AFCAD File For RPLL
Ninoy Aquino International Airport, Manila, Philippines. This AFCAD, which is part of Round 4 of releases from AIG Ground, gives the default airport a complete makeover including accurate changed parking to incorporate Terminal 3 now in use, makes the runways crosswind and incorporates a large...
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- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
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Ninoy Aquino International Airport, Manila, Philippines. This AFCAD, which is part of Round 4 of releases from AIG Ground, gives the default airport a complete makeover including accurate changed parking to incorporate Terminal 3 now in use, makes the runways crosswind and incorporates a large number of improvements and changes to the default scenery in and around the airport. V2 of this AFCAD corrects a small problem with some AI aircraft timing out at R13. By Matthew Brooks and Alpha India Group.
Plane taking off from Ninoy Aquino International Airport.
This is RPLL - Ninoy Aquino International, Manila for the FSX Default airport and was produced using ADE V1.39.22. RPLL is the major international airport of the Philippines and welcomes a good number of major airlines, with particularly strong representation by the main Gulf airlines. It is also a Fedex hub and sees cargo flights from many of the major cargo operators. A 'new' terminal, ready for some years, was opened in June 2008 but is currently not completely in use and is utilized only by Cebu Pacific, Air Philippines and PAL Express - primarily all domestic routes.
- Re-aligned all taxiways to their correct path by Jeppesen charts - their major taxiway was out by 132 meters.
- Re-drew all aprons according to Jeppesen and Google Earth.
- Made runway 13/31 crosswind for the use of the domestic airlines - as in reality.
- Added the new taxiways built since the default airport was released.
- Extended the default building for thew new terminal - terminal 3.
- Added the correct number and sized gates to terminal 3 and coded them for their current use. Gates 103 to 111 inclusive are not curently in use and are set up so that they should not be used except for extreme overflow needs.
- Coded all gates and overspill parking to match real world use as closely as possible.
- Changed the tower to a more representative style and placed the Tower viewpoint above the tower roof.
- Created an extensive vehicle network to avoid delays to departing aircraft and to keep service vehicles off taxiways.
- Changed designators to taxiways as needed and added designators to the new taxiways.
- Added overlay and diamond crossing arrangements to appropriate taxiways to maintain a smooth flow of traffic.
- Added and edited numerous Taxiway signs for additional and changed taxiways.
- Added numerous trucks and other civilian vehicles to aprons and close by parking areas.
- Added approach roads to each terminal and roads close to the airport in their real world position.
- Added parked vehicles close to each terminal and at several places around the airport, consistent with Google Earth.
- Added landclass to vary the textures around the airport, consistent with the real world airport.
- Changed and added numerous buildings, especially in the area of the GA apron and the domestic terminal consistent with Google Earth and my own memories of the airport.
Cebu Pacific Air A319 and A320 fleet normally use runway 13/31 for takeoff and landing in reality. This runway is just over 6,500 feet in length. An element of the coding in FSX prevents aircraft with an empty_weight value higher than 74,000 lbs from being designated to this runway. If you use the default EVAI aircraft for Cebu Pacific, they will use this runway. If you use the slightly more up to date DJC models, then these have an empty_weight value of 85170. You can change this value to 72000 by opening the aircraft.cfg file for the A319 and A320, searching for the "empty_weight" entry in the 'airplane geometry' section and simply changing 85170 to 72000. You will then see Cebu Pacific aircraft use runway 13/31.
To avoid any possible undesirable impact on behavior of these aircraft at other airports, I recommend that you make a separate folder of the DJC A319 for the Cebu Pacific texture only and the DJC A320 model for the Cebu Pacific and Zest Air textures only and make the empty_weight change to the aircraft.cfgs of these folders only
- Please note: I am an Afcad developer and not an FDE designer. I have not seen any disadvantage to making this change in my own sim but I cannot guarantee you will not. You follow my suggestion at your own risk and I advise you to backup your aircraft.cfg file before making any changes.
Lack of details on the correct airside gate numbers at the new terminal and the precise use of those gates held me back from making this revised version of RPLL much earlier. This information is still not generally available.
ADE (Airport Design Editor) by Jon Masterson is an invaluable freeware utility for developing Afcads and the latest beta version - 1.39.22 - is significantly advanced with the addition of the Approach Mode, written by Jim Vile. My thanks to both Jim and Jon for all their help and support on this and all AIG projects.
- Remove any existing RPLL AFD/Afcad file in your FSX installation.
- Place the two files AIG_RPLL_ADE_MB_Default.BGL and AIG_RPLL_ADE_MB_Default_CVX.BGL in your Addon Scenery/scenery folder and re-start FSX. AIG_RPLL_ADE_MB_Default_CVX.BGL includes the landclass.
- Remove or delete the two files AIG_RPLL_ADE_MB_Default.BGL and AIG_RPLL_ADE_MB_Default_CVX.BGL from your Addon Scenery/scenery folder and re-start FSX.
The archive aig_rpll_ninoy_aquino_manila_fsx_default_v2.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|AIG Ground FSX.png||01.03.09||26.71 kB|
|Go to Fly Away Simulation.url||01.22.16||52 B|
Installation of Add-on Aircraft/Scenery
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Knowledge Center for our full range of tutorials or view the README file contained within the download.