AFCAD Enhancement For Stock KOAK

Preview Metropolitan Oakland International Airport, California (CA). By Kambiz Agazi.

Screenshot 1Screenshot 2
Download hits
132
Compatibility
Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
Filename
koak_ka.zip
File size
398.85 KB
Virus Scan
Scanned 18 days ago (clean)
Access to file
Free (Freeware)
Content Rating
Everyone

Metropolitan Oakland International Airport, California (CA). By Kambiz Agazi.

Aerial view of Metropolitan Oakland International Airport.

Aerial view of Metropolitan Oakland International Airport.

KOAK is a modification to the default FSX KOAK. Some of the changes include: New or reworked - taxiways, vehicle paths, aprons and ramp parkings for larger challenger sized GA. enhanced cargo overflow cargo parking per google maps. extension to Terminal 2 with 7 new gates (based on google maps and the Website). removed 1 gate from the older section of T2. airline Terminal and gate assignments per official airport Website and google maps (optimized for MTX 5.2 and WOAI). runway lighting, markings and approach lighting, blastpads and more per airnav and google maps. all runways active. full scenery at the dense setting. reworked landclass around the airport per google maps. all new IAP's with missed approach procedures for all runways per the most current plates - it was necessary to redo the final ILS approaches for Rwy's 11, 29 and 27R as well. and a new relocated south Control Tower.

Installation:

  1. Place KOAK_KA.bgl AND KOAK_KA_CVX.bgl in a scenery folder of your choice - don't forget to activate the scenery in FSX. One location could be the Microsoft Flight Simulator X\Addon Scenery\Scenery folder. Start up FSX and the scenery will be active.
  • Note: KOAK_KA.bgl AND KOAK_KA_CVX.bgl should be placed at a higher scenery priority level in FSX as compared to other scenery in the area including UTX USA or other state or local scenery. To uninstall, simply remove/delete the files.

I have tested KOAK using FSX sp2, and while I don't anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KOAK works with UTX USA, Scenery Tech North America and FS Genesis USA 10m Mesh.

KOAK was tested with and optimized for MyTraffic X 5.2 AND WOAI. While KOAK will work with "other" AI packages, I can't guarantee that every airline will park at the correct Terminal OR gate when using other AI packages.

While every attempt was made to eliminate errors, there's no such thing as "perfect" scenery. Please let me know if you come across any MAJOR errors or problems.

Acknowledgements: KOAK_KA.bgl was created using the powerful airport design utility by Jon Masterson (ADE V1.37). Please visit here: http://www.airportdesigneditor.co.uk for more information.

The new approaches were created using the latest official plates and ADE V1.39 Beta. A special thanks to Jim Vile who is a member of the ADE team and is the author of the approach code module of ADE. The IAPs, final approaches and missed approaches to all runways would not have been possible without Jim's KIAD tutorial and help.

Happy Flying!

Images & Screenshots

Screenshot 1Screenshot 2

The archive koak_ka.zip has 7 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
KOAK_KA.BGL07.10.0989.02 kB
KOAK_KA_CVX.bgl07.10.09987 B
KOAK_KA.txt07.10.092.73 kB
KOAK 1 2009.gif03.02.09193.71 kB
KOAK 2009.gif03.02.09170.40 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B
Installation icon.

Installation Instructions

Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.

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