FSX/P3D Concorde
This add-on for Microsoft Flight Simulator X and Prepar3D (v4/5) brings the legendary Concorde to your desktop. This is a fully-featured add-on that includes many advanced textures and features such as a full Virtual Cockpit, 3D animations on the exterior model, effects including smoke and after...
- Type
- Complete with Base Model
- Download hits
- 224.2K
- Compatibility
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D) including P3Dv4 & P3Dv5
- Filename
- fsx-p3d-concorde.zip
- File size
- 568.15 MB
- Virus Scan
- Scanned 13 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
- Everyone
This add-on for Microsoft Flight Simulator X and Prepar3D (v4/5) brings the legendary Concorde to your desktop. This is a fully-featured add-on that includes many advanced textures and features such as a full Virtual Cockpit, 3D animations on the exterior model, effects including smoke and afterburner, and much more. Along with 18 repaints and liveries, this is the most complete freeware package of the Concorde for FSX and P3D.
This model is based on the FSX "Legacy" Concorde mod by Libardo Guzman Garcia, Philippe Marion, Kelvin Keeble, and Philippe Wallaert.
This model is fully tested and compatible and working in all versions of FSX along with all versions of Lockheed Martin's Prepar3D even including P3Dv4 and P3Dv5.
The model features;
- A model with full animations.
- High definition BMP DXT5 textures.
- High-quality engine & environment sounds.
- New Textures, Lights, and Effects.
- New 1280px 2D panel.
- Passive Virtual Cockpit.
- FMC, TCAS, and Weather Radar.
- Extended V1 Gauge.
- Altitude Callout Gauge.
- Sonic Boom Gauge.
- Realistic flight dynamics.
- Realistic ATC callsign, type, and model.
- Animated jetways ready (Ctrl-j).
Eighteen (18) paint jobs/liveries are included with this package. Includes fully animated nose visor, gear, afterburner and smoke effects, VC (virtual cockpit), and much more.
Liveries/Repaint Schemes Included
Please note, aside from the Air France and British Airways liveries included below, all of the other repaints and liveries are purely fictional and never existed in the real world. However, they have been added by popular demand over the years. I mean, who wouldn't want to fly an Air Canda Concorde!
- Air France (F-BVFA)
- British Airways (G-BOAC)
- Air Canada
- Air India
- Alitalia
- American Airlines
- Braniff
- CCAA
- Continental
- Iran Air
- Japan Airlines
- Lufthansa
- MEA
- Olympic
- Panair
- Qantas
- TWA
- United Airlines
This aircraft was one of the most legendary aircraft on the planet until its demise after many technical faults. You can still fly this beautiful aircraft in the virtual world.
Brief History
The Concorde first took to the skies in the 60s and became an iconic airliner for the rich and the famous. It was ahead of its time; flying at supersonic speeds, this was the first passenger aircraft of its kind.
The first passenger flights began in 1976 and completed 27 years of service until it was taken out of the skies and retired in 2003 after a series of incidents and crashes that caused concern. It was too expensive to keep such old technology in the skies, and while it was advanced at the time of manufacture, everything was still mechanical and not computerized, and upgrading the whole aircraft fleet would have been too expensive for the operators.
Concorde was a brilliant technological Franco-British cooperation that led to the most advanced supersonic airliner ever built. Concorde entered commercial service in January 1976 and continued flying for the next 27 years. Air France and British Airways were the only two operators with a fleet of 7 aircrafts each. The type was retired in 2003.
Installation
- Extract the zip archive in the folder of your choice.
In the folder Concorde FSXP3D Native
, you should find 5 folders: "Simobjects", "Effects", "Gauges", "Sound", and "Manuals".
- Copy/Paste the complete
Airplanes
folder inside theSimObjects
folder in your flight simulator (FSX/P3D)SimObjects
folder. - Copy/Paste the content of the
Effects
folder in your FSX or P3DEffects
folder. - Copy/paste the content of the
Gauges
folder in your FSX or P3DGauges
folder. - Copy/paste the content of the
Sound
folder in your FSX or P3DSound
folder.
Note: You may need the Administrator's permission to do the above.
- Launch FSX or P3D, Select your new Concorde, and go flying!
- The
Manuals
folder contains further documentation on the Concorde.
TESTING ENVIRONMENT
This aircraft was tested in Windows 7 x64. Microsoft Flight Simulator X Steam Edition. Microsoft Flight Simulator X + Acceleration Pack. DX9 and DX10 Preview Mode with SteveFX DX10 Scenery Fixer v3.5. Testing was also performed (and confirmed compatible) in Lockheed Martin Prepar3D v4 and Prepar3D v5 by Fly Away Simulation.
DESIGN TOOLS
- Textures painted with Paint.net.
- Textures converted with MWGraphic's DXTBmp.
- Lights and Effects created with FXEditor.
- Sounds edited with Ocenaudio.
- Air file edited with AAM v2.2.
Credits
List of talented people that have been working on the Concorde over the years and without who this project would not have been possible. Thank you to all!
