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    Clarifications!


     
    Post new topic   Reply to topic    Fly Away Simulation Forum Index -> FS2004 General Forum
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    waj2306
    First Officer
    First Officer


    Joined: Jan 27, 2007
    Posts: 244
    Location: King of Prussia, Pennsylvania

    PostPosted: Wed Mar 05, 2008 8:38 am    Post subject: Clarifications! Reply with quote

    At this point, I guess I should ask some questions:

    1) What is Bravo Airspace?

    2) What causes an add-on A/C to hop around while at the gate...while taxing...and particularly in the middle of a rollout on 9L at KPHL?

    3) In real life, which is the hardest...takeoff or landing?

    4) In real life, do pilots get a go around AFTER touchdown and spoilers and reversers are deployed?

    5) In FS, is there a way to tell ATC to bug off when they call a GA after all wheels are on the ground?
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    99jolegg
    Chief Captain
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    Joined: Jun 26, 2004
    Posts: 5456
    Location: UK

    PostPosted: Wed Mar 05, 2008 10:38 am    Post subject: Re: Clarifications! Reply with quote

    waj2306 wrote:
    At this point, I guess I should ask some questions:

    1) What is Bravo Airspace?

    2) What causes an add-on A/C to hop around while at the gate...while taxing...and particularly in the middle of a rollout on 9L at KPHL?

    3) In real life, which is the hardest...takeoff or landing?

    4) In real life, do pilots get a go around AFTER touchdown and spoilers and reversers are deployed?

    5) In FS, is there a way to tell ATC to bug off when they call a GA after all wheels are on the ground?


    1) Class B airspace, I guess you are referring to. It's a class of controlled airspace. http://en.wikipedia.org/wiki/Airspace_class

    2) I'm not sure, I believe it is something to do with the scenery layer, do you have an addon scenery package installed?

    3) Both are mentally challenging with a lot of time critical tasks taking place in a short amount of time. One of these tasks not being completed correctly or not completed at all can, in some cases, prove fatal. However, landing is the part that will take longer to perfect.

    4) No. A go around is a manoeuvre executed in the air. If you touchdown and deploy reverse thrusters and spoilers and then elect to take off again, it's called a touch and go. This is very rare under those circumstances. If an aircraft has had time to landing, get the nose wheel on the ground and deploy reverse thrust and spoilers with full flap, the airspeed will be considerably slower than Vr meaning a lot of runway space will need to be available for takeoff run...not too many runways will have this kind of length.

    If the pilot has to go around at a low altitude, wheels touching down on the runway will only be for a few seconds before lift off (I call it lift off because the aircraft will remain at 5 degrees pitch up attitude so is really already rotated)

    5) No. Either ignore it or go around. If there is an obstruction you can see then common sense would tell you to go around. If there isn't then ATC can wait.
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    waj2306
    First Officer
    First Officer


    Joined: Jan 27, 2007
    Posts: 244
    Location: King of Prussia, Pennsylvania

    PostPosted: Wed Mar 05, 2008 6:10 pm    Post subject: Reply with quote

    Great job! Thanks for the info and time!

    Bill
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    belgeode
    Chief Captain
    Chief Captain


    Joined: Jun 22, 2007
    Posts: 1899
    Location: Pittsburgh PA

    PostPosted: Wed Mar 05, 2008 11:19 pm    Post subject: Reply with quote

    2 is a mismatch with the scenery textures and the model... the airplane is trying to compensate for the mismatch.

    try installing an add on airport to replace it... the same thing happened to me at KPHL with the default.
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