FSX AFCAD Files
AFCAD File For KSFO CA
This freeware modification brings an upgraded San Francisco International Air…
KSFO gets a revised AFCAD tuned for realistic San Francisco runway use in Microsoft Flight Simulator X, with smoother taxiway flow, updated SIDs, STARs and approaches, refreshed terminal and parking assignments, and linked parallel operations to guide AI traffic. Added apron spots and object touches enhance the airfield; requires Jim Dhaenens’ light objects for ramp lighting.
San Francisco International Airport, California (CA). Version 2 (real world runway ops). By Kambiz Agazi.

Overview of San Francisco International Airport.
Version 2 is a complete file set. Version 1 changes, shown below, are included in version 2.
KSFO_KA.bgl and KSFO_KA_OBJ.BGL represent a modification to the stock FSX KSFO.
Version 2 changes:
Note regarding real world runway operations and limitations/trade-offs in FSX:
I attempted to close the 1s for landing without impacting the 19s, but unfortunately due to the complications of double crosswinded parallels using Jim Vile's advanced crosswind runway technique at KSFO and the limitations of the FSX ATC engine, this was not possible using conventional FSX SDK tools. I believe there are tools available to make this work, but those would be in addition to the FSX SDK and outside the scope of this project.
Runways 28R/28L open for takeoff and landing. More landings on 28R - more takeoffs from 28L. Runways 1L/1R open for takeoff and some limited landings. Due to the location of 1L, FSX ATC will direct all AI to takeoff from 1L. Runway 1R remains open and can be used by the user plane. This is a limitation of the FSX ATC engine. A work around is available with tools other than those in the FSX SDK.
Runway 10L is open for takeoff and landing. 10R is open for landing only. I've done this to minimize AI traffic flow issues.
Runways 19L/19R open for landing only per real world operations. I have included a "fake" ILS curved approach for 19R hoping to increase the score of 19R and capture some AI that would otherwise be directed to the 10s. You will see AI flying a down wind base leg starting at the SAU VOR and performing a circle to land on 19R at 4 NM out. The user will not see or be offered the fake ILS on 19R as I have designed it for AI only.
Therefore, in version 2 I worked on minimizing landings on the 1s and 10s. I also worked on maximizing landings on the 19s and 28s. I have eliminated takeoff on the 19s.
Pros:
AI will not takeoff on the 19s. Runways 1/28 operations linked together. Runways 10/19 operations linked together. More AI landing on 28R/28L. Limited AI land on 1L/1R.
Cons:
At least 50% of the landings occur on 10L/10R. This can't be changed or the "opposite" runway operation will be adversely impacted as well.
For 28L, I have redone the final ILS approach to match the new sim par close plate for 28L. WETOR is the IF at 5,000 feet and ROKME the FAF at 4,000 feet. If you fly the vector to final 28L ILS you will be directed to intercept the glide slope at ROKME at 4000. Other transitions available. Always a good idea to intercept a couple of hundred feet below the plate altitude readouts. Use the new plate for additional info.
IMPORTANT: In order to see the apron and parking lot spot lighting you'll need to install the wonderful lights from Jim Dhaenens. I'm including his light files with this package.
To install Jim's lights, place the lightobj.bgl file in your ...\Microsoft Flight Simulator X\Scenery\Global\scenery folder and almwht.dds and lights1.dds files in ...\Microsoft Flight Simulator X\Scenery\Global\Texture folder.
Version 1 changes for reference only:
Skywest operates as DALX and UALX. KSFO should be UALX only. I have manipulated to the best of my ability to keep the UALX Skywest and the DALX Skywest separate and parking at the correct terminal. however, you may see some mixing.
Installation: The preferred method is to create a folder called KSFO with a scenery subfolder. Place the two KSFO bgl files in the scenery subfolder. You will need to activate the KSFO folder once in FSX. I suggest placing it at or near the top of the scenery priority list - above ALL regional, state or national scenery including UTX USA.
I have tested KSFO using FSX sp2, and while I don't anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KSFO works with UTX USA, Scenery Tech North America and FS Genesis USA Mesh.
While every attempt was made to eliminate errors, there's no such thing as "perfect" scenery. Please let me know if you come across any MAJOR errors or problems.
Special note: KSFO version 2 was modified using the powerful airport design utility by Jon Masterson (ADE V1.47). The approach transitions were created using official plates and ADE V1.47. A special thanks to Jim Vile who is a member of the ADE team and is the author of the approach code module of ADE. The approaches and transitions would not have been possible without Jim's KIAD tutorial and help.
FSX Lights by Jim Dhaenens provide an excellent set of apron lights. Special thanks to Jim for allowing the use of his lights in freeware packages.
Happy Flying!
kagazi
Free for all simmers · 936.71 KB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.
AF2_*.bgl or AFX_*.bgl) go into FSX\Addon Scenery\Scenery\ or a dedicated AFCAD folder you create.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
37.62130000,-122.37900000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive ksfoversion2.zip has 9 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KSFO_KA_OBJ.BGL | 10.22.10 | 24.15 kB |
| KSFO_KA.BGL | 10.22.10 | 100.09 kB |
| lightobj.bgl | 09.04.09 | 643.63 kB |
| lights1.dds | 09.04.09 | 32.12 kB |
| almwht.dds | 09.04.09 | 64.12 kB |
| README.txt | 10.22.10 | 7.62 kB |
| KSFO.gif | 10.22.10 | 512.18 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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