FSX SP2 Space Shuttle Atlantis
Completely re-worked model and textures . New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC a...
- Type
- Complete with Base Model
- Download hits
- 50K
- Compatibility
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- Filename
- atlantis-1.zip
- File size
- 19.01 MB
- Virus Scan
- Scanned 20 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
- Everyone
Completely re-worked model and textures . New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC added with a camera view for bay window , custom gauge controlled effects, animated SRB and External Tank separations , bay doors, robot arm and payload, elevons, spoiler/rudder, body flap and gear w/ nosewheel steering - compiled with the FSXA SDK.
Animations:
* open bay doors - Shift+E
* SRB Separation - Shift+E 2 // they disappear when exit 2 is fully open
* External Tank separation - Shift+E 3 // it disappears when exit 3 is fully open
* robot arm and module - Shift+E 4 // arm picks up module , releases it and re-stows
Gauge controlled effects:
Main Shuttle Engine Flames and smoke - are tied to Smoke and will light when the throttle is above 97%
SRB Flame and Plume - are tied to Cabin Lights and come on when throttle above 5% and Exit 2 is fully closed
Hints and Tips:
to fly around as a plane , open exit 2 and 3 to make the boosters and tank disappear
to do a vertical launch
- use SLEW to rotate to the vertical and place yourself on the desired launch location
- put the throttles at about 20-25 percent
- come out of slew and you begin your launch
- slowly increase throttle to 100 percent
- seperate the SRB's and External tank when you think it looks right
- welcome to space
the atmosphere ends at 400,000 ft - control surfaces stop working and any movement around pitch/roll/yaw axes will continue
until you get back below 400k - you can toggle slew mode to stop any motion or recover from tumbling
max altitude can be acheived by going level until you reach Mach 4.65 then pull up to an 85 degree climb use trim to keep the 85 degree climb angle
best sub-orbital trajectory is a 50 degree climb angle , this makes the re-entry angle less steep and more managable with a level flight recovery
occuring at a higher altitude
use the wing tip contrails on re-entry as a guide for your angle of attack - 15 degree angle of attack provides the best recovery
use small control inputs - ham fisted control inputs are the best way to send it out of control on re-entry
you can try landings with zero throttle or engines shutdown but use the spoilers for energy managment
best landing speed is around 215 knots
The archive atlantis-1.zip has 140 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
aircraft.cfg | 10.18.09 | 8.72 kB |
effects | 10.19.09 | 0 B |
fx_shuttleflame.fx | 09.21.09 | 16.37 kB |
fx_shuttleplume.fx | 10.11.09 | 4.86 kB |
fx_SRB_flame.fx | 10.17.09 | 19.70 kB |
model | 10.19.09 | 0 B |
model.cfg | 09.21.09 | 46 B |
