FSX & FSX: Steam Edition 5 min read

How do I install Aerosoft Airbus X liveries in FSX?

Adam McEnroe
In short

Install Aerosoft Airbus X liveries in FSX by utility or aircraft.cfg, with manual steps and fixes for missing, blank or incompatible repaints.

To install an Aerosoft Airbus X livery in FSX, use Aerosoft's livery utility when the repaint package supports it. Otherwise, copy the supplied texture folder into the matching Airbus X aircraft folder, add its [fltsim.x] block to aircraft.cfg, give the block a unique number, and restart FSX.

Which installation method should I use?

Use the method specified in the repaint's documentation rather than trying both methods on the same livery.

Package typeBest method
Archive made for an Aerosoft livery utilityImport it with the utility supplied with your Airbus edition.
Texture folder plus a [fltsim.x] entryInstall it manually through the aircraft folder and aircraft.cfg.
Self-installing packageConfirm that it targets your actual FSX folder and the correct Airbus X edition before running it.

The utility is quicker, but it only accepts the package structure and aircraft versions it recognises. Our Aerosoft repaint workflow and utility guidance covers the broader differences between Aerosoft products.

How do I install a livery with the Aerosoft utility?

If your Airbus X edition includes a livery utility, it can place the textures and create the aircraft configuration entry automatically.

  1. Close FSX. The simulator may not detect an aircraft configuration changed while it is running.
  2. Keep the downloaded archive intact. Some versions of the utility expect the original ZIP package rather than an extracted texture folder.
  3. Open the livery utility installed with your Aerosoft Airbus product. Its name and location differ between Airbus X releases.
  4. Import or add the repaint package using the utility's livery installation function.
  5. Confirm the aircraft variant. The repaint must match the Airbus model and engine option named by its author.
  6. Restart FSX and find the repaint under the Aerosoft Airbus entry in the aircraft selection menu.

If the utility rejects the archive, do not repeatedly repack it. It may be a manual repaint or may belong to another Aerosoft Airbus generation.

How do I install an Aerosoft Airbus X livery manually?

Manual installation requires the repaint's texture folder and a correctly configured [fltsim.x] entry.

  1. Check compatibility first. Confirm the exact aircraft, such as A320 or A321, its engine variant, and whether the repaint was made for Airbus X, Airbus X Extended or another Aerosoft release. Similar product names do not guarantee compatible texture mapping.
  2. Extract the download to a temporary folder. Read the supplied instructions and locate the folder named in the form texture.name.
  3. Find the matching aircraft folder. Open your FSX installation and go to SimObjects\Airplanes. Choose the Aerosoft aircraft folder containing the relevant aircraft.cfg, not merely the first folder with “Airbus” in its name. Steam Edition uses the same internal structure, but its FSX root is normally inside the selected Steam library.
  4. Back up aircraft.cfg. A malformed entry can make the entire aircraft disappear from the FSX selection menu.
  5. Copy the texture folder beside the aircraft's existing texture folders. Avoid creating an extra nested level such as texture.name\texture.name.
  6. Add the supplied configuration block. Open aircraft.cfg in a plain-text editor, paste the supplied [fltsim.x] section after the existing entries, and replace x with the next unused integer. Do not overwrite the complete configuration file with one from a repaint.
  7. Verify the texture reference. A folder called texture.airline requires texture=airline. The title= value must also be unique.
  8. Save and restart FSX. Select the correct Aerosoft manufacturer and aircraft type, then enable the option to show all aircraft variations if it is available.

If no configuration block is supplied, duplicate an existing entry for the same model and engine variant. Change only its title=, texture= and displayed variation details; retain the working sim=, model=, panel= and sound= values. Our field-by-field manual livery instructions explain these entries in more detail.

Why is the Airbus X livery not showing in FSX?

A missing repaint is usually caused by the wrong aircraft folder, an invalid configuration entry or a mismatch between the texture folder and texture= value.

  • The complete aircraft has disappeared: restore the backed-up aircraft.cfg. Check the new block for a malformed section heading, missing line or accidental edit to another entry.
  • Only the new livery is missing: make sure its [fltsim.x] number and title= value are unique, then restart FSX.
  • The aircraft is white, black or partly untextured: check for an extra nested folder, missing files, an absent supplied texture.cfg, or a repaint made for a different Airbus X model generation.
  • The repaint has no preview image: the livery may still work. A missing or incorrectly named thumbnail affects the aircraft menu preview rather than the exterior textures.
  • The editor will not save aircraft.cfg: Windows may be protecting the FSX installation folder. Edit a copy elsewhere, then copy it back with the required permission, ensuring the file has not become aircraft.cfg.txt.
  • The utility reports success but nothing appears: check whether it wrote to another FSX installation. This is common on systems containing both boxed FSX and FSX: Steam Edition.

For additional path checks and configuration faults, see our FSX and Steam Edition livery troubleshooting guide.

Can every Aerosoft Airbus repaint be used with Airbus X?

No. A repaint should explicitly name your Aerosoft Airbus edition, aircraft type and, where applicable, engine variant.

Boxed FSX and FSX: Steam Edition use the same basic repaint format, so simulator edition alone is rarely the problem. Compatibility failures usually arise from installing an Airbus X Extended repaint into the original Airbus X, placing an A321 texture in an A320 folder, or using configuration values copied from the wrong engine model.

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