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    Who flies Helos?

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    Lee198
    First Officer
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    Joined: Dec 02, 2007
    Posts: 118
    Location: London UK

    PostPosted: Wed Mar 26, 2008 11:24 pm    Post subject: Who flies Helos? Reply with quote

    I'm a dummy with computers, so I don't at the moment do downloads, but I love flying helicopters.
    I flew a lot of them in FS9, mainly from disk, but all I've got on FSX are the JetRanger and the Merlin.
    I love the Merlin! It's proper awkward to land, but I think of it as good practice!!
    Now, before I ask the question, I'd like to say that I also do light aircraft, airliners and military jets with some degree of success.
    But...
    Anyone else here a helo driver?

    Love to hear your experiences.

    Lee
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    "Any landing you walk away from is a good landing" ...well, that's my excuse and I'm sticking to it...
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    CRJCapt
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    Joined: Sep 12, 2005
    Posts: 4344
    Location: Ohio,USA

    PostPosted: Wed Mar 26, 2008 11:38 pm    Post subject: Reply with quote

    I fly the helicopters in FS9 sometimes. Helicopters are great but I find the lack of a trim system fatiguing.
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    Lee198
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    Joined: Dec 02, 2007
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    Location: London UK

    PostPosted: Wed Mar 26, 2008 11:49 pm    Post subject: Reply with quote

    Agreed. They are hard work, aren't they?

    It's so much easier to pilot a fixed wing, but if u wanna sweat, do a helicopter landing!

    Thanks for answering, CRJCapt.

    I understand ur a real pilot. Lot's of respect. I'd like to think I could do it, but I just don't know yet. I'd love to.

    I became a policeman instead. LOL

    Lee
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    Lee198
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    PostPosted: Wed Mar 26, 2008 11:55 pm    Post subject: Reply with quote

    CRJ Capt,

    Did you ever fly a Gazelle in FS9?
    Wonderful aircraft! Flying race car & stops on a sixpence.
    Best helo I've ever flown. I've heard that the real version's pretty much the same.

    Lee
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    CRJCapt
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    Joined: Sep 12, 2005
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    PostPosted: Thu Mar 27, 2008 12:03 am    Post subject: Reply with quote

    Lee198 wrote:
    Did you ever fly a Gazelle in FS9?

    No, I haven't but it sounds good.
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    Lee198
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    Joined: Dec 02, 2007
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    PostPosted: Thu Mar 27, 2008 12:08 am    Post subject: Reply with quote

    Oh, it was. Turned and stopped like you wouldn't believe and accelerated like a racecar.

    I was seriously considering marrying it. Laughing Laughing Laughing
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    Lee198
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    PostPosted: Thu Mar 27, 2008 12:17 am    Post subject: Reply with quote

    My previous divorce put me off.

    (I'm so sorry, that just hit my sense of humour, especially as it's true!)

    Puke Up
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    ColonelJim
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    Joined: Mar 04, 2008
    Posts: 10

    PostPosted: Thu Mar 27, 2008 6:25 am    Post subject: Gear? Reply with quote

    Hi, y'all.
    What kind of gear is available to simulate a collective?
    I'm completely green at all this, having only just last week commissioned a computer to be built and ordered up some software-FS2004 and FSX-as well as a controller and pedals.

    Most of my real world rotor craft flying was forty years ago...well, most of the fixed wing, too.
    Thanks for any clues for the newbie.
    CJ
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    basys
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    Joined: Oct 05, 2003
    Posts: 25
    Location: EGNL, Barrow-in-Furness, Cumbria, UK

    PostPosted: Thu Mar 27, 2008 8:37 am    Post subject: Reply with quote

    Hi Folks

    re: lack of a trim system / hard work

    Someone else could explain this better. Laughing



    If you are having to continually apply forward pressure on your cyclic, (joystick),
    it means you're pulling too much collective, (your joystick throttle is set way too high).



    On the ground,
    increase your collective, (throttle), till the torque gauge indicates ~ 40%,
    the chopper should now be light on the skids/wheels, (altitude & wind dependent).
    Increase torque to adjust altitude, (forward speed will also assist).

    You should now be able to fly without applying constant forward cyclic.



    For a fuller explanation -
    suggest you take a look at the 'AgustaWestland EH101 Flight Notes'
    as that gives a good grounding for control in the sim.

    Open the 'Learning Center' click the 'Index' tab, pick from there.



    HTH
    ATB
    Paul
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    Lee198
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    Joined: Dec 02, 2007
    Posts: 118
    Location: London UK

    PostPosted: Thu Mar 27, 2008 4:20 pm    Post subject: Re: Gear? Reply with quote

    ColonelJim wrote:
    Hi, y'all.
    What kind of gear is available to simulate a collective?
    I'm completely green at all this, having only just last week commissioned a computer to be built and ordered up some software-FS2004 and FSX-as well as a controller and pedals.

    Most of my real world rotor craft flying was forty years ago...well, most of the fixed wing, too.
    Thanks for any clues for the newbie.
    CJ


    The throttle control on any joystick operates the collective, but it's worth splashing out on either a CH or Saitek flight control system with separate stick, throttle & pedals. This gives you far better control over the cyclic and collective.
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    Lee198
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    PostPosted: Thu Mar 27, 2008 4:22 pm    Post subject: Reply with quote

    basys wrote:
    Hi Folks

    re: lack of a trim system / hard work

    Someone else could explain this better. Laughing


    Absolutely not! You've said it perfectly.
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    cthiggin
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    Joined: Apr 15, 2007
    Posts: 188
    Location: Montgomery, AL

    PostPosted: Fri Mar 28, 2008 3:22 am    Post subject: Reply with quote

    Hello fellow simmers -
    Well - I've been into the helio's now for almost 4 months and YES, they're a tough challenge, but, when you can finally hover and fly these rascals, it's just a joy.
    I learned so much at www.hovercontrol.com - they are the premier helio simulator site... I downloaded the Jordan Moore 412E Bell and it's just beautiful in comparison to FSX choppers. The VC is marvelous.

