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Fly Away Simulation, Flight Simulator #1: Forums |
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FSX Concorde-Free-Ware
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15318 Location: U.S.A
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Posted: Fri May 11, 2007 4:03 pm Post subject: FSX Concorde-Free-Ware |
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So far it's only at www.flightsim.com today.
Name: fsxcncrd.zip Size: 43,362,142 Date: 05-11-2007
FSX Concorde with five paint jobs. Includes fully animated nose visor, gear, afterburner and smoke effects, VC (virtual cockpit) and much more. Model by the team at www.fsfrance.com. Modified for FSX by Eric Buchmann.
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Karlw Chief Captain


Joined: Sep 15, 2004 Posts: 1102 Location: Earth
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Posted: Fri May 11, 2007 6:09 pm Post subject: |
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got it from simvationalthou one problem unless it updated at flightsim.com the engines won't start you need to reselect another plane turn on the engine then reselect the Concorde and fly
Great find thou
Cheers _________________ <a title="FSX, FS2006, FS2004, CFS3, Microsoft Flight Simulator X Downloads, Addons, News, Information, review and much more!" href="http://flyawaysimulation.com"><img src="http://flyawaysimulation.com/images/flyaway.gif& |
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GundamWZero First Officer


Joined: Dec 29, 2006 Posts: 382 Location: Ft. Irwin, California
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Posted: Fri May 11, 2007 9:55 pm Post subject: |
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Finally!!!!! Now I can add that to my collection....after I fly it!  _________________ "In the absence of orders, find something and kill it." - Erwin Rommel |
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cheezyflier Captain

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Joined: Mar 13, 2007 Posts: 588
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Posted: Sat May 12, 2007 12:58 am Post subject: |
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i just flew it. it took me forever to get it off the ground. at 45,000 ft, i never saw more than around 300 kias. certainly not supersonic. maybe it's something i was doing wrong, but i have props that are faster than that. _________________ http://my.opera.com/cheezyridr/blog |
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GundamWZero First Officer


Joined: Dec 29, 2006 Posts: 382 Location: Ft. Irwin, California
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Posted: Sat May 12, 2007 4:00 am Post subject: |
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Yeah......it was loud, but it was SLOW!!!!! Very unstable when landing; you gotta really throttle up when landing because when you drop the nose to see the runway you increase the flaps as well. It'll stay in the hanger until I decide to try it again. Might be a while...... _________________ "In the absence of orders, find something and kill it." - Erwin Rommel |
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 7295 Location: El Dorado
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Posted: Sat May 12, 2007 4:54 am Post subject: |
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According to the Readme file the Model is by "Model By: Razgriz_10000 Eric Buchmann" and the Textures by: "Textures By: Team at www.fsfrance.com"
Come on guys, even a noob knows that it's not easy to make a model. On that note, google for Eric Buchmann and you'll see the contributions he's made for FS so far.
More from the Readme:
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VERY IMPORTAINT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IF FOR SOME REASON YOUR CONCORDES ENGINES WONT START DO THIS:
GO TO FREE FLIGHT AND PICK AN AIRCREATION ULTRALIGHT AND FLY IT SOMWHERE (DOSENT MATTER)
THEN ONCE YOUR FLYING SHUT THE ENGINE OFF ON THE ULTRALIGHT THEN TURN IT BACK ON. ONCE THE ENGINE IS BACK ON, EXIT THE FLIGHT. THEN GO TO PICK THE CONCORDE AND NOW WHEN YOU FLY IT THE ENGINES SHOULD BE RUNNING!!!!! Sorry about the that but i dont think its to much extra work, besides if you dont like it then just get rid of it but i dont see many other concordes for FSX out there!!! So anyways i hope you enjoy my work, and feel free to visit my web site:
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For those who're not aware of this: A whole team was working on this Concorde, though the panel was never finished. Now with the event of FSX, gauges have become a major issue -- and the Concorde has many.
But hey, there's always some whizz kid who by just looking at it manages to make it compatible with FSX.
I'd like to take this opportunity to express my full admiration  _________________ "It is universally accepted that an admission of atheism would be instant political suicide for any presidential candidate."
Richard Dawkins |
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CRJCapt Chief Captain


Joined: Sep 12, 2005 Posts: 4344 Location: Ohio,USA
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Posted: Sat May 12, 2007 11:33 am Post subject: |
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| Actually, 300 KIAS at FL450 is a 617 KTAS or Mach 1.07. |
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Guest

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Posted: Tue May 15, 2007 12:47 pm Post subject: |
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| I managed get it up to about mach 1.5 at FL450, but anything over it will give an ovespeed warning |
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Eric Buchmann Guest

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Posted: Tue May 22, 2007 2:03 pm Post subject: the concorde |
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| the concorde when a 60,000ft may only be traveling at 400kts (airspeed) but thats = to 1,200kts ground speed |
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Eric Buchmann Guest

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Posted: Tue May 22, 2007 2:06 pm Post subject: Re: the concorde |
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| thats why it seems so slow and im working on an updated version for fsx and it will be on simviation in a few days, and remember, the credit goes to fsfrance.com for making the concorde, i just updated it!!! |
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Eric Buchmann Guest

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Posted: Tue May 22, 2007 2:10 pm Post subject: Re: the concorde |
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| and if you want a certain plane that you dont see on any site, go to www.freewebs.com/fsxaddons and that will tell you how to suggest planes! hope you enjoy my work! |
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Eric Buchmann Guest

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Posted: Wed May 23, 2007 2:04 pm Post subject: concorde problems |
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| The Cocnorde is ment to fly at 60,000ft. and at 60,000ft your indicated airspeed should be 403kts |
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Eric Buchmann Guest

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Posted: Wed May 23, 2007 2:06 pm Post subject: Re: concorde problems |
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Not at 45,000ft like you guys think, thats why you get overspeed warnings
60,000ft!!!! |
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KrisC445 Guest

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Posted: Mon May 28, 2007 10:22 am Post subject: |
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| guys. i cant seem to find this concorde, only on flyaway. its not on simviation or flight sim.com. any help |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15318 Location: U.S.A
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Posted: Mon May 28, 2007 4:06 pm Post subject: |
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| KrisC445 wrote: |
| guys. i cant seem to find this concorde, only on flyaway. its not on simviation or flight sim.com. any help |
If you'll check I gave you the file name in the first post.
Search for it at flightsim, linking there is not feasible.
22nd down.
http://www.fsdome.com/showpage.php?url=http://www.fsdome.com/aircraft_1.htm
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