- Libardo Guzman Garcia (Model)
- Philippe Wallaert (Original Gauges)
- Hans Zuidervaart (Other Gauges)
- Andiroto (Flight Engineer Panel)
- Kelvin Keeble (Sound Package)
- Garrett Smith (FMC)
- Dietmar Loleit (TCAS)
- Charles Owen (Icing Mod)
- Doug Dawson (DSD XML Gauge)
The archive fsx-p3d-concorde.zip has 597 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
Concorde FSXP3D Native | 02.08.22 | 0 B |
2D-Panel.jpg | 05.11.19 | 158.97 kB |
Effects | 05.11.19 | 0 B |
fx_Conc_beaconh.fx | 03.02.19 | 3.05 kB |
fx_Conc_cabin.fx | 03.25.19 | 1.26 kB |
fx_Conc_flame.fx | 05.10.19 | 8.64 kB |
fx_Conc_logo.fx | 05.02.19 | 1.09 kB |
fx_Conc_navgre.fx | 05.11.19 | 4.57 kB |
fx_Conc_navred.fx | 05.11.19 | 4.57 kB |
fx_Conc_navwhi.fx | 03.02.19 | 3.05 kB |
fx_Conc_reheat.fx | 03.02.19 | 2.33 kB |
fx_Conc_smoke.fx | 03.25.19 | 1.27 kB |
fx_Conc_spray.fx | 03.25.19 | 5.01 kB |
fx_Conc_strobe.fx | 03.02.19 | 2.45 kB |
fx_Conc_strobeh.fx | 05.08.19 | 4.81 kB |
fx_Conc_tchdwn.fx | 05.10.19 | 4.70 kB |
fx_Conc_vclight.fx | 05.08.19 | 1.31 kB |
fx_Conc_wetwash.fx | 03.24.19 | 4.92 kB |
fx_Conc_wing_vortex.fx | 04.15.19 | 6.95 kB |
texture | 05.11.19 | 0 B |
fx_2_Conc.bmp | 10.16.17 | 42.75 kB |
fx_5.bmp | 07.26.06 | 85.40 kB |
fx_Conc_Burn.bmp | 02.19.06 | 32.07 kB |
fx_wake_3.bmp | 07.26.06 | 21.40 kB |
Gauges | 05.11.19 | 0 B |
CALLOUT_SOUND.dll | 07.10.12 | 95.68 kB |
CBrakes | 05.11.19 | 0 B |
BrakeSound.xml | 05.07.19 | 546 B |
Sound.ini | 05.06.19 | 171 B |
Thumbs.db | 05.18.08 | 19.50 kB |
sound3.dll | 06.10.11 | 111.68 kB |
CSpeedbird | 05.11.19 | 0 B |
CSpeedbird.xml | 05.07.19 | 5.00 kB |
Callsign.cab | 04.27.19 | 9.55 kB |
Icons32.cab | 04.29.19 | 182.93 kB |
SonicBoom | 05.11.19 | 0 B |
SonicBoom.xml | 05.07.19 | 1.88 kB |
Sound.ini | 05.06.19 | 183 B |
sound3.dll | 06.10.11 | 111.68 kB |
TCAS | 05.11.19 | 0 B |
Sound.ini | 03.20.19 | 215 B |
TCAS_Alert.wav | 03.01.06 | 20.62 kB |
TCAS_Warn.wav | 12.31.06 | 28.52 kB |
sound3.dll | 06.10.11 | 111.68 kB |
VSpeedbird | 05.11.19 | 0 B |
250x25_VSpeed_Background.bmp | 01.22.19 | 18.41 kB |
Sound.ini | 03.20.19 | 666 B |
VSpeed.xml | 05.07.19 | 5.20 kB |
sound3.dll | 06.10.11 | 111.68 kB |
dsd_xml_sound3.gau | 09.28.13 | 76.00 kB |
Manuals | 05.11.19 | 0 B |
Controls_Tips.txt | 05.11.19 | 4.57 kB |
Credits_Features.txt | 05.11.19 | 5.73 kB |
Development_Notes.txt | 05.11.19 | 4.67 kB |
FMC_Readme.txt | 02.24.09 | 1.52 kB |
HoneywellFMC.pdf | 02.24.09 | 568.54 kB |
Installation.txt | 05.11.19 | 1.85 kB |
Original Readme.txt | 05.11.19 | 3.32 kB |
Readme.txt | 07.05.20 | 1.08 kB |
Simobjects | 02.08.22 | 0 B |
Airplanes | 02.08.22 | 0 B |
Concorde | 07.18.21 | 0 B |
Concorde.aam1.air | 03.15.19 | 8.92 kB |
Concorde.air | 07.01.20 | 8.92 kB |
Concorde_check.htm | 05.02.19 | 17.34 kB |
Concorde_ref.htm | 05.02.19 | 18.09 kB |
aircraft.cfg | 07.18.21 | 32.09 kB |
model | 09.06.20 | 0 B |
Concorde_EXT_X.mdl | 06.28.20 | 2.07 MB |
Concorde_EXT_X2 - Copy.mdl | 06.30.20 | 2.20 MB |
Concorde_EXT_X2.mdl | 07.02.20 | 2.20 MB |
Concorde_EXT_X2.x | 07.05.20 | 7.18 MB |
Concorde_EXT_X2.xanim | 07.05.20 | 581.15 kB |
Concorde_EXT_X3.mdl | 07.05.20 | 2.20 MB |
Concorde_INT_X.mdl | 06.30.20 | 2.25 MB |
Concorde_INT_X2 - Copy.mdl | 06.30.20 | 2.24 MB |
Concorde_INT_X2.mdl | 07.04.20 | 2.21 MB |
Concorde_INT_X3.mdl | 07.03.20 | 2.26 MB |
RUDDER_WIP.xanim | 07.05.20 | 3.56 kB |
concorde.mdl | 10.01.11 | 4.50 MB |
concorde_EXT_X1.mdl | 10.27.08 | 4.64 MB |
fx_lightFFFEE0.fx | 06.30.20 | 1.27 kB |
fx_lightFFFEF0.fx | 06.30.20 | 1.27 kB |
model.CFG | 08.31.20 | 60 B |
panel | 09.06.20 | 0 B |
1024backgroundP1.bmp | 06.25.11 | 3.00 MB |
1024backgroundP10.bmp | 06.26.11 | 3.00 MB |
1024backgroundP2.bmp | 06.25.11 | 3.00 MB |
1024backgroundP3.bmp | 06.25.11 | 3.00 MB |
1024backgroundP5.bmp | 05.07.19 | 4.00 MB |
1024backgroundP6.bmp | 04.13.19 | 3.00 MB |
1024backgroundP7.bmp | 08.25.11 | 3.00 MB |
1024backgroundP8.bmp | 04.13.19 | 3.00 MB |