sts104.MDL | 10.18.09 | 2.90 MB |
sts104_int.MDL | 10.18.09 | 2.62 MB |
panel | 10.19.09 | 0 B |
737_compass.BMP | 05.12.06 | 95.51 kB |
737_Panel_Decals_2.bmp | 05.12.06 | 257.05 kB |
737-800_panel_background.bmp | 11.11.07 | 769.05 kB |
737-800_panel_background_night.bmp | 05.12.06 | 769.05 kB |
B737_800.cab | 05.11.07 | 2.01 MB |
burnab.CAB | 10.18.09 | 12.31 kB |
panel.cfg | 10.18.09 | 6.15 kB |
Thumbs.db | 10.19.09 | 17.00 kB |
upper_640.bmp | 05.12.06 | 18.99 kB |
readme.txt | 10.19.09 | 3.03 kB |
sound | 10.19.09 | 0 B |
c.wav | 11.26.04 | 42.64 kB |
CABIN.wav | 11.26.04 | 103.08 kB |
L.wav | 11.26.04 | 42.64 kB |
laapdis.wav | 11.26.04 | 11.25 kB |
LAN11.wav | 11.26.04 | 53.38 kB |
LAN12.wav | 11.26.04 | 51.10 kB |
LAN13.wav | 11.26.04 | 199.57 kB |
LAN14.wav | 11.26.04 | 312.65 kB |
LAN1SHUT.wav | 11.26.04 | 88.94 kB |
LAN1STRT.wav | 11.26.04 | 239.01 kB |
LAN21.wav | 11.26.04 | 35.16 kB |
LAN22.wav | 11.26.04 | 60.47 kB |
LAN23.wav | 11.26.04 | 55.94 kB |
LAN24.wav | 11.26.04 | 62.72 kB |
LAN2SHUT.wav | 11.26.04 | 89.37 kB |
LAN2STRT.wav | 11.26.04 | 320 B |
LAOVER.wav | 11.26.04 | 50.36 kB |
LBN11.wav | 11.26.04 | 96.15 kB |
LBN12.wav | 11.26.04 | 51.10 kB |
LBN13.wav | 11.26.04 | 199.57 kB |
LBN14.wav | 11.26.04 | 312.65 kB |
LBN1SHUT.wav | 11.26.04 | 894 B |
LBN1STRT.wav | 11.26.04 | 169.37 kB |
LBN21.wav | 11.26.04 | 35.16 kB |
LBN22.wav | 11.26.04 | 60.47 kB |
LBN23.wav | 11.26.04 | 55.94 kB |
LBN24.wav | 11.26.04 | 62.72 kB |
LBN2SHUT.wav | 11.26.04 | 894 B |
LMFLAPS.wav | 11.26.04 | 25.17 kB |
LMGEARDN.wav | 11.26.04 | 26.49 kB |
LMGEARUP.wav | 11.26.04 | 14.65 kB |
R.wav | 11.26.04 | 42.64 kB |
Sound.cfg | 11.26.04 | 12.23 kB |
stall.wav | 11.26.04 | 36.69 kB |
XLAN11.wav | 11.26.04 | 89.04 kB |
XLAN12.wav | 11.26.04 | 79.75 kB |
XLAN13.wav | 11.26.04 | 59.36 kB |
XLAN14.wav | 11.26.04 | 83.46 kB |
XLAN1SHUT.wav | 11.26.04 | 88.94 kB |
XLAN1STRT.wav | 11.26.04 | 239.01 kB |
XLAN21.wav | 11.26.04 | 102.34 kB |
XLAN22.wav | 11.26.04 | 102.57 kB |
XLAN23.wav | 11.26.04 | 202.78 kB |
XLAN24.wav | 11.26.04 | 207.18 kB |
XLAN2SHUT.wav | 11.26.04 | 894 B |
XLAN2STRT.wav | 11.26.04 | 320 B |
XLAN2T.wav | 11.26.04 | 354 B |
XLBN11.wav | 11.26.04 | 89.04 kB |
XLBN12.wav | 11.26.04 | 79.75 kB |
XLBN13.wav | 11.26.04 | 59.36 kB |
XLBN14.wav | 11.26.04 | 83.46 kB |
XLBN1SHUT.wav | 11.26.04 | 894 B |
XLBN1STRT.wav | 11.26.04 | 184 B |
XLBN21.wav | 11.26.04 | 102.34 kB |
XLBN22.wav | 11.26.04 | 102.57 kB |
XLBN23.wav | 11.26.04 | 202.78 kB |
XLBN24.wav | 11.26.04 | 207.18 kB |
XLBN2SHUT.WAV | 11.26.04 | 894 B |
XLBN2T.wav | 11.26.04 | 354 B |
sts01.jpg | 10.18.09 | 87.15 kB |
sts02.jpg | 10.18.09 | 16.32 kB |
sts03.jpg | 10.18.09 | 42.58 kB |
sts04.jpg | 10.18.09 | 32.48 kB |
sts05.jpg | 10.18.09 | 54.04 kB |
sts06.jpg | 10.18.09 | 106.48 kB |
suborbital.air | 10.18.09 | 7.36 kB |
texture | 10.19.09 | 0 B |
Arm.bmp | 10.11.09 | 512.07 kB |
B737_800_1_C.bmp | 09.21.09 | 1.00 MB |
B737_800_2_C.bmp | 09.21.09 | 1.00 MB |
