FS2004 Civil Jet Aircraft
Continental McDonnell Douglas MD-83
Continental McDonnell Douglas MD-83 in red meatball livery, registration N148…
Continental Airlines MD-11 brings a polished, fictional widebody repaint and complete aircraft package to FS2004, based on the SMS Overland MD-11 v2 model by Matsushi Yutaka and Jim Waters. Expect a detailed exterior, an immersive virtual cockpit, custom gauges, and matching effects for convincing long-haul operations.
Full package, v2.0. SMS Overland MD11 by Matsushi Yutaka and Jim Waters.

Screenshot of Continental Airlines MD-11 on runway.
Installation:
Unzip file and copy aircraft to main FS9 aircraft file.
If you already have the SMS Overland MD-11 v.2 with virtual cockpit, this is the same model file that you already have.
Copy effects to main FS9 effects file. Copy gauge file PAPMD_11v2 as is (*do not extract or unzip).
This is a fictional model. CAL flew the DC-10 10's and 30's series, however, the company did not fly the MD-11.
Free for all simmers · 7.9 MB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps (this file takes approximately 2 mins at the cap). PRO members download at full line speed.
FS9\Aircraft\, FS9\Addon Scenery\, FS9\Gauges\, or FS9\Effects\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive sms11con.zip has 53 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| aircraft.cfg | 12.19.04 | 15.95 kB |
| copy to effects | 12.19.04 | 0 B |
| fx_vclight_yellow.fx | 11.04.03 | 1.31 kB |
| copy to gauges | 12.19.04 | 0 B |
| papmd11_v2.cab | 08.25.04 | 1.59 MB |
| file_id.diz | 12.19.04 | 60 B |
| md11.air | 11.30.03 | 8.55 kB |
| md11_notes.txt | 02.13.04 | 0 B |
| model.vc | 12.19.04 | 0 B |
| fspap_md11vc.mdl | 08.27.04 | 2.75 MB |
| model.cfg | 08.27.04 | 29 B |
| panel | 12.19.04 | 0 B |
| enginepanel.bmp | 02.08.04 | 1.00 MB |
| panel.bmp | 02.08.04 | 3.52 MB |
| panel.cfg | 12.19.04 | 8.55 kB |
| Thumbs.db | 12.10.04 | 15.00 kB |
| pic.JPG | 12.19.04 | 36.59 kB |
| readme.txt | 12.19.04 | 557 B |
| sound | 12.19.04 | 0 B |
| sound.cfg | 12.19.04 | 32 B |
| texture.CAL-NC | 12.19.04 | 0 B |
| ap_l.bmp | 08.24.04 | 85.43 kB |
| ap2_l.bmp | 08.24.04 | 85.43 kB |
| ctr_l.bmp | 08.24.04 | 85.43 kB |
| fspap_md11fuseL_l.bmp | 02.06.04 | 1.00 MB |
| fspap_md11fuseL_t.bmp | 12.19.04 | 1.33 MB |
| fspap_md11fuseR_l.bmp | 02.06.04 | 1.00 MB |
| fspap_md11fuseR_t.bmp | 12.19.04 | 1.33 MB |
| fspap_md11misc_l.bmp | 02.08.04 | 256.07 kB |
| fspap_md11misc_t.bmp | 02.08.04 | 256.07 kB |
| fspap_md11tail_l.bmp | 02.04.04 | 1.00 MB |
| fspap_md11tail_t.bmp | 12.19.04 | 1.33 MB |
| fspap_md11wingL_l.bmp | 12.19.04 | 1.33 MB |
| fspap_md11wingL_t.bmp | 12.19.04 | 1.33 MB |
| fspap_md11wingR_l.bmp | 12.19.04 | 1.33 MB |
| fspap_md11wingR_t.bmp | 12.19.04 | 1.33 MB |
| fspap_pilot.bmp | 02.22.04 | 128.07 kB |
| fspap_pilot_l.bmp | 02.22.04 | 128.07 kB |
| fspap_PW4460_l.bmp | 12.19.04 | 1.33 MB |
| fspap_PW4460_t.bmp | 12.19.04 | 1.33 MB |
| md11vc1_l.bmp | 08.24.04 | 1.33 MB |
| md11vc1_t.bmp | 08.24.04 | 1.00 MB |
| md11vc2_l.bmp | 08.24.04 | 1.33 MB |
| md11vc2_t.bmp | 08.24.04 | 1.00 MB |
| md11vc3_l.bmp | 08.24.04 | 1.33 MB |
| md11vc3_t.bmp | 08.24.04 | 1.00 MB |
| md11vc4_l.bmp | 08.24.04 | 341.43 kB |
| md11vc4_t.bmp | 08.24.04 | 256.07 kB |
| radio_l.bmp | 09.01.04 | 128.07 kB |
| stby_l.bmp | 08.24.04 | 170.78 kB |
| Thumbs.db | 10.06.04 | 47.50 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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Read what other simmers think, or add your own.
Hi ! Am just downloading MD11 (or DC 10 variant). As the file is large, I hope that a good panel is included. As realistic as possible. Perhaps You could make a Boeing 707 with full overhead and F/E panel. Without APU. By Request start up of engine #3, ground crew (may or may not be seen) starts the turbine, the F/E says "Valve open", "Oil pressure rising" and Captain puches up start lever #3 from "cut off" to "start" and if everything is well, the F/O turns on the ignition (tp GND) for some seconds. If a "hot start" is imminent captain redraws strat lever to cutoff, elsewise (when engine has stabilized) the start lever is pushed to "IDLE". And then same procedure with engines #4, #1 and #2. Overall better SYSTEM. like hydralics, preumatics - (incl. preassurization heating and air contition), DC, AC.fuel dump etc. And errors like "left gear stuck, will not come out" If fixing the hydraulics it may come out, but making a disaster as small as possble is also a challange. For FS9 please. /Pontus Eriksson distater as small as possible is also a challange.