1024backgroundP9.bmp | 06.26.11 | 3.00 MB |
512backgroundP4.bmp | 11.03.08 | 768.05 kB |
CONCORDE | 09.06.20 | 0 B |
IceWarning.xml | 05.02.19 | 3.71 kB |
Ice_Blue.bmp | 12.10.07 | 2.24 kB |
Ice_Off.bmp | 12.10.07 | 2.24 kB |
Ice_Red.bmp | 12.10.07 | 2.24 kB |
Ice_Yellow.bmp | 12.10.07 | 2.24 kB |
Panel_Mask.bmp | 04.04.19 | 542.30 kB |
VisorDynamic.xml | 04.04.19 | 636 B |
Visor_Dynamic.bmp | 04.04.19 | 1.92 MB |
WingCondens.xml | 04.09.19 | 936 B |
Cabin.bmp | 04.14.19 | 2.25 MB |
Con_FE.bmp | 11.01.16 | 23.42 MB |
Concorde.cab | 05.10.19 | 22.35 MB |
ConcordeFBW | 09.06.20 | 0 B |
Autotrim.xml | 06.28.20 | 1.28 kB |
Backups | 09.06.20 | 0 B |
BoeingFBW - C1.xml | 08.16.19 | 1.68 kB |
BoeingFBW - C2.xml | 08.17.19 | 3.76 kB |
BoeingFBW - C3.xml | 08.18.19 | 3.90 kB |
BoeingFBW - C4.xml | 08.18.19 | 4.46 kB |
BoeingFBW - C5.xml | 08.19.19 | 4.46 kB |
BoeingFBW - C6.xml | 08.20.19 | 4.56 kB |
BoeingFBW - C7.xml | 08.23.19 | 4.04 kB |
BoeingFBW - C8.xml | 08.23.19 | 4.04 kB |
BoeingFBW - C9.xml | 08.24.19 | 4.43 kB |
BoeingFBW - Copy.xml | 08.17.19 | 1.63 kB |
BoeingFBW - FlapsCond.xml | 08.19.19 | 4.59 kB |
StallProt.xml | 09.25.19 | 1.64 kB |
BankProt.xml | 06.28.20 | 1.97 kB |
Misc.xml | 06.28.20 | 611 B |
StallProt.xml | 06.28.20 | 1.21 kB |
TAC - C1.xml | 06.28.20 | 2.80 kB |
TAC - C2.xml | 06.28.20 | 2.89 kB |
TAC - C3.xml | 06.28.20 | 2.12 kB |
TAC - C4.xml | 06.28.20 | 2.29 kB |
TAC - C5.xml | 06.28.20 | 3.22 kB |
TAC - C6.xml | 06.28.20 | 4.81 kB |
TAC - Copy.xml | 06.28.20 | 2.12 kB |
TAC.xml | 06.28.20 | 4.81 kB |
TSProt.xml | 06.28.20 | 803 B |
FE_Concorde.cab | 04.30.19 | 7.45 MB |
Fuel.BMP | 04.29.19 | 263.19 kB |
HoneywellFMC.CAB | 01.09.12 | 473.96 kB |
INS.bmp | 06.28.20 | 3.00 MB |
Overhead.bmp | 04.17.19 | 285.05 kB |
Overhead_night.bmp | 04.17.19 | 285.05 kB |
Pedestal.bmp | 04.18.19 | 930.99 kB |
Radio.bmp | 04.01.19 | 260.40 kB |
TCAS_V2.cab | 03.20.19 | 2.86 MB |
conc.bmp | 05.07.19 | 3.52 MB |
conc_night.bmp | 05.07.19 | 3.52 MB |
panel.cfg | 07.05.20 | 30.07 kB |
sound | 09.06.20 | 0 B |
CabinAlert.WAV | 02.18.08 | 38.58 kB |
CabinAlert1.wav | 06.04.08 | 12.14 kB |
FanA.wav | 03.12.16 | 806.14 kB |
FanAX.wav | 03.27.16 | 842.27 kB |
FanB.wav | 03.12.16 | 806.14 kB |
FanBX.wav | 03.27.16 | 842.27 kB |
FanC.wav | 03.12.16 | 806.14 kB |
FanCX.wav | 03.27.16 | 842.27 kB |
FanD.wav | 03.12.16 | 806.14 kB |
FanDX.wav | 03.27.16 | 842.27 kB |
Flaps.wav | 09.23.12 | 1.89 MB |
FuelA.wav | 06.10.13 | 1.12 MB |
FuelAX.wav | 05.29.13 | 1.12 MB |
FuelD.wav | 06.10.13 | 1.20 MB |
FuelDX.wav | 05.29.13 | 1.20 MB |
FuseScrape.wav | 07.11.01 | 813.11 kB |
GearDown.wav | 09.23.12 | 1.89 MB |
Gearup.wav | 11.26.13 | 2.49 MB |
IdleA.wav | 03.11.16 | 266.26 kB |
IdleAX.wav | 03.27.16 | 959.24 kB |
IdleB.wav | 03.11.16 | 266.26 kB |
IdleBX.wav | 03.27.16 | 959.24 kB |
IdleC.wav | 03.11.16 | 266.26 kB |
IdleCX.wav | 03.27.16 | 959.24 kB |
IdleD.wav | 03.11.16 | 266.26 kB |
IdleDX.wav | 03.27.16 | 959.24 kB |
Inside.wav | 03.21.16 | 222.42 kB |
PowerAX.wav | 04.09.16 | 272.71 kB |
PowerBX.wav | 04.09.16 | 272.71 kB |
PowerCX.wav | 04.09.16 | 272.71 kB |
PowerDX.wav | 04.09.16 | 272.71 kB |
Roll1.wav | 09.03.99 | 389.67 kB |
Rolling.wav | 08.14.13 | 1.68 MB |
ShutA.wav | 03.27.16 | 323.33 kB |
ShutAX.wav | 03.25.16 | 4.86 MB |
ShutB.wav | 03.27.16 | 323.33 kB |
ShutBX.wav | 03.25.16 | 4.86 MB |
ShutC.wav | 03.27.16 | 323.33 kB |
ShutCX.wav | 03.25.16 | 4.86 MB |
ShutD.wav | 03.27.16 | 323.33 kB |
ShutDX.wav | 03.25.16 | 4.86 MB |
SonicBoom.wav | 01.26.04 | 151.62 kB |
Startcomb.wav | 03.25.16 | 2.89 MB |
StartcombX.wav | 03.25.16 | 3.04 MB |
Starter.wav | 03.25.16 | 3.12 MB |
StarterX.wav | 03.25.16 | 4.77 MB |
Touchdown1.wav | 09.25.04 | 45.79 kB |
Touchdown2.wav | 09.25.04 | 45.79 kB |
Touchdown3.wav | 09.25.04 | 45.79 kB |
WarnAPDis.wav | 04.18.01 | 13.69 kB |
WarnBuzzer.wav | 11.07.05 | 45.86 kB |
WarnGlide.wav | 05.12.06 | 7.19 kB |
