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    What's the difference between DXT3 and 32-bit textures?


     
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    KevinTsai
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    Joined: Aug 21, 2006
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    Location: Berkeley Heights, NJ

    PostPosted: Tue Oct 30, 2007 2:33 am    Post subject: What's the difference between DXT3 and 32-bit textures? Reply with quote

    Hi, I've been thinking of downloading a Continental Express ERJ-145 from AVSIM and I want to know what's the difference between DXT3 and 32-bit textures. The only DXT3 textures is the CRJ-200.

    What would happen if I installed an aircraft with 32-bit textures? Will the textures not load up and become dull and gray if I do that?

    Would an aircraft with a 32-bit texture work on Windows 2000 Professional with a 16 MB graphics card or do I need to get the one with the DXT3 textures?
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    belgeode
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    Joined: Jun 22, 2007
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    PostPosted: Tue Oct 30, 2007 6:06 am    Post subject: Reply with quote

    i am no expert on the types of textures so I will only tell you from my standpoint...

    Dxt3 seems to be better on faster comps... more crisp... cleaner textures.

    32 bit is standard... you don't wanna go 24 bit cause it is not as clear... BUT that having been said, with your system... you may not notice much of a difference... I would go 32 bit for you.

    Experiment... you may have some DXT3 planes that look better... dunno till you try.

    P.S.- All Steeler Air planes are DXT3... if that gives you an idea... they still distort from odd angles... and I have a medium good graphics system. I used them both on a Win 200 pro and Win xp pro system... same difference.
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    KevinTsai
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    PostPosted: Tue Oct 30, 2007 11:52 am    Post subject: Reply with quote

    I think DXT3 is better for older computers. I think I had tried this before. 32-bit makes the textures gray and DXT3 must be smoother and better than 32-bit I think.
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    belgeode
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    PostPosted: Tue Oct 30, 2007 5:27 pm    Post subject: Reply with quote

    well they both work for me. Lemme know how it comes out whichever you go with!
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    siml0808
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    PostPosted: Wed Oct 31, 2007 9:28 pm    Post subject: Reply with quote

    Just for you guys: http://en.wikipedia.org/wiki/S3_Texture_Compression
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    VegasFlyer
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    PostPosted: Wed Oct 31, 2007 10:18 pm    Post subject: Reply with quote



    You have joined before I even knew this site exists, but since you started posting 4 years later you're technically new to the forums! Wink
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    belgeode
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    PostPosted: Thu Nov 01, 2007 2:35 am    Post subject: Reply with quote

    Good info there sim.... thanks.
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    KevinTsai
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    PostPosted: Fri Nov 30, 2007 6:40 pm    Post subject: Reply with quote

    I have a 16 MB graphics card. If I try 32-bit textures aircraft, the texture wouldn't load up and would be dull and gray.

    However, if I use DXT3 textures, the textures usually load up correctly. I think DXT3 is 16-bit textures.

    I know this from experience.
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    belgeode
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    PostPosted: Fri Nov 30, 2007 11:00 pm    Post subject: Reply with quote

    run with the dxt then sounds like that will work for you well.
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