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    world of AI problem

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    Zeemon
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    Joined: Aug 13, 2007
    Posts: 39

    PostPosted: Tue Apr 01, 2008 8:50 pm    Post subject: Re: WOAI behaviour Reply with quote

    Flybaby wrote:
    I got it all. Is there, in your experience, any performance hit when loading (too) many WOAI packages? My system runs FSX with about 20FPS, but while on the ground, airports with more traffic (objects) can many times be run only with 13-15FPS. This is when aside of some ground traffic, the plane is stationary, (engines/lights off) parking at the gate! There is nothing (no change in weather or any autogen objects (trees, buildings, water, etc) to refresh. Of course that is an issue for Microsoft, but I am curious what should I expect with WOAI. Thanks!

    They take up far and i mean FAR less then the default FSX AI. So far i have 115 airlines installed... Amsterdam Schiphol is really full like in reall life, and the diffrence between AI on and off is about 5 fps. Where as the default AI on and off is about 15 fps... So don't worry about that i'd say Wink
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