WarnOverspeed.wav | 12.08.05 | 99.19 kB |
WarnStall.wav | 09.27.05 | 117.74 kB |
WhineA.wav | 10.15.13 | 1.46 MB |
WhineA2.wav | 03.12.16 | 1.45 MB |
WhineAX.wav | 04.09.16 | 185.08 kB |
WhineAX2.wav | 03.27.16 | 75.40 kB |
WhineB.wav | 10.15.13 | 1.46 MB |
WhineB2.wav | 03.12.16 | 1.45 MB |
WhineBX.wav | 04.09.16 | 185.08 kB |
WhineBX2.wav | 03.27.16 | 75.40 kB |
WhineC.wav | 10.15.13 | 1.46 MB |
WhineC2.wav | 03.12.16 | 1.45 MB |
WhineCX.wav | 04.09.16 | 185.08 kB |
WhineCX2.wav | 03.27.16 | 75.40 kB |
WhineD.wav | 10.15.13 | 1.46 MB |
WhineD2.wav | 03.12.16 | 1.45 MB |
WhineDX.wav | 04.09.16 | 185.08 kB |
WhineDX2.wav | 03.27.16 | 75.40 kB |
WingScrape.wav | 07.11.01 | 239.18 kB |
sound.cfg | 05.07.19 | 22.73 kB |
texture | 09.06.20 | 0 B |
texture.AIRCANADA | 08.11.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.31.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.29.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.29.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.04.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.11.20 | 247.41 kB |
texture.AIRINDIA | 08.29.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.29.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.07.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.29.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.06.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.29.20 | 475.83 kB |
texture.ALITALIA | 08.11.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.29.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.29.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.29.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.07.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.11.20 | 438.25 kB |
texture.AMERICAN | 08.11.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 09.06.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 09.06.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 09.06.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 09.06.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.11.20 | 352.67 kB |
texture.BRANIFF | 08.11.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.31.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.31.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.31.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.10.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.11.20 | 417.81 kB |
texture.CCAA | 08.16.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.11.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.11.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.11.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.11.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.16.20 | 616.23 kB |
texture.CONTINENTAL | 08.16.20 | 0 B |
1 FUS_L.bmp | 08.31.20 | 1.00 MB |
1 FUS_t.bmp | 08.31.20 | 1.00 MB |
2 FUS_L.bmp | 08.31.20 | 1.00 MB |
2 FUS_t.bmp | 08.31.20 | 1.00 MB |
3 FUS_L.bmp | 08.31.20 | 1.00 MB |
3 FUS_t.bmp | 08.31.20 | 1.00 MB |
ALAS_L.bmp | 08.31.20 | 1.00 MB |
ALAS_t.bmp | 08.16.20 | 4.00 MB |
TREN_L.bmp | 05.09.19 | 1.00 MB |
TREN_t.bmp | 05.09.19 | 1.00 MB |
texture.cfg | 02.03.19 | 137 B |
thumbnail.jpg | 08.16.20 | 590.43 kB |
texture.F-BVFA | 07.05.20 | 0 B |
1 FUS_L.bmp | 04.27.19 | 1.00 MB |
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Editorial
As one of the most prominent aircraft of all time, it’s no surprise that the Concorde has been covered time and time again in flight simulation – my only concern is that it’s never quite been done properly.
It’s such a unique piece of aviation history that it’s obviously a tough one to pull off properly, but have always wanted to try out the Concorde in all of its glory (I never got to fly on one in real life) this looks like it might be the best option out there for the simulation community.
The Concorde
