Learn how to enter and fly Google Earth Pro’s flight simulator, use its controls, change aircraft and fix common keyboard, mouse or joystick problems.
To use Google Earth Pro’s flight simulator, open the desktop application, choose Tools > Enter Flight Simulator, select the SR22 or F-16 and a start point, then fly with the arrow keys, Page Up/Page Down, rudder keys, mouse or joystick. Space pauses, G operates retractable gear and Esc exits.
How does the Google Earth flight simulator work?
Google Earth Pro includes a basic flying mode that places a simple aircraft model over its streamed imagery and 3D terrain. It provides an F-16, an SR22, a head-up display and enough flight modelling for sightseeing and learning basic pitch, roll, rudder and throttle control.
There is no separate product called Google Flight Simulator Pro. That name usually means either the built-in mode in the Google Earth Pro desktop application or using Google Earth Pro as a mapping companion for another simulator.
| Use | Best for | Main limitation |
|---|---|---|
| Built-in flight simulator | Casual sightseeing and basic aircraft control | Limited systems, avionics, weather, navigation and flight modelling |
| Route-planning aid | Terrain study, airport reconnaissance and VFR familiarisation | Not an aeronautical chart or operational flight planner |
| External simulator display | Viewing or reviewing a compatible simulator’s track | Requires a separate bridge utility and does not replace simulator scenery |
The built-in simulator belongs to the desktop edition of Google Earth Pro. The browser and mobile versions do not offer this flight mode or the same complete set of desktop mapping tools.
How do I enter the Google Earth Pro flight simulator?
Open Google Earth Pro on a desktop computer and select Tools > Enter Flight Simulator.
- Prepare the view. Move to the region you want to fly over and allow its imagery and 3D terrain to load.
- Open the simulator. Use the Tools menu, or press
Ctrl+Alt+Aon Windows or Linux andCommand+Option+Aon macOS. - Choose an aircraft. Select the SR22 for a slower, more forgiving first flight. The F-16 covers ground quickly and magnifies small control errors.
- Select a starting position. Choose an available airport and runway for take-off practice, or Current View for a sightseeing start that is typically already airborne.
- Choose the controller. Enable joystick support only if the device is connected, recognised and centred. Otherwise use the keyboard or activate mouse steering after the flight begins.
- Start flying. Increase thrust with
Page Up, make small control inputs and wait for the aircraft to respond before adding more.
Our illustrated walkthrough of the launch dialogue and first flight shows the aircraft and starting-position choices in more detail.
How do I change plane in Google Earth flight simulator?
Google Earth Pro does not provide an in-flight aircraft selector, so exit the flight and reopen the simulator to change plane.
- Press
Escto leave the active flight. - Choose
Tools > Enter Flight Simulatoragain. - Select the SR22 or F-16 and restart from the required location.
Choose the SR22 when you want more time to recognise landmarks or practise basic handling. Choose the F-16 for fast terrain coverage once you can make small, controlled inputs.
Google Earth Pro flight simulator controls
These are the default keyboard controls, although compact keyboards may require an Fn combination for navigation keys.
| Action | Windows/Linux | macOS |
|---|---|---|
| Increase or reduce thrust | Page Up / Page Down | Page Up / Page Down |
| Roll left or right | Left Arrow / Right Arrow | Left Arrow / Right Arrow |
| Pitch nose down or up | Up Arrow / Down Arrow | Up Arrow / Down Arrow |
| Rudder left or right | Insert / numeric-keypad Enter | Shift+Left Arrow / Shift+Right Arrow |
| Nose-down or nose-up trim | Home / End | Home / End |
| Retract or extend flaps one step | [ / ] | [ / ] |
| Toggle landing gear | G | G |
| Left or right wheel brake | , / . | , / . |
| Show or hide the HUD | H | H |
| Pause or resume | Space | Space |
| Exit the simulator | Esc | Esc |
The pitch keys cause frequent confusion: Up Arrow pushes the virtual control forward and lowers the nose, while Down Arrow pulls back and raises it. Use short taps rather than holding a key until the aircraft has moved far beyond the attitude you wanted.
Press comma and full stop together for straight braking. Pressing only one applies a differential wheel brake and turns the aircraft, which is useful while taxiing but can send it off the runway after landing.
Google Earth Pro does not have the extensive control-assignment system found in dedicated simulators. If a command differs in your installation, consult the simulator’s help panel rather than relying on a control list written for another platform or keyboard layout.
How does mouse flight control work?
Mouse control converts the pointer’s position relative to the centre of the flight view into continuous pitch and roll input.
Click inside the central flight view to activate it. Moving left or right commands roll; moving above the centre pushes the nose down, while moving below it raises the nose. The farther the pointer moves from the centre, the larger the input becomes.
A mistake we see constantly is leaving the pointer near an edge and then fighting the resulting continuous bank or pitch. Return it close to the central cross after each correction. If the aircraft becomes uncontrollable, click to disengage mouse steering, recover with brief keyboard inputs and reactivate it once level.
Can I use a joystick?
A recognised joystick can control the main flight axes, but Google Earth Pro’s controller support is basic and keyboard commands may still be needed.
Connect and calibrate the joystick through the operating system before opening the flight-simulator dialogue, then enable its joystick option. If the aircraft immediately rolls or pitches, disconnect duplicate controllers, check that no axis is stuck and recalibrate the device.
For anyone deciding if extra hardware is justified, our guide to choosing between a mouse, joystick, yoke, throttle and rudder pedals explains what each control adds.
How do I take off and steer?
A smooth take-off requires steady thrust, small rudder corrections on the runway and one gentle nose-up input after the aircraft has accelerated.