    BTW, I also thought that my joystick (Logitech Force3D Pro) "needed" another "throttle" for "separate" collective/engine speed - NOT SO - IF the chopper is a turbine with a governor - speed is set, and the throttle changes the pitch of blades, or collective. As the blades are torqued more, the governor automatically adjustes the speed of engine. Man, did I ever get "raked over the coals" by some of the "die-hard" chopper members - BUT, I learned - The Hovercontrol 412 IS a turbine w/governor, so you can just learn to fly.

    Finally, you must constantly "Fly a Chopper" - constant cyclic adjustments, collective movement, anti-torque pedals - and it will wear you out.
    My next door neighbors are retired military, both husband and wife were chopper pilots, trained at Fort Rucker. I talked to them about the simulator and RW of choppers. Both confirmed that you "fly them ALL of the time" - even though some have AP - Both felt that due to not having the true feeling of movement as in RW, that it probably would be harder to fly in sim since body movements felt will let you compensate "before" you're in trouble, as in hovering etc.

    SORRY for the long winded discertation, BUT, I'm having a great time and a wonderful challenge.

    cthiggin
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    Lee198
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    Joined: Dec 02, 2007
    Posts: 118
    Location: London UK

    PostPosted: Fri Mar 28, 2008 12:12 pm    Post subject: Reply with quote

    Very Happy Hey, cthiggin!

    Nice to hear from you and some good points made!
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    GundamWZero
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    Joined: Dec 29, 2006
    Posts: 372
    Location: Ft. Irwin, California

    PostPosted: Mon Mar 31, 2008 2:40 am    Post subject: Reply with quote

    cthiggin wrote:
    Hello fellow simmers -
    Well - I've been into the helio's now for almost 4 months and YES, they're a tough challenge, but, when you can finally hover and fly these rascals, it's just a joy.
    I learned so much at www.hovercontrol.com - they are the premier helio simulator site... I downloaded the Jordan Moore 412E Bell and it's just beautiful in comparison to FSX choppers. The VC is marvelous.

    BTW, I also thought that my joystick (Logitech Force3D Pro) "needed" another "throttle" for "separate" collective/engine speed - NOT SO - IF the chopper is a turbine with a governor - speed is set, and the throttle changes the pitch of blades, or collective. As the blades are torqued more, the governor automatically adjustes the speed of engine. Man, did I ever get "raked over the coals" by some of the "die-hard" chopper members - BUT, I learned - The Hovercontrol 412 IS a turbine w/governor, so you can just learn to fly.

    Finally, you must constantly "Fly a Chopper" - constant cyclic adjustments, collective movement, anti-torque pedals - and it will wear you out.
    My next door neighbors are retired military, both husband and wife were chopper pilots, trained at Fort Rucker. I talked to them about the simulator and RW of choppers. Both confirmed that you "fly them ALL of the time" - even though some have AP - Both felt that due to not having the true feeling of movement as in RW, that it probably would be harder to fly in sim since body movements felt will let you compensate "before" you're in trouble, as in hovering etc.

    SORRY for the long winded discertation, BUT, I'm having a great time and a wonderful challenge.

    cthiggin


    I fly Helicopters.....in fact, that is what I mostly fly these days. But first let me address that although Hovercontrol has high quality helicopters, I learned that they are lacking in the models and flight handling; they are good for only one flight before you have serious engine problems. Now I fly Helicopters only from Aerosoft, Nemeth Designs, and Alphasim. Take a look at those...especially the Nemeth Designs CH53 Super Sea Stallion; It loads up cold (engines and power off), so you have to spawn on the tarmac. However if you are fast enough, you can start up the helicopter BEFORE you hit the ground!!!!! And you will have to start it up like a real Sea Stallion; miss a step and it won't start!!!!

    Welcome aboard and good luck.... Cool
    _________________
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    cthiggin
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    Joined: Apr 15, 2007
    Posts: 188
    Location: Montgomery, AL

    PostPosted: Mon Mar 31, 2008 4:03 am    Post subject: Reply with quote

    GundamWZero
    Yes, when I first dl'd the Hovercraft, I could fly about 3 - 5 minutes BEFORE smoke started pouring out of the turbines, then the ground came next.
    Through "their" forums and reading Jordan Moore's overview, and suggested sensitivity settings, I have found the Hovercontrol 412 a great "experience" and "challenge" -

    First, in FSX, you "HAVE TO" initally start a new flight with a C172, start engines, then change to the Hovercontrol, 412 - THEN, you must open the overhead panel (panel 5), TURN the inverters to on, make sure the battery and generator both are "on"................after that, you can fly for indefinite periods with NO engine problem of any kind.

    After you close down the "saved flight" and end FSX or whatever - Hovercontrol 412 does not "remember" that the inverters and generator/battery are on - THIS IS A FSX PROBLEM with the 412 - it works fine in FS9 - But, again, the next time you start up the saved flight, just go to panel 5, turn the invertors/bat/gen to ON, and away you go.

    I find that the "412" is the most challenge to fly of any helios' I've flown - I also use HelioForce, free program, that you can set torques etc and save profiles....this has been a great help for me......

    In any event, I'm enjoying the heck out of it - and yes, in the beginning, it just sucked until the forum members helped me out.

    Good flying,
    cthiggin
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