In case you don’t know, the Concorde was first brought to light in the 1960s and became the airliner of the superpowers. It was way ahead of anything of its time – and frankly still makes a lot of modern aircraft look fairly puny – the only thing that held the Concorde back was the fact that it was totally mechanical, rather than computerized.
When aircraft started to move into the more technical world, the Concorde was left behind. Its abrupt end matched with the fact that it could still do a job today means that it holds a very special place in the hearts of aviation enthusiasts worldwide.
Made For Realism
Because it was built around the latest simulation product we all love to use, FSX, the actual quality of the graphics and the features is far more impressive than other iterations I’ve had the “pleasure” of using in the past.
This re-creation, though, gives you all of those key features that you simply need to get the full experience.
One of the first things I noticed upon installation and actually firing it up in FSX was just how much attention to detail was being paid to the small features. Whilst all of the main graphical features such as the shape and style have been recreated to pretty amazing accuracy, the smaller details really blew me away.
When you first hop in, make sure you take a look around the cockpit and then compare it to the real-life thing with images – the similarities are scary!
Additionally, the aircraft itself flies just as it should. If you are looking for booming power that will leave you absolutely staggered, then this is the perfect addition to your FSX hanger. It’s got quality in abundance throughout the design and stays true to the actual aircraft in both performance and looks – what more could you want?
The Perfect Addition
Since it’s an FSX download, too, it has all of those nifty little additions we love to see. Things like afterburner effects, excess smoke burling out the back, and those tiny little animations that you see working around you in the cockpit.
All of this comes together and makes a genuinely stunning backdrop for one of the most exciting pieces of software that have ever been released.
Power, speed, realism – it’s got all of the hallmarks of the perfect addition to anyone who uses FSX on a regular basis, giving you a whole new experience.
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
105 comments
Leave a ResponseThe content of the comments below are entirely the opinions of the individual posting the comment and do not always reflect the views of Fly Away Simulation. We moderate all comments manually before they are approved.
This is an amazing add-on! I would recommend it to anyone willing to wait around 3 hours if they don't have a pro, either way, it's so good. Keep doing what you are doing creator of this mod.
Not bad. It's a thrill going to Hawaii from California in under an hour or to Europe from the US east coast in 4 hours as well as exploring other routes the Concord was never able to fly just to see how fast it can go to some locations.
It does have its issues. It can't seem to reach the true max cruising speed and has issues reaching its max altitude. For example, I'll make it to 50,000 feet and try to keep the speed at max but it lowers to 530 knots. This could just be the sloppy physics or programming of FSX getting in the way.
Also, the fact the nose controls are programmed into the flaps controls is terrible. I'd rather the flaps and nose controls be separate. They do let us custom map the nose controls in FSX so there is literally no need to program the flaps controls to operate the nose.
The autopilot is a tad wonky and a bit confusing; why does it need two autothrottle switches and why does it have an auto land button you can't even use?
There is also no obvious Nav/GPS toggle in the VC or 2D cockpit. I have to do that solely with a physical key or panel command. Not saying it doesn't work but lots of improvements could be made to make this addon so much better and more realistic.
