FSX Utilities
FSDSxTweak V2.4
This application allows users of FSDS 3.5.1 to add various tweaks to their mo…
FSDSxTweak V1.6 extends FS Design Studio 3.5.1 workflows for FSX by injecting advanced material and shadow features into exported .x files, including bump and environment mapping, emissive blending, and virtual cockpit dynamic shadows. It also audits texture usage to streamline packaging and improve model performance, and requires Microsoft Visual C++ 2008 Redistributable.
This application allows users of FSDS 3.5.1 to add various tweaks to their models, such as bump mapping, VC dynamic shadows, environment mapping and more! This new version removes some bugs, and adds a new feature like .x file audits, which allows modelers to keep track of which textures have been added to a model, and helps in increasing the frame rate performance of models. Please note that this program requires the Microsoft Visual C++ 2008 Redistributable Package available freely from the Microsoft web site. Also, consider downloading the graphical front end to this program - FSDSxTweak_plugin, which can be found on this site. By Dave Nunez.

FSDS Xtweak Logo.
Thanks to Rick Piper and Mark Harper (FSDSMAN) for their testing and contributions with ideas and general encouragement. Thanks guys!
This tool aims to allow Abacus FSDS users (from version 3.5.1 onwards), to add certain features into their models which FSX permits (such as bump mapping), but which the FSDS interface does not allow. It is designed to be used from the command line, allowing it to be integrated (via batch files of whatever) into your workflow, with as little human interaction as possible.
Please note that I am not a modeling guru - all I know is how to activate these features in the .x files - for information on what the keywords actually mean, please consult the FSX materials page of the SDK.
Also note that a lot of errors people are getting occur because of spelling errors in the ,cfg file - cut and paste keywords from this file if you are not getting any effect after tweaking your x file!
FSDSxTweak Now has two modes!
A. Texture map auditing.
An audit of the .x file examines which texture files the .x file makes use of, as well as reporting how many times that texture is used (for performance analysis of your models - see below). Currently the audit gives this information:
B. .X file tweaking.
Currently, FSDSxTweak can add the following into a .x file:
Free for all simmers · 277.34 KB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.
SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive dsxtk16.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| alleg42.dll | 07.22.07 | 584.00 kB |
| example.cfg | 02.14.08 | 409 B |
| fsdsxtweak.exe | 03.26.08 | 26.50 kB |
| readme.txt | 03.26.08 | 14.58 kB |
| thumbnail.png | 03.26.08 | 3.88 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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