Fly Away Simulation

Microsoft Flight: Behind the Scenes at the Microsoft Studios

Last updated Sat, 06 Apr 2019 13:58:36 GMT
Originally posted on Wed, 04 Jan 2012 14:00:00 GMT

On December 13th 2011, the team at Fly Away Simulation were invited to an event demonstrating and discussing Microsoft's next flight simulator release, Microsoft Flight

Many facts, information, and topics were discussed at this event.  William Luxton, a member of our editorial team was at the event and has the following report for your reading pleasure.

Microsoft Building

The team behind Microsoft Flight consists of roughly 50 people, including a mix of professional pilots, 40% of which worked on the previous team.

Three years into development, Project Manager Joshua Howard invited a select few involved in the flight sim community to visit the Microsoft campus in Redmond WA, to see the project thus far.

Joshua Howard likes to say that he works on games for humans; bringing entertainment to those that don’t think of themselves as ‘gamers’.

The plan was to turn the wonder of aviation into a piece of software that will appeal to anyone at all interested in aviation, not just the hardcore simmers. The faithful Flight Simmers don’t like that it is referred to as a game, but dropping the word ‘Simulator’ helps open the product up to new people.

The Great Room. The most sought after 'conference room' at the Redmond Campus.
​The Great Room. The most sought-after ‘conference room’ at the Redmond Campus.

This new release from Microsoft is a new approach to a beloved franchise. It is a completely separate product from FSX, designed to appeal to the faithful simmers (prior primary target) as well as the casual flyers and the masses.

FSX was great but was not quite hitting the mark and reached only a fraction of its potential audience. The team's research shows that of all the people who visit flight museums or attend events related to aviation etc. only a very small percent bought FSX.

It became too easy for previous teams to focus on the faithful. While this could be seen as a good thing, at some point this became a burden that stopped the product from expanding.

The game features stunning realism, both in the models and textures. These amazing aesthetics are running on present-day hardware that some people will already have.

The way previous builds were made, the games ran very CPU heavy and didn’t take advantage of the fact that graphics cards were developing quickly.

The team has put a great deal of effort into getting the game to run smoothly at its highest settings, while not requiring out of this world hardware. But also, getting it to still look good on its lowest settings, accommodating those end users with lower-end hardware and even those running the Windows XP operating system.

The game is built on an improved legacy engine, for large-scale scenery support. The base is still a globe, it’s just that there is not enough geography yet. But they would rather launch now and not have everything than wait and let the product age. This also helps keep the download size down.

An all new lighting system for scenery and objects, along with improved texture resolutions on world objects helps the game really come to life. The object density has been increased greatly for a given performance and the new technology allows for greater density in cities as well.

A lot of these objects are data-driven generic scenery with hand touched detail, including non-flat runways on simple airfields. These stand out now that aircraft have proper contact points, compared to the one in FSX.

Soft particle cloud and fog interaction with scenery prevents jagged game aesthetics or harsh edges and makes for some spectacular scenes.

Weather conditions are settable. When there is more geography in the game, they may add more features prevalent to a larger scale map. Such as the feature introduced in FS9, of being able to download information from real-world weather stations, and have the game simulate them.

The work that has been put into the sound really makes a difference. Down to little things like how the sound of the engine changes when the door is open.

In the previous free-form structure, players entered an open world and were left to it. This can be intimidating for someone who maybe just wants to get in a plane and experience the magic of flight, or simply go exploring.

To that end, the team has worked hard to create more structured gameplay, without making it easy.

Part of the Microsoft Visitors Center.
Part of the Microsoft Visitors Center.

With this software, you are at the controls and are free to play your way, whether that be structured or freestyle. The game is very accommodating, while not detracting from the finely honed skills that are required to be an ace pilot.

If you can use a mouse, you can fly. Other titles in the past have tried control set-ups where you fly by using the mouse but it has never worked. This time, it’s perfect; it feels natural, it’s responsive and yet very forgiving to those who aren’t accustomed to flying planes.

However, the game also features full gamepad and joystick support, with complete access to key bindings and control configuration, for those who want to make it as close to the real thing as possible.

At launch, not everyone will have the opportunity to fly where they are. The team has decided to not try and make the whole world this time.