Can I transfer the Concorde folder/files from my old Flight Sim 2000 to FSX and make it work? Thanks and regards.
How do you turn on the afterburners? I installed the effects and pressed shift f4 but nothing happened.
This Concorde flies like a dream.
With the afterburners turned on it has a real kick on takeoff. I use Flight Sim Commander to take care of navigation and enjoy flying historic flights across the Atlantic. You have to set your game time so that it won't be dark where you land because you can not see out of the cockpit at night.
Flaps work to lower the nose and Shift F4 toggles the afterburners on and off. You can also press the afterburner switches at the base of the throttles in the cockpit. It is a great plane for online flying and people are always happy to see a Concorde.
This plane doesn't have INS capability so either you miss the realism of that part, or be thankful that you are saving time.
It's "OK" at best. The afterburn effect is dinky compared to the size of the engines and makes it look silly. The VCs are passable and better than a lot of others but still don't quite do the Concorde justice.
Well despite all the criticism, for me it is an incredible piece of work especially when I remember taking my wife and two sons for an afternoon jaunt on it nearly 30 years ago, courtesy of Goodwood Travel......Roger.
This Concorde flies well, that is the main thing. I see and hear good smoke and reheat effects. You can only see out of the cabin at night in the 2-D view. It has autopilot hold for speed, altitude, and direction, but no inertial navigation guidance.
I use FlightSim Commander 10.6 to make a flight plan, and then the Concorde will follow it using the auto heading button of FSC 10.6. The F4 button works just fine to turn on the afterburners at take-off. Nice big flames come out. Later on, however, the afterburners tend to stay on and I can only turn them off manually, usually by looking around at the throttles from the first officer's view.
This Concorde will show an ILS localizer quite well, although I can't get it to auto-land. I usually start by loading a Cessna 172 with the engine running, then switch to the Concorde. I shut down three of the engines and then connect to VATSIM for a somewhat realistic pushback and start.
There is of course no delay waiting for the three INSs to align since the INSs don't work. I use the old 1977 livery which looks classic. Again, for me, the main feature of this Concorde is that it flies like a charm, accelerates easily to Mach 2.01 and FL600, and the radios and Nav features work great. I forgot to add that it helps to check the fuel and payload in FSX before takeoff.
Switching from a default aircraft often leaves the Concorde overweight, and the payload needs to be reduced. I have found that if you set the cockpit visibility settings to 40 percent or more, you can "see through the cockpit" in 2D well enough to see the runway lights in order to make a night landing.
A fairy plane that impressed me about this Concorde is the smoothness of the leadership and the ability to control the flow of air, as well as the way of rotation, was very wonderful I made two successful trips, this is wonderful Likewise, the simulation of the speed down by the triathlon was enormous I think it's the best plane I've downloaded from this website Thank you so much I recommend downloading the plane, I used it on the FSX simulator.
To lower the nose use the flaps.
Great plane, love it. Only negative is the cockpit at night can't see outside. Any fix for this, thanks.
Select the Concorde Variant I want and the flight plan, select Fly now and screen goes black then FSX crashes.
Does sonic boom work? what speed do I have to attain to see it?
For those saying the plane is white you just need to unclick DirectX and problem solved.
Hey, I recently downloaded this Concorde from Fly Away and it worked for me in free-flight... However the next time I loaded up my FSX steam and took off with the Concorde I was not able to see the afterburner effects and at night time. You can't see out of the cockpit view it's like a whiteout through the glass!
Any ideas on how to get the afterburner effects working again, and the cockpit view at night?
Does it come with a manual you can study??
My Concorde is white, any ideas on how to fix?
To everyone who cannot find the nav to GPS switch button: it's just not there because the Concorde uses the INS system to navigate but unfortunately, the INS button is not working as well and I don't know why. What you can do is just to change the Concorde panel into some other aircrafts' panel like A321 panel or B737 panels etc, and it actually works!
My Concorde is white, any ideas on how to fix?
Looks awesome and flies great, the only problem is the grey cockpit at night. Has anyone figured out how to fix this yet?
How do i lower the nose?
Please compatible with p3dv4!
1. How to fix the damn grey window problem at night? I tried what was recommended below in the comments, doesnt work, or idk how to do it right
2. Afterburners dont work either!!
Pls help
Virtual cockpit windows goes white and red at night but regular cockpit works please fix.
How do I switch on the afterburners? CTRL+F4 doesnt work (they are not visible). thanks
For some reason throttles aren’t working for me, other than that it’s a great aircraft!
This agrees, just like the does not give for P3DV4 because the textures are not in DDS format. Could anyone change this plane to give it in version 4? Thank you
I downloaded this not bad it works great except 2 things you need to go n 2d mode to adjust the V speed and. Also to press the heading hold button, not a huge issue, the other thing i run into is that when i go in for a landing it will say too low flaps, Don't sink, too low Flaps, Don't sink over and over during the entire final approach.. Very Annoying if any one knows a remedy for this let me know..
th-the Concorde featured a droop snoot
I used the installer to install this mod for FSX steam edition, it didn't work. It said it had installed it successfully but when I went into FSX free flight to check to see if it was there, Concorde wasn't on the list of aircraft. I do have another Concorde mod installed tho. What gives? Why doesn't it work?
