FS2004 Aerospatiale SA.365C1 Dauphin 2 Victoria Police
Dauphin "AIR-493". Designed by Andrew Gilchrist. Update by Timothy Horgan.
- Type:Complete with Base Model
- File: up_air493k4.zip
- Size:2.58 MB
- Scan:
Clean (17d)
- Access:Freeware
- Content:Everyone
Dauphin "AIR-493". Designed by Andrew Gilchrist. Update by Timothy Horgan.


Images & Screenshots
2 total
Aerospatiale SA.365C1 Dauphin 2 Victoria Police
1/1
The archive up_air493k4.zip has 48 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
air493.air | 07.28.02 | 7.73 kB |
air493.gif | 08.15.02 | 7.89 kB |
air493.jpg | 08.15.02 | 74.91 kB |
aircraft.cfg | 08.05.03 | 6.47 kB |
aircraftcfg.bak | 08.26.02 | 6.16 kB |
model | 10.22.03 | 0 B |
air493.mdl | 08.12.02 | 1.10 MB |
model.cfg | 07.28.02 | 25 B |
panel | 10.22.03 | 0 B |
Collective.BMP | 11.24.99 | 14.38 kB |
panel.cfg | 06.26.02 | 4.86 kB |
sa365c1.bmp | 08.15.02 | 469.80 kB |
Thumbs.db | 10.22.03 | 7.50 kB |
pres012.jpg | 07.01.99 | 29.40 kB |
Read me.txt | 10.22.03 | 637 B |
sound | 10.22.03 | 0 B |
dauphin_c_x.wav | 07.21.02 | 664.37 kB |
dauphin_int.wav | 07.21.02 | 347.21 kB |
sound.cfg | 06.19.02 | 743 B |
XLMTOUCC.WAV | 04.19.99 | 2.93 kB |
XLMTOUCL.WAV | 04.19.99 | 3.87 kB |
XLMTOUCR.WAV | 04.19.99 | 4.33 kB |
Texture | 10.22.03 | 0 B |
blue.bmp | 06.09.02 | 42.75 kB |
center_panel.bmp | 06.21.02 | 341.42 kB |
co_pilot1.bmp | 06.21.02 | 682.75 kB |
co_pilot2.bmp | 06.21.02 | 682.75 kB |
fire.bmp | 04.25.02 | 33.05 kB |
floor.bmp | 02.03.02 | 42.75 kB |
inside.bmp | 02.09.02 | 170.75 kB |
melways.bmp | 02.10.02 | 42.75 kB |
nose_white.bmp | 07.28.02 | 42.75 kB |
overhead_panel.bmp | 02.09.02 | 170.75 kB |
panel.bmp | 04.21.02 | 341.42 kB |
panel3.bmp | 06.04.02 | 341.42 kB |
panelb.bmp | 04.21.02 | 129.05 kB |
pilot_face.bmp | 01.27.02 | 682.75 kB |
seat.bmp | 02.03.02 | 170.75 kB |
sides.bmp | 08.10.02 | 682.75 kB |
stuff2.bmp | 07.08.02 | 682.75 kB |
tail_left.bmp | 08.12.02 | 170.75 kB |
tail_right.bmp | 08.12.02 | 170.75 kB |
Thumbs.db | 10.22.03 | 80.00 kB |
uniforms.bmp | 05.18.02 | 170.75 kB |
various.bmp | 06.22.02 | 682.75 kB |
wheel.bmp | 06.10.02 | 17.05 kB |
flyawaysimulation.txt | 10.29.13 | 959 B |
Go to Fly Away Simulation.url | 01.22.16 | 52 B |
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
2 comments
Leave a ResponseThe content of the comments below are entirely the opinions of the individual posting the comment and do not always reflect the views of Fly Away Simulation. We moderate all comments manually before they are approved.
This is a blast from the past! I made this model some two decades ago and it was my first 3D modelling attempt for anything. Learning how to assign all the values and animation things was a steep learning curve and I was so proud of the result.
These Victoria Police helicopters are quite special to me as I grew up with their sound and sight constantly in the skies of Melbourne, Australia. I started Gazelle and Blue Thunder models but never had time to finish them before MSFS moved on. Once I realised how much I could affect the flight dynamics of the model, I highly-tuned it to give me more realistic and sensitive, more complicated handling like I believe a real helicopter would have, and with the extra 20 knots the Dauphin had over the default 206 JetRanger it felt like a really much better experience and very quickly became my go-to helicopter in MSFS.
The sound recording was my own original recording of the actual helicopter I modeled (VH-PVA). That's my my face on the pilot (right side) and my friend Paul is on the left side, and I think I made it so our heads turned when the pedals turned. I think my friend Anthony may have been in the back. Our faces all got a bit squished as I wasn't able to model faces very well.
One thing which I was determined to animate well was the suspension on the wheels. I wanted the wheel spats to have travel like on the real thing, so when the helicopter is set down they travel up the struts a little like the wheels are on shocks. I can't be 100% certain but I think I also linked the FLIR (infrared camera) ball to the pedals also so it rotated like the crew faces did.
Thanks for the nice review.