Install add-on aircraft in FSX or Steam Edition with correct folder paths, repaint steps, support-file locations and fixes for missing aircraft.
To install add-on aircraft in FSX or FSX: Steam Edition, run the supplied installer or extract the archive and place the folder containing aircraft.cfg in SimObjects\Airplanes (or Rotorcraft). Copy any supplied gauges and effects to their matching FSX folders; repaints also need the base aircraft.
Installer or manual copy: which method should you use?
Use the package's documented installer when one is supplied; use manual copying for aircraft distributed as ZIP, RAR or similar archives.
| Package type | Correct method | Main consideration |
|---|---|---|
| EXE or MSI installer | Run the installer and select FSX if asked | Best for packages that install gauges, effects or other dependencies |
| Full aircraft archive | Extract it and copy the aircraft and support files manually | The aircraft folder must contain aircraft.cfg |
| Repaint or livery | Add its texture folder and supplied [fltsim.x] entry to an existing aircraft | The exact base aircraft must already be installed |
If an older installer asks for the FSX directory, select the simulator root containing fsx.exe, not SimObjects\Airplanes. Choose the aircraft directory only when the installer specifically requests it. Some boxed-FSX installers cannot detect Steam Edition automatically even though their aircraft files are usable; our explanation of which boxed-FSX add-ons usually work in Steam Edition covers the common exceptions.
Find the correct FSX installation folder
The correct FSX root contains fsx.exe and folders including SimObjects, Gauges and Effects.
| FSX edition | Typical installation folder |
|---|---|
| Boxed FSX on 64-bit Windows | C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X |
| Boxed FSX on 32-bit Windows | C:\Program Files\Microsoft Games\Microsoft Flight Simulator X |
| FSX: Steam Edition | C:\Program Files (x86)\Steam\steamapps\common\FSX |
These are default examples, not guaranteed locations. A custom Steam library or non-standard boxed installation will use a different drive or parent folder. Our Steam-specific walkthrough explains how to identify and use the Steam Edition aircraft folders.
Close FSX before installing anything. If it is under Program Files, Windows may request administrator approval when files are copied or edited. After an edit, confirm that the file reached the real FSX directory and was not saved as something such as aircraft.cfg.txt.
How to install an FSX aircraft manually
A manual aircraft installation works when the complete aircraft folder and every required support file are copied without changing their internal structure.
- Extract the entire archive. Unpack it to a temporary folder rather than opening files directly inside the ZIP or RAR. This makes nested folders and documentation easier to inspect.
- Read the included instructions. The README takes precedence over generic folder rules, particularly when the aircraft uses custom gauges, effects, modules or prerequisites.
- Locate the actual aircraft folder. It normally contains
aircraft.cfg, an AIR file and folders such asmodel,panel,soundandtexture. Do not assume the archive's outermost folder is the aircraft folder. - Copy the aircraft folder. Put a fixed-wing aircraft in
FSX\SimObjects\Airplanesand a helicopter inFSX\SimObjects\Rotorcraft. The finished path should resembleFSX\SimObjects\Airplanes\AircraftName\aircraft.cfg. - Merge the support files. If the extracted package contains top-level
Gauges,EffectsorSimObjectsfolders, merge their contents with the matching folders under the FSX root. Preserve all subfolders. - Check before overwriting files. Do not automatically replace an existing gauge, effect or configuration file merely because the archive contains one. Follow the package instructions and back up any file that must be changed.
- Start FSX and inspect the aircraft list. Open the Free Flight aircraft selection window, clear any manufacturer or aircraft-type filters, and enable Show all variations when looking for a new livery.
A mistake we see constantly is copying one folder level too many. FSX cannot find an aircraft at Airplanes\AircraftName\AircraftName\aircraft.cfg, and it will not use gauges placed at Gauges\Gauges. Our more detailed boxed-FSX manual installation walkthrough expands on these directory checks.
Where do aircraft gauges, effects and sounds go?
