Can I use a VelocityOne Flightstick and yoke on Xbox in MSFS 2024?
Use a VelocityOne Flightstick and yoke together in MSFS 2024 on Xbox, with correct USB setup, profiles and fixes for conflicting axes.
Yes. A locally installed copy of MSFS 2024 on Xbox Series X|S can use the Xbox-compatible Turtle Beach VelocityOne Flightstick and VelocityOne Flight yoke simultaneously. Connect each as a separate USB device, set both to Xbox mode, then configure separate control profiles and remove overlapping pitch, roll, yaw and throttle axes.
How do I connect both VelocityOne controls to Xbox?
Connect the Flightstick and yoke as separate Xbox peripherals; do not try to daisy-chain one through the other.
- Confirm the yoke model. This answer assumes the Xbox-compatible VelocityOne Flight Universal Control System. If it is a different yoke, check which yokes are genuinely recognised by Xbox; a USB connector alone does not make a PC-only device compatible.
- Select Xbox input mode. Set both devices to their Xbox mode rather than PC mode before launching Microsoft Flight Simulator 2024.
- Connect each device separately. Assemble the yoke and its throttle quadrant as specified for that unit, then connect the yoke and Flightstick to separate console USB ports. The Flightstick should not be connected to a pedal or accessory socket on the yoke.
- Launch the simulator after connecting them. If MSFS 2024 was already running or suspended through Quick Resume, quit it fully and relaunch. Resuming an old session can leave newly attached hardware undetected.
- Configure each device. Open the simulator's Controls settings, select the yoke and Flightstick separately, and create a named preset for each. Our guide to per-device profiles and axis bindings covers the control editor in more detail.
- Test one axis at a time. Move the yoke, stick, twist axis and throttle controls while checking that only the intended assignment responds.
Can I leave the Flightstick and yoke plugged in?
Yes; both can remain connected, but only one device should control each primary analogue axis in a given pair of profiles. Buttons may remain active on both when they perform different functions.
| Aircraft setup | Yoke profile | Flightstick profile |
|---|---|---|
| Yoke-controlled aeroplane | Pitch and roll assigned | Pitch and roll cleared |
| Stick-controlled aeroplane | Pitch and roll cleared | Pitch and roll assigned |
| Helicopter | Primary flight axes cleared | Cyclic or primary pitch and roll assigned |
Choose one throttle or collective control and one yaw source as well. For example, if the Flightstick twist controls yaw, do not leave another rudder axis assigned unless that is intentional. Create recognisable preset pairs such as Yoke active and Stick inactive, then reverse them for helicopters or stick-controlled aircraft.
Why do the yoke and Flightstick fight each other?
The controls fight because MSFS 2024 is receiving two live values for the same analogue axis. Even when the unused device appears centred, sensor noise or a slightly displaced lever can override the control being flown.
- Filter each device's control list to show assigned inputs and clear duplicate pitch, roll, yaw, throttle and brake axes.
- Use the analogue axis assignment, not separate digital commands such as left, right, up or down.
- Apply a small dead zone only after removing duplicate bindings; a large dead zone should not be used to hide an unwanted second axis.
- If rudder pedals are added later, clear the Flightstick's twist assignment unless both are deliberately kept in separate profiles.
What if MSFS 2024 detects only one device?
A missing device is usually caused by input mode, USB detection, firmware or an inactive control preset rather than a two-device limit.
- Test each device alone. If one is not detected by itself, resolve that device's compatibility, cable, mode or firmware problem first.
- Connect directly to the console. Remove any USB hub during diagnosis. If both work directly but not through the hub, the hub or its available power is the likely cause.
- Restart rather than resume. Fully quit MSFS 2024, restart the Xbox if necessary, connect both devices and launch the simulator again.
- Check firmware. Update each control using the Turtle Beach utility supported for that particular model.
- Inspect every device tab. A control may be detected but have an empty, unsuitable or inactive preset. Select the device and confirm its active profile before resetting all controls.
This combination is intended for a native MSFS 2024 installation on Xbox Series X|S. Xbox cloud streaming does not provide the same specialist USB-peripheral path, so an Xbox One cloud session should not be treated as equivalent to running the simulator locally.