed the problem, |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15243 Location: U.S.A
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Posted: Sat Dec 16, 2006 6:45 pm Post subject: |
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| dl295 wrote: |
| a new card fixed the problem, |
Way to go! Glad it worked!
 _________________
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greystone Trainee


Joined: Jan 31, 2006 Posts: 66 Location: Round Rock, Texas USA
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Posted: Sun Dec 24, 2006 1:27 pm Post subject: |
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Mike Stone, who has an excellent website to DL aircraft (free) for FS9 has decided against updating his planes for FSX. Mike says Microsoft changed the rules on him and it is not as easy as he had hoped. Read his announcement here:
http://www.pmstone.com/Announcement.htm
Thought all you add-on developers out there might like to comment. |
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CAFedm Trainee


Joined: Dec 09, 2006 Posts: 82 Location: Edmonton Alberta Canada
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Posted: Sun Dec 24, 2006 10:08 pm Post subject: |
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The link to Mr. Stone's site mentions something interesting, namely about textures. I ran into the same problem with my own creations, e.g., any parts not assigned a texture will simply show up as black. Revamping my own (single) project for use in FSX has been a work-in-progress since FSX was released; although mine involves a thorough re-tweaking, I can not imagine having to modify a large number of projects to get them all to display properly, as had been mentioned in the above-noted link. That, plus the landing-light issue (which I am still stuggling to figure out), brings to mind "if it ain't broke, don't fix it". I am impressed with the features FSX has and the promise it offers, but it just seems overly complicated as to the changes that have been made that will need to be taken into consideration by developers. _________________ _______________________
Brian |
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Dexter58 Trainee


Joined: Jan 23, 2007 Posts: 2 Location: Washington State
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Posted: Thu Jan 25, 2007 7:36 pm Post subject: Happy with Down loads |
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I just updated to FSX and got two down loads. SR71 and a vintage seaplane. They both work great.... Now I'm waiting for my new yoke and having fun... I'm hooked...  |
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