B737_800_3_C.bmp | 09.21.09 | 1.00 MB |
B737_800_4_C.bmp | 09.21.09 | 512.07 kB |
B737_800_5_C.bmp | 09.21.09 | 256.07 kB |
baytile.bmp | 09.16.09 | 1.00 MB |
belly2.bmp | 10.11.09 | 1.00 MB |
belly-flap.bmp | 09.16.09 | 2.00 MB |
blanket.bmp | 10.10.09 | 1.00 MB |
bulkhead-aft.bmp | 09.16.09 | 1.00 MB |
bulkhead-fwd.bmp | 09.16.09 | 1.00 MB |
bump.bmp | 10.19.09 | 64.07 kB |
fresnel_ramp.bmp | 01.24.09 | 4.07 kB |
fusolage-aft-engines.bmp | 09.16.09 | 1.00 MB |
fusolage-aft-engines-b.bmp | 09.16.09 | 1.00 MB |
glass.bmp | 01.24.09 | 16.07 kB |
OMS-pod-prt.bmp | 09.16.09 | 1.00 MB |
OMS-pod-stb.bmp | 09.16.09 | 1.00 MB |
panaft.bmp | 10.18.09 | 1.00 MB |
panside.bmp | 10.10.09 | 1.00 MB |
reflect.bmp | 01.25.09 | 16.07 kB |
reflection1.bmp | 09.20.09 | 256.07 kB |
shut-doors-side.bmp | 09.16.09 | 64.07 kB |
shut-doors-top.bmp | 09.16.09 | 256.07 kB |
side-prt-A.bmp | 09.20.09 | 256.07 kB |
side-stb-A.bmp | 09.20.09 | 256.07 kB |
silver.bmp | 10.19.09 | 256.07 kB |
spec.bmp | 10.18.09 | 64.07 kB |
tail.bmp | 09.20.09 | 1.00 MB |
thumbnail.jpg | 10.19.09 | 82.10 kB |
Thumbs.db | 10.19.09 | 13.50 kB |
tile-patch.bmp | 09.16.09 | 1.00 MB |
tmptop.bmp | 09.30.09 | 1.00 MB |
vertex.bmp | 10.09.09 | 256.07 kB |
wing-flap-top.bmp | 09.16.09 | 1.00 MB |
wingtop-A.bmp | 09.21.09 | 256.07 kB |
wrinkles.bmp | 09.21.09 | 256.07 kB |
Thumbs.db | 10.18.09 | 20.50 kB |
flyawaysimulation.txt | 10.29.13 | 959 B |
Go to Fly Away Simulation.url | 01.22.16 | 52 B |
Screenshots | 07.20.16 | 0 B |
001.jpg | 07.20.16 | 269.99 kB |
002.jpg | 07.20.16 | 312.01 kB |
003.jpg | 07.20.16 | 183.09 kB |
004.jpg | 07.20.16 | 63.01 kB |
005.jpg | 07.20.16 | 169.38 kB |
006.jpg | 07.20.16 | 160.56 kB |
007.jpg | 07.20.16 | 326.79 kB |
008.jpg | 07.20.16 | 251.43 kB |
009.jpg | 07.20.16 | 324.44 kB |
010.jpg | 07.20.16 | 299.76 kB |
Editorial
As someone who is a massive fan of the idea of space flight (who isn’t!?) I’ve always wanted to be able to take command of a space shuttle in a flight simulator. Whilst it’ll be some time yet until we are able to jet off beyond the atmosphere and into the world’s beyond our own in a Microsoft Flight Simulator game, the fact that you can fly around the world in a space shuttle is one of the most enjoyable features I’ve ever have the pleasure of using when enjoying a flight simulation experiment.
Flying planes and helicopters is outstandingly fun, but being able to jump into a space shuttle? It’s like a whole new experience!
This download really impressed me for the completely re-worked design features; they are truly outstanding looking, and give you all the help that you need in really believing the story that you are being sold. The little details stand out and blend together to make a really engrossing experience – if you’ve ever wanted what it would be like to fly a space shuttle, I would imagine this is about as close as many of us are going to get this side of a career with NASA!
