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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15965 Location: U.S.A
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Posted: Sun Oct 22, 2006 2:06 am Post subject: ***Unofficial Tweaks For FSX*** |
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I haven't tried any yet, if you do please report back in this thread.
http://www.fox-fam.com/wordpress/?page_id=41
http://www.fsstation.com/articles/flight-simulator-x-performance-tweaks.html Found by Pro-slim.
I'm including this one found by Wing-Man.
Dual core processors: FS9 allegedly doesn’t take advantage of the second processor.
But here is a neat trick how to force FS9 make use of both processors on a dual-core
system: Start Flight Simulator, load your flight in windowed mode, then press
Ctrl+Alt+Del to open the Windows Task Manager. Click the "Performance Tab" and
observe that FS9 is only using one processor. Unless you have tons of other programs
running, the left window will show a heavy load, the right graph a very low load. Click on
"Processes" and look for "fs9.exe" (if you click on "Mem Usage" it should be the first or
last item). Right-click "fs9.exe" and select "Set Affinity". Remove the check mark from
one CPU. Close the window, then repeat the process and select both CPUs again. FS9 will
now spread the workload over 2 processors. You should notice
a marked difference in performance. If this does not work on your PC, contact Microsoft
Support for the optional "dual-core hot fix".
 _________________

Last edited by RadarMan on Sat Nov 04, 2006 12:27 am, edited 1 time in total |
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Faucett Captain


Joined: May 03, 2006 Posts: 828 Location: Missouri, USA
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Posted: Sun Oct 22, 2006 2:16 am Post subject: |
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Wow - some very cool tweaks there! I'm tempted to download the autogen replacement, but I'm a skeered!!!
 _________________
Radio K.A.O.S. |
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8079 Location: El Dorado
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Posted: Sun Oct 22, 2006 5:29 am Post subject: |
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This looks good and sensible even from the distance of my fs9.
...safely stashed away for when I finally get fsx.  _________________ In a world where the Blind are leading the Blind, living in denial is the sane thing to do. |
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99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5472 Location: UK
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Posted: Sun Oct 22, 2006 11:38 am Post subject: |
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Good find RM - I'll definitely be looking at that when I get FSX  _________________ Click below to support FSF:
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15965 Location: U.S.A
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4694
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Posted: Tue Oct 24, 2006 4:54 am Post subject: |
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Excellent information. _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15965 Location: U.S.A
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Posted: Tue Oct 24, 2006 6:28 am Post subject: |
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| CrashGordon wrote: |
Excellent information. |
To try and read and absorb it all in one sitting is impossible.
Amazingly detailed.
 _________________
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99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5472 Location: UK
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Posted: Tue Oct 24, 2006 8:32 am Post subject: |
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Looks great. I've got a lot of reading to catch up on  _________________ Click below to support FSF:
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4694
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Posted: Tue Oct 24, 2006 2:23 pm Post subject: |
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I zeoed in on those tweaks I can do to the fsx.cfg, rather than the replacement autogen and similar things. Since I have a backup for the cfg, I can always und whatever doesn't work. _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15965 Location: U.S.A
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Posted: Tue Oct 24, 2006 5:27 pm Post subject: |
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| CrashGordon wrote: | | I zeoed in on those tweaks I can do to the fsx.cfg, rather than the replacement autogen and similar things. Since I have a backup for the cfg, I can always und whatever doesn't work. |
Let us know if and how well anything works.
 _________________
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4694
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Posted: Tue Oct 24, 2006 7:50 pm Post subject: |
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I'm trying something out now. will have results later. Too bad I have to reload FSX every time I change something. _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4694
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Posted: Tue Oct 24, 2006 9:23 pm Post subject: |
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I added the following line to the [MAIN] section of fsx.cfg
FIBER_FRAME_TIME_FRACTION=0.66
The idea was to give a little greater time slice for graphics to be drawn. The line isn not included by default, but may be left in with its default value of 0.33.
The only thing I observed is what appeared to be a smoother transition at the detailed texture radius.
Unrelated things I found that you can get away with without taking a performance hit. You can move the texture resolution to its maximum (17cm, I think). You can set road traffic at 35% and water traffic at 100%. I suspect the reason is that these take images of only a few pixels and don't move very rapidly, whereas a/c are more detailed and move in 3 dimensions.
Without a good graphics card, no matter what you set your water effects at you won't get the reflective surface. You will see water movement, but it won't be great.
Note that all thes things relate to a mediocre PC, not a high end, and certainly not a really low end. _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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Spoty101 First Officer


Joined: Feb 05, 2006 Posts: 181
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Posted: Sun Nov 26, 2006 12:22 am Post subject: |
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| does that tweak work for all games or just FS9? |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15965 Location: U.S.A
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Posted: Sun Nov 26, 2006 3:39 am Post subject: |
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| Spoty101 wrote: | | does that tweak work for all games or just FS9? |
Try it and tell us, I don't have a Dual Core 2 yet.
 _________________
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 8079 Location: El Dorado
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Posted: Sun Nov 26, 2006 3:47 am Post subject: |
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| Spoty101 wrote: | | does that tweak work for all games or just FS9? |
Maybe I've got it all wrong, but those tweaks seem to apply to FSX not fs9  |
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