Top-level support folders normally merge into folders with the same name under the FSX root, while files packaged inside the aircraft folder should remain there.
| Download item | Destination | Important detail |
|---|---|---|
Folder containing aircraft.cfg | FSX\SimObjects\Airplanes\AircraftName | Use Rotorcraft for helicopters |
model, panel, sound and texture folders beside aircraft.cfg | Keep them inside the aircraft folder | Do not distribute these among similarly named FSX root folders |
Top-level Gauges folder | FSX\Gauges | Copy files as supplied; do not unpack gauge CAB files |
Top-level Effects folder | FSX\Effects | Preserve any included texture subfolder |
Top-level SimObjects folder | FSX\SimObjects | Merge the structure rather than placing it inside Airplanes |
| Sound alias instructions | Usually the aircraft's own sound folder | The referenced default or add-on aircraft must exist |
Is the download a full aircraft or only a repaint?
A repaint is not a complete aircraft and will not work without the precise base model named by its author. A repaint archive usually contains a folder such as texture.blue and a block of text beginning with [fltsim.x], but no complete model, panel or AIR file.
- Confirm the base aircraft. Similar-looking versions from different developers are not interchangeable.
- Back up
aircraft.cfg. Keep an untouched copy before editing it with a plain-text editor. - Copy the texture folder. Place it beside the existing aircraft's other
texturefolders. - Add the supplied variation entry. Paste the
[fltsim.x]block intoaircraft.cfgand replacexwith the next number in sequence. Do not duplicate another section number ortitle=value. - Check the texture reference. A line reading
texture=bluemust correspond to a folder namedtexture.blue. Save the file with its original.cfgextension.
Why is the add-on aircraft not showing in FSX?
FSX usually omits an installed aircraft because its folder structure or configuration is wrong, it was installed into another simulator, or the download is not a complete FSX aircraft.
- The folder is one level too deep. Confirm that
aircraft.cfgsits directly inside the aircraft's folder underAirplanesorRotorcraft. - The wrong FSX copy was used. This is common when boxed FSX, Steam Edition and Prepar3D are installed side by side.
- FSX was running during installation. Close and restart it so the simulator reads the new SimObject.
- The selection screen is filtered. Clear manufacturer, publisher and aircraft-type filters, then show all variations.
- It is only a repaint. Install the required base aircraft and add the supplied
[fltsim.x]entry. - The configuration file is missing or misnamed. Check for
aircraft.cfg.txt, a damaged[fltsim.x]section or duplicate variation numbers and titles. - The package is for another simulator. Aircraft built only for modern Microsoft Flight Simulator, X-Plane or a 64-bit Prepar3D release cannot be installed in FSX by changing the folder path.
- It is an AI traffic model. Some AI packages omit the cockpit or user-interface information expected from a flyable Free Flight aircraft.
Missing gauges, sounds or effects do not normally prevent the aircraft from appearing in the list. If it is listed but loads with broken systems, the main aircraft folder has been recognised and the remaining problem is usually a dependency or support file.
Why are the cockpit gauges blank or the effects missing?
Blank instruments and absent lights, smoke or sounds usually mean that support files were skipped, placed in a nested folder or rejected by FSX.
- Recheck the package's top-level
GaugesandEffectsfolders and preserve their internal structure. - Keep panel-local gauges inside the supplied panel folder; not every gauge belongs in the global
Gaugesdirectory. - Check sound and panel aliases for a required default aircraft, expansion pack or separate add-on.
- If FSX displays a software trust prompt for a DLL gauge, approve it only when you trust the package. Refusing permission can leave that instrument blank.
- A gauge compiled solely for a 64-bit simulator cannot load in 32-bit FSX, even if the exterior aircraft appears normally.
What if the aircraft textures are white or parts are missing?
White aircraft usually indicate missing texture files, an incorrect texture= reference, a broken fallback path or an incomplete repaint installation. Check that the texture folder name exactly matches its [fltsim.x] entry; our guide to diagnosing white FSX aircraft textures covers the remaining causes.
Missing exterior parts point more often to an absent model folder, a wrong model= value or an aircraft model that is not compatible with FSX. Older port-over aircraft may also render incorrectly with DirectX 10 Preview enabled; copying gauges or effects will not repair missing geometry.