The dynamics of the shuttle are absolutely brilliant, too, giving you the chance to actually reach a sub-orbital level – it can go as high as 700,000ft which is truly staggering when you consider what you would usually be able to reach. The re-entry dynamics are something that are really worth seeing, too! It’s like a second kind of flying altogether, and will be an excellent push for any veterans out there who want to experience something really new.
You might be someone who enjoys flying the old classics instead of the more modern super jets that we have, but this feels like the very pinnacle of anything I’ve had to use in terms of raw potential. This is a truly insane experience, especially for someone who is a pretty big space geek! I just love being able to shoot off into the skies and see something that no other aircraft I’ve really used was capable of offering, not at this level of realism.
All of the little things like the shuttles bay that includes so many cool little things are well worth seeing, too. The design elements of the Atlantis are pretty amazing and can keep you more than satisfied if you just want to see what the level of detail could be if space shuttles were a more common part of the FSX experience. As the capabilities of the simulators get stronger and the approach towards using things like spacecraft’s become more commonplace, I really cannot wait to see what is able to be produced!
However, a far as using a space shuttle goes this is arguably the most fun I have had. It’s new features that are totally exclusive here can help you get an entirely different flying experience from the one that you are used to.
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
31 comments
Leave a ResponseThe content of the comments below are entirely the opinions of the individual posting the comment and do not always reflect the views of Fly Away Simulation. We moderate all comments manually before they are approved.
How do you get the space shuttle to launch? My shuttle starts on the runway. I see a lunch pad but there's a shuttle already on it. I used slew but no luck.
For those of you who don't have effects make sure on the Atlantis folder you put the effect files into the main FSX effects folder.
Very cool. The experience of the space shuttle Atlantis, especially flying over the Earth's atmosphere. I am very grateful. Thank you very much for this interesting experience Note I got a problem with me at the FSX Private Aircraft Gallery where the shuttle image appears in the place of another plane while he is at the location of the aircraft that came before it in the show.
For the people who can't detach the tanks, you have to press shift + E, wait a quarter second, then 2 Repeat with Shift+E 3
It uses a 737 cockpit and has no flame effects. There is no booster fire and you cant put it on the launch pad.why does it climb when I pitch it up for the correct 40-degree reentry. Other than this add-on is great.
Can you stay in orbit or do you drop back down once you reach the top of the parabola?
Launch pad at Kennedy space center or NASA shuttle landing facility both in titusville
FYI - I am the developer - for trully amazing fun - get Rob Barendregts spaceflight gauge and FSUIPC
what category is it under? I cant find it anywhere. i followed the instructions.
Hello how do i do this skift + E 2?
Click shift+2+e really quickly. This should work. It might take a couple of times. It worked for me and I love using the shuttle.
Hey , where is the take off place to take off because I don't know the place please help me email me at dharmasaputraa@gmail.com
anyone know how to make the flames work to come out of the boosters, I've tired pressing the "I" key on my keyboard but I don't know if there is anything else i'm doing wrong, someone help
I got it to go above 1,000,000 ft !! that is around 300km above earth! I would give this 10/10!
Flame effects dont work??
I don't know where the launch location is?
Never mind! I fixed the problem. I had to delete the pictures and read me file.
It doesn't work for me! I did everything the instructions said. What should I do?
None of the tanks will detatch. When I hit "Shift + E 2" then the gps appears and the Doors Open and GPS shows up. Is there a fix? Great job btw, looks good
Can it work on FS2004? and please give the instructions and buttons for the launch. Thanks!
Great download, I have had a lot of enjoyable flights with it, but is there a drag chute associated with the shuttle download, and if there is, how do you deploy it?
Don't use the num pad for rocket Boosters.
How can i find the lunch stand? I can't find it in the airport search.
You hit SHIFT+E, let it go then immediately hit the number 2 and they will fall off. Do the same with SHIFT+E, let it go then immediately hit the number 3 and the main booster will fall off.
Lots of fun. SRB, MFT wont disengage?
any hints on how to separate thew SRB? The instructions seem to be incorrect. Thanks.