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    Extended 32 bit 888-8 vs. DXT3?


     
    Post new topic   Reply to topic    Fly Away Simulation Forum Index -> FS2004 Repaint Forum
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    waj2306
    First Officer
    First Officer


    Joined: Jan 27, 2007
    Posts: 196
    Location: King of Prussia, Pennsylvania

    PostPosted: Wed Jun 13, 2007 8:03 am    Post subject: Extended 32 bit 888-8 vs. DXT3? Reply with quote

    When I repaint or do touchups, and save, I am asked what format to save it in, i.e. extended 32 bit 888-8, or DXT3, and a host of others. I always save the work in whatever the original format is. My question is this: Which of the formats is better on the FPS, and can you change the format without harming the textures?

    Thanks
    Bill
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    VegasFlyer
    Chief Captain
    Chief Captain


    Joined: Jul 14, 2005
    Posts: 2099

    PostPosted: Wed Jun 13, 2007 12:19 pm    Post subject: Re: Extended 32 bit 888-8 vs. DXT3? Reply with quote

    waj2306 wrote:
    When I repaint or do touchups, and save, I am asked what format to save it in, i.e. extended 32 bit 888-8, or DXT3, and a host of others. I always save the work in whatever the original format is. My question is this: Which of the formats is better on the FPS, and can you change the format without harming the textures?

    Thanks
    Bill


    I'm not familiar with repainting but from the avsim.com browsing experiance I've noticed that all aircraft have 32bit textures, some even have DXT3 ones. My guess is go with 32 bit ones! Wink
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    waj2306
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    Joined: Jan 27, 2007
    Posts: 196
    Location: King of Prussia, Pennsylvania

    PostPosted: Wed Jun 13, 2007 7:03 pm    Post subject: Reply with quote

    Thanks! I'm still researching this, but your input is welcomed.
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    Col7777
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    Joined: Dec 26, 2002
    Posts: 126
    Location: Manchester UK

    PostPosted: Sat Nov 03, 2007 11:45 am    Post subject: Reply with quote

    Hi,

    I'm glad you brought this up, I know DXT3 are supposed to better on FPS so I save to that one, but I too wonder which is best.
    I once went over every part of the textures then re-saved it to DXT3 in the hope it made it more FPS friendly, but did it or didn't it?
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