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TRAINZ RAILROAD SIMULATOR 2004 ANNOUNCED

Last updated Fri, 04 May 2012 16:29:26 GMT
Originally posted on Sat, 27 Sep 2003 11:17:20 GMT

Auran has officially announced the next product in the Trainz series, Trainz Railroad Simulator 2004 (TRS2004) will be released in Q4, 2003. TRS2004 is the new name given to the planned Yardmaster module and incorporates a huge number of new features and stunning new graphics from the Auran Jet V2.0 game engine.

Trainz Railroad Simulator 2004 on Track for Q4 release.

Brisbane, Australia -- May 8, 2003 -- Computer game developer and publisher Auran Games (www.auran.com) today announced they will launch their latest PC title, Trainz(TM) Railroad Simulator 2004, in Q4 2003, targeted at millions of railroad hobbyists and gamers looking for a new experience to enjoy. The title will be previewed at the Electronic Entertainment Expo in booth #436 in the South Hall of the Los Angeles Convention Center, May 14-16, 2003.

About Trainz Railroad Simulator 2004

Trainz Railroad Simulator 2004 (TRS2004) is more than driving trains - it is a total railroad experience. TRS2004 lets players operate their choice of locomotives, from the golden age of steam through to modern high-speed electrics, under a variety of challenging conditions in real world scenarios. In addition, players coordinate the movement of passengers and freight as their busy industrial world springs to life. Users can also create their own realistic environments, sculpting mountains and valleys, placing scenery objects, laying track and connecting a variety of trackside industries and towns.

"Based on two years of continual product refinement and customer feedback, we believe Auran is poised to gain a major share of this rapidly growing new genre," says Tony Hilliam, Auran Marketing Director. "We have listened to what the market wants and made everything even more realistic. We've put a tremendous amount of work into things such as steam locomotives and driving physics and are offering users a far greater sense of purpose with animated industries that use resources and output goods. We've also significantly enhanced the graphics utilizing the new Auran Jet V2 game engine."

The amount of downloadable custom content will double to nearly 20,000 unique items. "We have experienced over 1,000,000 downloads of custom content already from our Trainz Download Station," said Hilliam. "With TRS2004, we've made sure that installing this new content will be even easier so that you don't have to be a computer expert to experience all the extra fun."

"We have made impressive advances since we first released Trainz Community Edition in December 2001," stated Greg Lane, Auran CEO. "With TRS2004, we wanted to provide a deeper and more immersive experience where our users almost forget they are sitting in front of a PC. So we made everything more realistic, more interactive and more intuitive and we feel that we've really brought the whole world to life."

Closed Beta testing begins in June, 2003.

Tech Specs

TRS2004 works with Windows 98, 2000, ME, and XP. Recommended minimum is P3 800 MHz with a GeForce 2 video card at medium detail settings.

About Auran

Auran(r) is an innovative firm dedicated to providing high quality computer games and 3D technology. Auran's philosophy "Don't predict it, Create it" is reflected in our products and services and has led to Auran becoming one of Australia's most exciting interactive entertainment companies. Auran is best known for its acclaimed 3D game engine Auran Jet(r) (www.auranjet.com), and for its international hit computer game Dark Reign: The Future of War.

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Ian Stephens

About Ian Stephens

Ian Stephens is a flight simulation enthusiast also with a keen interest in aviation and technology.  Ian spends a lot of his time experimenting with various simulator packages but has a love for Microsoft Flight Simulator X because of the huge selection of add-ons available.  However, Ian also has copies of Prepar3D and X-Plane installed. 

Ian has been writing for Fly Away Simulation for over 9 years.  Should you wish, you can contact Ian via email at ian.stephens@flyawaysimulation.com.

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