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    Problem with installing a new paint.

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    Post new topic   Reply to topic    Fly Away Simulation Forum Index -> FS2004 Repaint Forum
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    fokker_f27
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    PostPosted: Sun Dec 18, 2005 9:21 pm    Post subject: Problem with installing a new paint. Reply with quote

    A while back I repainted an ERJ-170 jet. I modified the textures and the aircraft.cfg file. But when I stated up flight simulator, the plane shows up but is all grey. What should I do? Question
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    WarHawk42
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    Joined: Jun 14, 2004
    Posts: 826

    PostPosted: Sun Dec 18, 2005 9:57 pm    Post subject: Reply with quote

    Did you save your original cfg. file?

    Was the new repaint to replace the existing paint or to be an additional paint job?

    I need more information.
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    fokker_f27
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    PostPosted: Mon Dec 19, 2005 10:53 am    Post subject: Reply with quote

    I copied the original paint to use as a paint kit, I edited it and modified the.cfg file.
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    WarHawk42
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    Joined: Jun 14, 2004
    Posts: 826

    PostPosted: Mon Dec 19, 2005 7:22 pm    Post subject: Reply with quote

    It sounds like you just modified the original paint files, if that's the case you didn't need to modify the cfg. file, you're changed files should have came up. If you have the original cfg. file just restore it.
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    fokker_f27
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    PostPosted: Mon Dec 19, 2005 9:05 pm    Post subject: Reply with quote

    I did copy them, as a second paint for the model, so I still have the origonal skin.
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    WarHawk42
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    Posts: 826

    PostPosted: Mon Dec 19, 2005 9:36 pm    Post subject: Reply with quote

    fokker_f27 wrote:
    I did copy them, as a second paint for the model, so I still have the origonal skin.


    Then the original skin still works?

    To add a skin you have to create a new texture folder and give it a different name than the original, then in the config file you have to add the call for that skin. Here is an example. I added the third texture.

    In the aircraft folder I created the folder "texture.us" and that is where I put the new paint files.

    Here is the part ot the config file with the third texture added.

    [fltsim.0]
    title=Cessna L-19E Canadian Army
    sim=L-19E
    model=
    panel=
    sound=
    sound=
    texture=can
    kb_checklists=
    kb_reference=L-19E_ref
    ui_manufacturer=Cessna
    ui_type=L-19E Bird Dog
    ui_variation=Canadian Army
    atc_id_enable=1
    atc_1d_color=0x00000000
    atc_id=724
    atc_parking_types=ramp
    visual_damage=0
    Description=Cessna's Model 305 was developed from the Model 170 as a private venture which, in 1950, was chosen as the new standard liason and observation aircraft for the US Army, which named it the L-19.The US military designation was changed to O-1 in 1962. The Canadian Army bought 16 L-19As in 1953 and 9 L-19Es in 1957 for use by artillery observers. This FS aircraft represents an O-1E (Cessna Model 305C) in Canadian Army markings.
    atc_id_color=000000

    [fltsim.1]
    title=Cessna L-19E RoK Marine Corps
    sim=L-19E
    model=
    panel=
    sound=
    texture=rokaf
    kb_checklists=
    kb_reference=L-19E_ref
    ui_manufacturer=Cessna
    ui_type=L-19E Bird Dog
    ui_variation=Republic of Korea Marine Corps.
    atc_id_enable=1
    atc_1d_color=0x00000000
    atc_id=650
    atc_parking_types=ramp
    Description=Cessna's Model 305 was developed from the Model 170 as a private venture which, in 1950, was chosen as the new standard liason and observation aircraft for the US Army, which named it the L-19.The US military designation was changed to O-1 in 1962. This FS aircraft represents an L-19E (Cessna Model 305C) used by the Republic of Korea Marine Corps in 1969.

    [fltsim.2]
    title=Cessna L-19E U.S. Army
    sim=L-19E
    model=
    panel=
    sound=
    sound=
    texture=us
    kb_checklists=
    kb_reference=L-19E_ref
    ui_manufacturer=Cessna
    ui_type=L-19E Bird Dog
    ui_variation=u.s.
    atc_1d_color=0x00000000
    atc_id=724
    atc_parking_types=ramp
    visual_damage=0
    Description=Cessna's Model 305 was developed from the Model 170 as a private venture which, in 1950, was chosen as the new standard liason and observation aircraft for the US Army, which named it the L-19.The US military designation was changed to O-1 in 1962.
    atc_id_color=000000

    [fltsim.2] is the added file to call up the new texture. Scroll down and you will see the texture call is "texture=us", the name of the new texture file I added.

