FSX Enrique Malek Int'l Airport Scenery
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- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
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- 802.44 KB
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- Scanned 26 days ago (clean)
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- Free (Freeware)
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Enrique Malek Int'l Airport (MPDA), Panama. Full-featured Gmax scenery of one of Panama's larger airports, in the city of David, Panama. All airport structures fully Gmax'ed, parking is accurate to real world, 3D objects, accurate taxiways and more. By Rhett Browning.
Enrique Malek Int'l Airport Scenery.
This is a GMAX scenery of one of Panama's larger airports, Enrique Malek Intl in the city of David (pronounced Dah-veed). It is part of a larger project I have done some work on. At present the only other part of that project that has been uploaded anywhere, is MPTO (Tocumen Intl).
David is presently undergoing some construction, more specifically an airport fire station (estacion de bomberos) but I do not have any good pictures of what the newly-constructed building looks like. Also there is some work being done to the automobile parking area in the front of the terminal.
-- all structures fully GMAX'ed
-- added PAPI and night lighting to match the real MPDA
-- all structures at their exact, precise locations (default MPDA is not accurate at all)
-- realistic parking and taxi network, based on the best real-world information available to me
-- much more parking (max size: 14.1m = F27 size aircraft)
-- in-hangar parking (if your crash detection is turned off!)
-- reworked cvx scenery (roads, airport background) around MPDA
-- adjusted seasons BGL to avoid browns and fall and winter colors in Panama
-- more accurate VOR shack
-- adjusted landclass and waterclass around the airport
-- adjusted Tower View
-- put in some vegetation to better match the real world
-- added a helipad as in the real airport
-- adjusted the fuel station
1) I recommend creating a separate folder for all Panama scenery, such as E:\SCENERY\PANAMA.
2) Then create E:\SCENERY\PANAMA\SCENERY and
2) Install the .bgl files into a \scenery folder.
3) Install the .bmp files into a \texture folder.
4) activate in scenery library.
This scenery was tested with FSX Deluxe SP1, FSX Deluxe SP2/Acceleration, FEX, FSGenesis terrain, and ASG. I cannot guarantee compatibility with any other add-ons, such as UTX, which I do not have.
RECOMMENDED FSX SETTINGS
Autogen: at least NORMAL, preferably EXTREMELY DENSE (At a rural place like David, even on mid-level computers like mine you can run Dense or Extremely Dense Autogen. The airport blends best this way.)
Scenery Complexity Slider: EXTREMELY DENSE. (Setting it to "Sparse" or "Very Sparse" will result in a poor experience for you. In rural areas, frame rate is little affected by the Scenery Complexity Slider, so I recommend you turn it up.)
If you want to park your aircraft inside the various hangars I made, you should disable "Crash Detection" in your FSX settings. I could have implemented this differently but for now, this is how I have handled this.
TWY C INOP UFN (Translation: Taxiway C is inoperable until further notice). You can be a rebel, and taxi on Taxiway C if you want, but ATC will not vector you on it and AI will not travel on it, either. I am sure the Panamanian aviation authorities will arrest you if you do taxi on Taxiway C at David.
The archive mpda_v1.zip has 15 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Go to Fly Away Simulation.url||01.22.16||52 B|
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