- Neutralise the controls. Centre the mouse pointer or release the arrow keys, and retract unwanted flap with
[. - Apply thrust. Hold
Page Upwhile the aircraft accelerates. - Track the centreline. Use small rudder inputs rather than banking the wings while the wheels are still on the runway.
- Raise the nose gently. Tap
Down Arrowor move the mouse slightly below centre. A large input can over-rotate the aircraft or lead to a stall. - Settle into the climb. Ease the pitch input towards neutral and retract take-off flap progressively with
[. - Retract applicable gear. Press
Gin the F-16. The SR22 has fixed landing gear, so the command has no useful effect on it.
To turn, bank with left or right roll and add a small nose-up input to prevent the aircraft descending through the turn. Roll the wings level as the desired heading approaches, then relax the pitch input. Rudder is mainly for coordination and runway tracking rather than turning the aircraft by itself.
Use brief Home or End inputs if the aircraft needs constant pressure to hold its attitude. Trim reduces that pressure; it is not an autopilot and excessive trim can make the next correction much harder.
How do I land using these controls?
Reduce thrust early, extend flaps and applicable landing gear, then control the descent with small corrections.
- Slow down. Use
Page Downand extend the flaps progressively with]. - Lower the gear. Press
Gin the F-16. The SR22’s fixed gear is already down. - Control the approach. Use thrust for gradual descent-rate changes and pitch for the approach attitude. Avoid chasing the runway with alternating large inputs.
- Account for airport elevation. HUD altitude is referenced to sea level, so it will not read zero at an elevated runway.
- Flare and touch down. Reduce thrust and apply a small nose-up command just above the runway. Pulling too hard can send the aircraft climbing again.
- Brake straight. Hold comma and full stop together after touchdown, then retract the flaps with
[once safely slowed.
Why are my Google Earth flight controls not responding?
Controls usually fail because the wrong Google Earth edition is open, the flight is paused, a required laptop key is hidden behind an Fn layer or a controller is sending unwanted input.
- No flight-simulator menu: use the desktop Google Earth Pro application. The browser and mobile editions do not include this built-in mode.
- Shortcut does nothing: another application may have intercepted it. Select
Tools > Enter Flight Simulatorfrom the menu instead. - Aircraft will not move: press
Spaceto resume, then increase thrust withPage Up. - Mouse does nothing: click inside the flying view rather than on a menu, sidebar or other panel.
- Missing Page Up, Home or Insert: use the laptop manufacturer’s
Fncombination or attach a full-size keyboard. Windows rudder input is particularly awkward without Insert and a numeric keypad. - Flap keys do nothing: non-English keyboard layouts may place brackets elsewhere. Confirm that the keys are producing
[and]. - Continuous bank or pitch: centre the mouse pointer, disconnect duplicate controllers and recalibrate the joystick through the operating system.
- Blurry terrain: pause or fly slowly while imagery streams. The F-16 can outrun the loading of detailed image tiles.
- Poor performance near cities: hide 3D Buildings, reduce detail in Google Earth Pro’s 3D settings or move to a less complex area.
What system requirements does the flight simulator have?
The flight simulator has no separate installer or hardware specification because it runs inside Google Earth Pro and uses the same graphics, operating-system and network support.
- Desktop application: Google Earth Pro must be installed on a supported desktop operating system.
- 3D graphics support: detailed terrain and city models place the greatest load on the graphics hardware.
- Internet connection: imagery and terrain are normally streamed as the aircraft moves, although previously cached areas may remain visible.
- Keyboard and mouse: these are sufficient; a joystick is optional.
- Cache space: low free storage can interfere with imagery caching and make repeated flights slower to load.
If Google Earth Pro displays tilted 3D terrain smoothly, its flight mode will usually be usable. Fixed processor or memory figures in older guides can be misleading because supported systems and rendering behaviour depend on the installed Google Earth Pro release.
Can Google Earth Pro help plan flights in another simulator?
Google Earth Pro is useful for visual route preparation, but it cannot replace aviation charts, simulator navigation data or proper flight-planning tools.
For VFR familiarisation, use paths and placemarks to identify large, permanent checkpoints such as reservoirs, harbours, quarries, motorway junctions and distinctive coastline bends. Measure rough leg lengths in nautical miles, then tilt the view to inspect rising terrain; an elevation profile shows the ground under a path, not a safe obstacle-clearance altitude.
Satellite imagery may pre-date runway, taxiway or building changes, and an older simulator may not depict newer roads, reservoirs, wind farms or urban development. Our comparison of mapping tools for inspecting terrain, measuring routes and choosing visible checkpoints covers the practical planning workflow. When scenery and imagery disagree, checking historical imagery for scenery research can help identify which period the simulator represents.
A saved KML or KMZ path is not normally a native operational flight plan. Transfer the route into the simulator’s planner or GPS separately, apply wind correction and account for true versus magnetic direction there.
For IFR use, Google Earth Pro can add geographic context around a departure, arrival or missed approach, but it does not supply authoritative fixes, minimum altitudes, frequencies, airspace, procedure amendments or dependable flight weather. Use the simulator’s navigation database and appropriate aviation charts for those details.
Can Google Earth Pro track an FSX or FS2004 flight?
Google Earth Pro has no native connection to FSX or FS2004, but a compatible bridge utility can send aircraft position data to it and draw a track over the imagery.
Depending on the older utility, the display may include the aircraft position, completed track, projected position or nearby AI traffic. Compatibility, permissions and connection methods vary, so a tool built for one simulator edition should not be assumed to work with another.
This type of connection only displays position or track data in Google Earth Pro; it does not replace the simulator’s ground scenery with streamed satellite imagery. A KML or KMZ line is also not live tracking by itself because an external data source must keep supplying the moving aircraft position.