FSX AFCAD Files
AFCAD M1DG Oakland Airport
M1DG Oakland Airport update (KOAK), Metropolitan Oakland International Airpor…
Metro Oakland International Airport (KOAK) refreshes the default field with improved parking assignments, rebuilt service roads, animated jet bridges, extra fuel trucks, a GA helipad, and enhanced tower-view vantage points. Two BGL options for Flight Simulator X let users run standard operations or enable crosswind runway flow while keeping layouts consistent.
Metro Oakland Int'l Airport (KOAK), California (CA), for use with the default scenery. Includes two versions, one with the crosswind runways operating and one without. Also includes animated jet bridges added, assigned parking, vehicle road rebuilt and more. By Ray Smith.
My thanks for the Freeware ADE utility by Jon Masterson and Microsoft's SDK Compiler, these are the main tools used to help me make these bgl files: These 2 BGL files are only for the FSX default airport: one with the Xwind rwy's operating and one without: animated jet bridges added, assigned parking with extra parking, support vehicle roads rebuilt, extra fuel trucks, Helipad added to the GA apron and several other improvements, airport views are from the roof of the south control tower (when in tower view) fully tested with Ultimate Traffic/WOAI but not required, please view the readme before installation.
There are 2 BGL files: FSX_koak.BGL and FSX_koak_cw.BGL. The 'FSX_koak_cw.BGL' version is with the Xwind rwy's activated, the other version FSX_koak.BGLis without parking is the same in both.
To Install:
To Uninstall:
Acknowledgements:
ADE Utility - Jon Masterson and Flight Simulator X SDK - Microsoft Corporation.
TIP: When at KOAK in tower view: go to your control settings and look for the "View track/pan Toggle". Allocate a keyboard key stroke to it (i allocated a button on my X52 controller) this will unlock the user aircraft, then you can use the hat switch to pan 360 degrees around the airport, hitting the key stroke again (in my case a button) will return you to the user aircraft position.
Enjoy and happy flying.
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FSX\Addon Scenery\ containing scenery and texture sub-folders.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
37.72130000,-122.22100000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive fsxkoak2.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| FSX_koak.BGL | 09.27.07 | 55.63 kB |
| FSX_koak_cw.BGL | 09.27.07 | 55.93 kB |
| ReadMe.txt | 09.27.07 | 2.24 kB |
| FSX_koak2_rs | 09.27.07 | 0 B |
| FILE_ID.DIZ | 10.02.07 | 293 B |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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