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Fly Away Simulation, Flight Simulator #1: Forums |
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waj2306 First Officer


Joined: Jan 27, 2007 Posts: 241 Location: King of Prussia, Pennsylvania
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Posted: Wed Mar 05, 2008 8:38 am Post subject: Clarifications! |
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At this point, I guess I should ask some questions:
1) What is Bravo Airspace?
2) What causes an add-on A/C to hop around while at the gate...while taxing...and particularly in the middle of a rollout on 9L at KPHL?
3) In real life, which is the hardest...takeoff or landing?
4) In real life, do pilots get a go around AFTER touchdown and spoilers and reversers are deployed?
5) In FS, is there a way to tell ATC to bug off when they call a GA after all wheels are on the ground? |
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99jolegg Chief Captain


Joined: Jun 26, 2004 Posts: 5449 Location: UK
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Posted: Wed Mar 05, 2008 10:38 am Post subject: Re: Clarifications! |
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| waj2306 wrote: |
At this point, I guess I should ask some questions:
1) What is Bravo Airspace?
2) What causes an add-on A/C to hop around while at the gate...while taxing...and particularly in the middle of a rollout on 9L at KPHL?
3) In real life, which is the hardest...takeoff or landing?
4) In real life, do pilots get a go around AFTER touchdown and spoilers and reversers are deployed?
5) In FS, is there a way to tell ATC to bug off when they call a GA after all wheels are on the ground? |
1) Class B airspace, I guess you are referring to. It's a class of controlled airspace. http://en.wikipedia.org/wiki/Airspace_class
2) I'm not sure, I believe it is something to do with the scenery layer, do you have an addon scenery package installed?
3) Both are mentally challenging with a lot of time critical tasks taking place in a short amount of time. One of these tasks not being completed correctly or not completed at all can, in some cases, prove fatal. However, landing is the part that will take longer to perfect.
4) No. A go around is a manoeuvre executed in the air. If you touchdown and deploy reverse thrusters and spoilers and then elect to take off again, it's called a touch and go. This is very rare under those circumstances. If an aircraft has had time to landing, get the nose wheel on the ground and deploy reverse thrust and spoilers with full flap, the airspeed will be considerably slower than Vr meaning a lot of runway space will need to be available for takeoff run...not too many runways will have this kind of length.
If the pilot has to go around at a low altitude, wheels touching down on the runway will only be for a few seconds before lift off (I call it lift off because the aircraft will remain at 5 degrees pitch up attitude so is really already rotated)
5) No. Either ignore it or go around. If there is an obstruction you can see then common sense would tell you to go around. If there isn't then ATC can wait. _________________ Click below to support FSF:
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waj2306 First Officer


Joined: Jan 27, 2007 Posts: 241 Location: King of Prussia, Pennsylvania
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Posted: Wed Mar 05, 2008 6:10 pm Post subject: |
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Great job! Thanks for the info and time!
Bill |
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belgeode Chief Captain


Joined: Jun 22, 2007 Posts: 1856 Location: Pittsburgh PA
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Posted: Wed Mar 05, 2008 11:19 pm Post subject: |
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2 is a mismatch with the scenery textures and the model... the airplane is trying to compensate for the mismatch.
try installing an add on airport to replace it... the same thing happened to me at KPHL with the default. _________________
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