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Fly Away Simulation, Flight Simulator #1: Forums |
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Message |
RadarMan Chief Captain


Joined: Aug 25, 2003 Posts: 15361 Location: U.S.A
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Posted: Wed Jan 25, 2006 12:28 am Post subject: |
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| cheekytrolly wrote: |
GREAT new sig there greekman
By the way RM, what does the smaller writing spell underneath the bear, I can't make it out. |
Didn't you click on the link I gave you before. It's the state flag and says (under the bear) "California Republic".
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Tailhook Chief Captain


Joined: Oct 12, 2005 Posts: 7295 Location: El Dorado
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Posted: Wed Jan 25, 2006 3:43 am Post subject: |
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| davec wrote: |
| Tailhook wrote: |
Two things:
The textures look perfect.
If you can produce high-quality screenies like the ones above - why change your System? (I'm aware of the 40gig HDD).  |
Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting  |
Thanks for the info  _________________ "It is universally accepted that an admission of atheism would be instant political suicide for any presidential candidate."
Richard Dawkins |
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hinch Chief Captain


Joined: Aug 27, 2005 Posts: 1797 Location: Tyrol
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Posted: Wed Jan 25, 2006 2:26 pm Post subject: mmm |
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| davec wrote: |
Just a point of interest - there is a debate regarding processing the texture bmp files in DXT1 or in Extended 32 bit format. I produce all my textures in 32 bit format because of the better detail for screenshots.
DXT1 format renders faster in the 'Spot Plane' view and some people don't like to wait the few seconds more, that 32 bit format takes to render. Mind you - Radarman's wonderful system will probably produce magnificent screenshots and no waiting  |
i find it's just a case of only using DXT1 when necessary, ie when there aren't many colours or for small details. i use DXT1 on the landing gear textures etc because you just don't notice. if your exterior requires more than 256 colours (usually because i use shadows) then it has to be DXT3 - which isn't extended. but 16million colours all the same. _________________ Intuitive, self managed affordable web design | FS2004.co.uk | Free PHP hosting |
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