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Fly Away Simulation, Flight Simulator #1: Forums |
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4709
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Posted: Thu Oct 12, 2006 11:29 pm Post subject: Still more tweaking |
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I've discovered that I can turn the scenery up so that unique buildings, especially at airports, are displayed. I don't take much of a performance hit. Autogen, on the other hand,,,
I also managed to get real world weather (weather settings at minimal) into the mix. I can even see the spray of the water on the runway olff the landing gear, although my machine doesn't render it terribly well. Lightning looks pretty good, but I couldn't capture it.
 _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15376 Location: U.S.A
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Posted: Thu Oct 12, 2006 11:46 pm Post subject: |
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Nice, but still that annoying white tarmac, I can't shake it either.
It looks as if it takes a high end machine to show it.
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CrashGordon Chief Captain


Joined: Jun 20, 2005 Posts: 4709
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Posted: Fri Oct 13, 2006 12:56 am Post subject: |
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It is odd, the things that you wouldn't think would be a problem, turn out to be one. Look on the bright side. We can see the airport a good distance away.  _________________ CrashGordon
CEO, Omega-Air Virtual airlines |
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RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15376 Location: U.S.A
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Posted: Fri Oct 13, 2006 2:11 am Post subject: |
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| CrashGordon wrote: |
It is odd, the things that you wouldn't think would be a problem, turn out to be one. Look on the bright side. We can see the airport a good distance away.  |
I agree with you there.
If you back up the texture file I wonder if the runway texture we used in FS9 would look better, or work at all.
http://library.avsim.net/search.php?SearchTerm=aeu7.zip&CatID=root&Go=Search
 _________________
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 7295 Location: El Dorado
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Posted: Fri Oct 13, 2006 4:49 am Post subject: |
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| RadarMan wrote: |
If you back up the texture file I wonder if the runway texture we used in FS9 would look better, or work at all.
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Any reason why nobody has tried it yet? There is a chance that aeu7 could work flawlessly in FSX. After all they are just a few bitmaps and all belong in the same folder.
Should there be problems, all that needs to be done is restore the previously backed up Texture folder. Who'll have the courage to try it first?  _________________ "It is universally accepted that an admission of atheism would be instant political suicide for any presidential candidate."
Richard Dawkins |
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Faucett Captain


Joined: May 03, 2006 Posts: 828 Location: Missouri, USA
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Posted: Fri Oct 13, 2006 12:20 pm Post subject: |
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| Tailhook wrote: |
| Who'll have the courage to try it first? |
Not I, I'm afraid!
The buildings certainly have more detail, from what I've seen so far in fsX, which is rather nice.
 _________________
Radio K.A.O.S. |
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 7295 Location: El Dorado
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Posted: Sat Oct 14, 2006 2:55 am Post subject: |
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| Faucett wrote: |
| Tailhook wrote: |
| Who'll have the courage to try it first? |
Not I, I'm afraid!
The buildings certainly have more detail, from what I've seen so far in fsX, which is rather nice.
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C'mon, don't be a chicken -- nothing to it, I promise
I've read about the improvement in the detail of the buildings. What about the runways though. That's another aspect where aeu7 really shines in fs9, both day- and nighttime. _________________ "It is universally accepted that an admission of atheism would be instant political suicide for any presidential candidate."
Richard Dawkins |
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