When i tried to go in the cockpit i can't see outside. Is there a way to fix it?
does anyone know any textures for this addon, if so can you tell me please, greatly appreciated
Rather disappointed with this. I have an early FS2000 with concord, which is more realistic, and everything works. This version has many faults. To name a few, C G cannot be corrected with fuel movement for take off. Many buttons not operational, or unreliable. Rate of climb cannot be set, ILS localiser does not work, Afterburners cannot be switched off at full throttle etc. Maybe its because its a free download, maybe if I pay I get a working model? Perhaps you can put me right
I can't seem to find the button on the auto pilot that's changed from nav to GPS so I don't av to keep changing the heading and it will fly itself?
how do I use the file I downloaded it but now i cant find the plane
Just downloaded the Concorde. No outside view from cockpit, can't see out (Yes, I did lower the nose), Every other view is fine but from the cockpit. Need help.
Amazing! Flies realy smoothly. I love it
Cant attach with jetways
I downloaded this mod correctly and used the auto install, and checked everything. This mod is fantastic! My only problem is that my liveries are all grey/white. Any solutions?
I have tried to manually and automatically install this item but when I load it onto an airport it will not work. 'A fatal error occurred'!
Hi I have FS -SE but once installed the model is all white even if I selected one of the liveries. How to fix this?
thank you Adam you are my new best friend.If you knew the lot of times where I could see these wonderfull bird in the air nearby Roissy Charles de Gaulle Airport!.Every time was an amazing moment, just by recognizing the noise of the reactors before seeing it.The very last time I saw it was during the flying tests before releasing it for the very last years of commercial exploitation after the tragedy of July 2000.
Hey, I managed to fly a British airways Concorde JFK-GLL and I noticed some things: During night, a grey screen pops up above the VC windows, so I cannot see. The Concorde cannot maintain supersonic flight at its real cruising altitude. (Around 50-60k feet) And lots of times the reheats dont turn on. Can anyone out there help me?
In FSX the version 1.2 of Concorde works fine. But in P3D I have the following problems:
- in VC-mode all cockpit-glasses are grey. No outside-view!! - in VC-mode it is not possible to switch to panel-mode and a software-crash occurs
Does anybode have the same problems or a solution?
Greets
I downloaded this file but it doesn't works in my FSX. It leaves a message that it was made for fsx 98. What can i do for this.
you can use DXT bitmap manipulator (can be found on flyawaysimulation) to edit the bitmap textures, just learn how to use it, as it is not as simple as a normal microsoft/windows program. I have painted the concorde in a TWA livery, two Southwest liveries, and Spirit Airlines. They work just as well, but it is a little tricky using mspaint.
It was a long download, but worth it. It took an extra entry in the aircraft.cfg to get the singapore airlines concorde.
The VC looks fine, but is completely unclickable - only the 2D panel works.
Is there a paintkit for this? I want to put my own textures on it :)
Nice aircraft, but how do i fix the grey windows in the cockpit, it says they were fixed, but they were not in multiplayer.
Still got grey windows in the cockpit, how do i fix?
@rigo make sure ur drivers r updated and if u have dx10 turn it off just try different combos
I download fsx concorde I am new in this a rookie , everything look fine but the problems is after crash the airplane or end the flight the game is freeze and crash the application. Any ideas ?
concorde is a great aircraft
It installs without any problems, but once you activated it will not takeoff!!! Any suggestions?
I had bought Flkight simulator 2016, where is that?
Downloaded,unzipped,ran install but it was now are to be found. Any suggestions
One needs to allow for steam FSX as this is the only FSX I can get to operate with windows 10
If youre have problems with the Black VC glass follow these steps
1: Go to this directory: Microsoft Flight Simulator X Steam EditionSimObjectsAirplanesConcorde 2: Open texture.af, and locate Glass_T.bmp 3. Copy it in the same folder 4. Open Paint.NET (link below) and erase the greyish color 5. Save!!!! (Make sure you save as a BMP) 6. Rename the new file to Glass_T 7. Copy the New file (Glass_T) into the other textures folders(Below) in the Concorde folder
Other textures folders: Textures.AA Textures.ba Textures.Pepsi Textures.united 8. Try it out 9. If it didn't work leave a comment and ill try guide you through
Link for Paint.NET: http://www.getpaint.net/download.html NOTE: ITS IMPORTANT THAT YOU FLY THE PLANE ONCE BEFORE YOU DO THIS (YES EACH VARIANT)
If you're having black virtual cockpit glass Problems try this
I fixed the BLACK virtual cockpit problem what you do is enter the mod folder and go into Where you put the concorde folder then find Glass_T.bmp and copy and paste it in the same folder If you did it correctly it should be here Microsoft Flight Simulator X Steam EditionSimObjectsAirplanesConcordetexture.af
Now open it with Paint.Net (free editor, link below) The file should be a grey brown color Open the eraser and compelety clean the color off you should now see a bunch of grey and white square's save and put back in the "texture.af" file, then rename it to Glass_T and youre good to go.
