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Completely re-worked model and textures . New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC added with a camera view for bay window , custom gauge controlled effects, animated SRB and External Tank separations , bay doors, robot arm and payload, elevons, spoiler/rudder, body flap and gear w/ nosewheel steering - compiled with the FSXA SDK.
* open bay doors - Shift+E
* SRB Separation - Shift+E 2 // they disappear when exit 2 is fully open
* External Tank separation - Shift+E 3 // it disappears when exit 3 is fully open
* robot arm and module - Shift+E 4 // arm picks up module , releases it and re-stows
Gauge controlled effects:
Main Shuttle Engine Flames and smoke - are tied to Smoke and will light when the throttle is above 97%
SRB Flame and Plume - are tied to Cabin Lights and come on when throttle above 5% and Exit 2 is fully closed
Hints and Tips:
to fly around as a plane , open exit 2 and 3 to make the boosters and tank disappear
to do a vertical launch
- use SLEW to rotate to the vertical and place yourself on the desired launch location
- put the throttles at about 20-25 percent
- come out of slew and you begin your launch
- slowly increase throttle to 100 percent
- seperate the SRB's and External tank when you think it looks right
- welcome to space
the atmosphere ends at 400,000 ft - control surfaces stop working and any movement around pitch/roll/yaw axes will continue
until you get back below 400k - you can toggle slew mode to stop any motion or recover from tumbling
max altitude can be acheived by going level until you reach Mach 4.65 then pull up to an 85 degree climb use trim to keep the 85 degree climb angle
best sub-orbital trajectory is a 50 degree climb angle , this makes the re-entry angle less steep and more managable with a level flight recovery
occuring at a higher altitude
use the wing tip contrails on re-entry as a guide for your angle of attack - 15 degree angle of attack provides the best recovery
use small control inputs - ham fisted control inputs are the best way to send it out of control on re-entry
you can try landings with zero throttle or engines shutdown but use the spoilers for energy managment
best landing speed is around 215 knots
The archive atlantis-1.zip has 140 files and directories contained within it. View them...
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Go to Fly Away Simulation.url||01.22.16||52 B|
As someone who is a massive fan of the idea of space flight (who isn’t!?) I’ve always wanted to be able to take command of a space shuttle in a flight simulator. Whilst it’ll be some time yet until we are able to jet off beyond the atmosphere and into the world’s beyond our own in a Microsoft Flight Simulator game, the fact that you can fly around the world in a space shuttle is one of the most enjoyable features I’ve ever have the pleasure of using when enjoying a flight simulation experiment.
Flying planes and helicopters is outstandingly fun, but being able to jump into a space shuttle? It’s like a whole new experience!
This download really impressed me for the completely re-worked design features; they are truly outstanding looking, and give you all the help that you need in really believing the story that you are being sold. The little details stand out and blend together to make a really engrossing experience – if you’ve ever wanted what it would be like to fly a space shuttle, I would imagine this is about as close as many of us are going to get this side of a career with NASA!
The dynamics of the shuttle are absolutely brilliant, too, giving you the chance to actually reach a sub-orbital level – it can go as high as 700,000ft which is truly staggering when you consider what you would usually be able to reach. The re-entry dynamics are something that are really worth seeing, too! It’s like a second kind of flying altogether, and will be an excellent push for any veterans out there who want to experience something really new.
You might be someone who enjoys flying the old classics instead of the more modern super jets that we have, but this feels like the very pinnacle of anything I’ve had to use in terms of raw potential. This is a truly insane experience, especially for someone who is a pretty big space geek! I just love being able to shoot off into the skies and see something that no other aircraft I’ve really used was capable of offering, not at this level of realism.
All of the little things like the shuttles bay that includes so many cool little things are well worth seeing, too. The design elements of the Atlantis are pretty amazing and can keep you more than satisfied if you just want to see what the level of detail could be if space shuttles were a more common part of the FSX experience. As the capabilities of the simulators get stronger and the approach towards using things like spacecraft’s become more commonplace, I really cannot wait to see what is able to be produced!
However, a far as using a space shuttle goes this is arguably the most fun I have had. It’s new features that are totally exclusive here can help you get an entirely different flying experience from the one that you are used to.
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