    Hope this helps.
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    fokker_f27
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    PostPosted: Mon Dec 19, 2005 9:57 pm    Post subject: Reply with quote

    Thats what I did... does the "thumbs.db" hace anything to do with it?
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    WarHawk42
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    Joined: Jun 14, 2004
    Posts: 826

    PostPosted: Mon Dec 19, 2005 10:13 pm    Post subject: Reply with quote

    fokker_f27 wrote:
    Thats what I did... does the "thumbs.db" hace anything to do with it?


    Not that I know of.

    If you were a member you could Private message me the files and I could see if I could find the problem. I don't give out my email address in public. Sad
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    fokker_f27
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    PostPosted: Tue Dec 20, 2005 7:05 pm    Post subject: Reply with quote

    You can download them here:[url][URL=http://www.uploadtemple.com/view.php/1135104546.zip]/URL]
    Download ti quick tough: it only stays online for 3 weeks.
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    earthqu8kes
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    Joined: Oct 08, 2005
    Posts: 591
    Location: Where do you want me to be?

    PostPosted: Fri Dec 30, 2005 3:44 am    Post subject: Reply with quote

    im in a simular situation. this hole thing is so confusing. Sad
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    RadarMan
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    Joined: Aug 25, 2003
    Posts: 15376
    Location: U.S.A

    PostPosted: Fri Dec 30, 2005 3:49 am    Post subject: Reply with quote

    Read these over and see if they help.

    http://www.wilsonsairspace.com/hlp/helptexture1.html

    http://www.flightsim.com/cgi/kds?$=main/howto/fs2004te/fs2004te.htm

    Radar
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    Tailhook
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    Joined: Oct 12, 2005
    Posts: 7295
    Location: El Dorado

    PostPosted: Fri Dec 30, 2005 4:17 am    Post subject: Reply with quote

    wilsonairspace What a find!! Thanks for that RM!

    Used to be the 'Jet Doctor' as undoubtedly you are aware. How long has his site been down? Two, three years? I had all his tutorials on HDD - didn't bother backing them up and lost them.
    When I went back to the site, it was gone.
    He had a unique approach in his 'PaintTutorial' tailored with PS7 in mind. Worth checking out Exclamation
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    Last edited by Tailhook on Sun Jan 01, 2006 12:46 am, edited 1 time in total
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    RadarMan
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    Joined: Aug 25, 2003
    Posts: 15376
    Location: U.S.A

    PostPosted: Fri Dec 30, 2005 7:34 am    Post subject: Reply with quote

    Tailhook wrote:
    wilsonairspace What a find!! Thanks for that RM!

    Used to be the 'Jet Doctor' as undoubtedly you are aware. How long has his site been down? Two, three years? I had all his tutorials on HDD - didn't bother backing them up and lost them.
    When I went back to the site, it was gone.
    He had a unique approach in his 'PaintTutorial' tailored with PSP7 in mind. Worth checking out Exclamation



    He went out less than a year ago and let this site have all of his tutorials, some of the best on the net.
    I'm glad that they weren't lost forever.

    Radar
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    fokker_f27
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    PostPosted: Wed Jan 25, 2006 2:26 pm    Post subject: Reply with quote

    Is it maybe because I used MS paint to modify the textures?
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    davec
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    Joined: Feb 05, 2004
    Posts: 702
    Location: Scotland

    PostPosted: Thu Jan 26, 2006 10:54 am    Post subject: Reply with quote

    fokker_f27 wrote:
    Is it maybe because I used MS paint to modify the textures?

    You can use what ever photo/graphics editor you wish but MSPaint is not the ideal tool as it doesn't have layer properties - most repainters use the Adobe or JASC editors. Importantly, is what format you use to save the texture in.
    In most cases they are saved in DXT3 or extended 32 bit format.
    Others above have given you links to good tutorials and I suggest you carry out the processses described within these tutorials.
    There are a thousand reasons why your textures are not registering in FS9 - it would be impossible to cover them all unless you give a very detailed description of the processes you carried out.
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