Hope it helped
Link for Paint.NET: http://www.getpaint.net/download.html
NOTE: AT THE MOMENT THIS ONLY WORKS WITH THE AIR FRANCE CONCORDE
I have extracted the documents, when i save them in the relevant folder and load up FSX the plane does not even appear on my list...
Have I put the download in the right folder, do you create a concorde folder on the simobjects planes and do i take out the gauges folder and place this into the gauges folder in the main fsx folder. Someone help :)
Thanks,
2 problems. 1, is that the windows are BLACK in the virtual cockpit. 2, I CAN'T GET THE ENGINES TO START. It sounds like they're starting, but when I throttle up, nothing happens.
This download didn't work for me.
Hey I downloaded this and installed it, but when I try to fly it in the VC but instead of the scenery I only see black. I'm running it in FSX Steam Edition, any help?
Alpha channel fixed using the DTXBmp program Michael mentioned below ... many thanks for that.
One major drawback though following the change from DX10 to DX9 in FSX SE; it's halved my frame rate!
It would appear using the Direct X10 renderer is a lot more efficient. Flying over France using the standard FSX scenery its struggling to maintain 24 fps where I am getting a steady 50+ in DX10 mode.
It's a pity the livery textures are not compatible with the DX10 mode as that drop in frame rate is a hard pill to swallow! Surely the texture issue could be solved ... do we need to convert to the DDS formats that the standard supplied aircraft appear to use? I'm new to FSX and not very knowledgeable unfortunately on the graphical design requirements of the application.
Found the reason for the livery textures not displaying. It's down to the DX10 Preview option being selected in the graphics settings. This appears to cause issues with some of the older texture formats. Thought this might be useful for anyone else experiencing this issue.
However, I need to convert the glass textures now to deal with the alpha/transparency issue as the windows are now black!
I've just installed it in FSX SE and it appears to work for the most part except for the fact that I have no textures on the model. I've checked the texture folders and they all appear to be ok and the aircraft.cfg file appears to reference the texture folders correctly.
Can anyone offer any insight/solution to this, the model is simply white no matter what livery I chose?
Okay. I got the plane functioning properly. Stick with it and you will have a great functioning aircraft The time and effort that went into making this plane must have been tremendous. The guy could charge a fee for this.
Help me please how to start the engine of the concorde
Help me please how to start the engine of the concorde (ctrl+E) don't work
Hey guys, my cockpit windows are black. Can anyone help me? I fixed the gauges, but i haven't figured out how to fix the windows. Any help?
Hello,
can anyone tell me how to adjust the vertical Sinkrate? Mine is 2000 ft/sec, i dont know how to change this...
Thanks!
Wonderful and an amazing plane once, after many frustrating hours, you have mastered the skill to land it safely in the virtual cockpit mode. I only fly 2 planes in FSX and the Concorde is one of them. It is fast, especially at 60,000ft when your groundspeed is in excess of mach 2.
Everything works properly so far. Not bad at all for being free. The only issue I have is I don't see the cluster of options for ATC, radio stack, ect,ect. Am I missing something or is it not an option for this aircraft.
Rating, 7/10. Keep up the good work guys.
I only have 2 problems with this add on. 1 My windows in the VC are blacked out. 2 the read me file will not open on my pc. If anyone could help that would be great.
Please help! Great aircraft, all works, 1010. But after looking at the video, I saw that that one had an overhead panel. Mine doesn't!!
To make the windows transparent you have to edit the Glass_T.bmp in the texture directories with DXTBmp and make the Alpha channel black instead of white.
Can anyone tell me how to get the VC windows to display correctly? mine are blacked out.
Great work man thanks 9/10. If you are having problems with the engines then follow the instructions that say read me.
F9 Panel is black...gauges don't work. Can't figure out how to take off. After burners (shift F4) don't work.
I have also Black Windows that you cannot see out, how can i fix this, otherwise great sim.
How do I start the Concorde? I load the plane and get to the airport and the plane is dead. I do the control E deal but that don't work either...
After downloading Concorde and putting in appropriate folders when I try to start message comes 'installation could not be completed AIR file corrupted' from where can I download it again ? please let me know. thanks jack 31/7 5.29 pm
It looks nice but the gauges fail to work. If anyone can tell me how to get the gauges to work please contact me at sbucknerbcs@yahoo.com
Those of you complaining about the autopilot not holding altitude, you might want to do some research before moaning about it! The concord was designed to accept a VARIABLE altitude into the auto pilot. Concord flew on its own track accross the Atlantic (because it could not be sequenced with slower traffic) and also at least 10 000 feet higher than other commercial traffic - ie about 50 000 feet. Because of this, the autopilot was programmed to allow the aircraft to "hunt" for the best Flight Level according to fuel consumption affecting trim, headwinds etc. Concord was not an ordinary aircraft, and did not operate like ordinary aircraft!
You Should Make a Concorde in the new United Airlines Livery. But either way a very good aircraft