Flight Simulation Fundamentals

Flight Simulation Fundamentals covers the core mechanics that shape how modern flight simulators behave. These articles focus on the underlying systems—flight models, aerodynamics, weather, avionics logic, performance constraints, and control response—that determine why a simulator feels the way it does in the cockpit.

Rather than chasing updates or debating which platform is “best,” this section explains the shared engineering problems every simulator must solve. Concepts like real-time physics, blade-element methods, lookup tables, CFD approximations, ground interaction, and turbulence modeling are broken down in practical terms, with context drawn from long-standing civilian platforms including Microsoft Flight Simulator, X-Plane, Prepar3D, FSX, and FS2004.

The aim is clarity. Whether you’re trying to understand odd handling behavior, evaluate add-ons more critically, or simply make sense of the technical language used across the hobby, these guides provide durable explanations that hold up across hardware, software, and simulator generations.

Editor's Selection

Editor's selection articles last updated Sun, 08 Feb 2026 23:29:50 GMT

How Flight Simulators Simulate Flight Physics (Flight Models Explained)

Latest news and articles

How Flight Simulators Simulate Flight Physics (Flight Models Explained)

Posted on 2026-02-08 23:29:28

Flight simulator flight physics lives in the flight model: a real-time dynamics loop that turns control inputs, weather, and aircraft configuration into lift, drag, thrust, weight, and pitch/roll/yaw moments. This breakdown compares table-driven coefficients, blade-element aerodynamics, and hybrid methods, explaining tick-rate stability, damping, turbulence and ground-handling limits, plus how add-ons can refine handling without rewriting the core engine.

27 min read