They feel that doing smaller areas at greater quality is more worthwhile. As such, the current game world is just the Island of Hawaii. The old audience may be frustrated that it’s not built with everything, but it is built for everyone.

The game will be free and will offer more content to those that use the Games for Windows Live feature, and those willing to pay small fees for new aircraft, mission packs, etc.

The game will feature its own marketplace, with content regulated by Microsoft. There will be no software development kit and hence no user-created content. 

The Live marketplace allows for constant content flow and users that opt-in to share data, allow the team to react to user behaviors to improve the game and add more of what users want. It also allows for a quicker response to user requests, fixes and general improvements. On top of that, integration with the official website offers a more direct link between the team and users.

The marketplace will contain new aircraft, minor content packs such as mission packs, major content packs that contain new geography and micro-transactions for vanity items and new liveries.

These will likely come with more than just geography. Smaller content like some liveries can be unlocked in-game with no payment needed. Players are Invited in with a great free experience and allowed to personalize it.

Icon A5 flying a mission.
Icon A5 flying a mission.

Included aircraft are, with the first being the Icon A5. It is a light sports-plane costing around $140,000 and is the only aircraft available in the ‘free 2 play’ part of the game. The second is the Boeing Stearman N25, which is unlocked as soon as the player signs in to LIVE. A shared experience is a better experience, that’s why there are a fair few rewards for the player if they use the LIVE feature.

There are no airlines at the moment because considering the current geography, there is no need for them. Some people may be disappointed, but it is definitely something on the team's list for the future.

There is support for multi-engine aircraft; the team says that there is nothing they cannot make.

The aircraft models are stunningly detailed and are authentically modeled with new modular systems for both aerodynamics and physical systems.

Stalls and spins, including snap rolls, are tunable per aircraft. There are also tunable ground dynamics for tires and water operations, fuselage drag for proper slips and prop-wash over control surfaces for more precise aerobatics and ground handling.

Directed play such as story-based missions, which offer the narrative feel and longer play, gives newcomers the confidence to take to free-flight.

The new user interface is friendly while still allowing users of all levels to get what they want. Thanks to this and the effective, easy flowing tutorials, first-time users have been more successful navigating UI, flying and completing missions and this early user success helps user retention over time.

Staff and some other attendees in the Microsoft Visitors Center.
Staff and some other attendees at the Microsoft Visitors Center.

The missions, whether story or not, have big replay value, as does everything else. The persistent Pilot Profile tracks in-game statistics even when not signed in to Live, but if you are signed in to Live, it allows you to compare lots of stats with your friends.

Each activity you complete earns you points, and it’s very difficult not to hit the replay button to try and get those few more points you feel you missed.

The profile does not have a personalized avatar, rather you pick from a collection of static profile images. More of which will be added by launch and may, in fact, appear on the marketplace under vanity items.

The game also has a huge amount of short consumable experiences that can be found mainly in the challenges.

Hoops is a challenge whereby you have to fly through sequential rings in the fastest time, with bonus points awarded for aerobatics and special maneuvers. The landing challenges range from Level 1 to Level 5 and getting increasingly more difficult as the level increases.

Goldrush mission.
Goldrush mission.

Goldrush is a challenge that can be played on Live as well as offline. The objective is to collect as many of the gold items as you can before the time runs out. Or if you’re playing with a friend, maybe your objective should be to stop them from getting as many as they can.

Although I will hasten to add, that there is no combat, as the verb is fly, not kill; it is not the experience they want to deliver. After signing in to Live, Aerobatics missions are unlocked. Players can use these to learn how to perform difficult flying maneuvers and better their overall skill in the air.

Aerocache Hunt is a fantastic idea that will suit anyone who likes to explore. Aero-cache’s are scattered around the island, and exploration for them exposes scenery and landmarks that users may have otherwise missed or might be attracted to.

Players can play the challenge mode to try and find specific ones or find them in free-flight, as they are a constant in the game and will be there in any mode.

If a player chooses not to sign in to Live, there will be three Aero-cache Hunts’. On the other hand, if they do sign in, there will be hundreds, with more added every day, including themed ones. For instance, on the 4th of July, one might lead you to a hidden fireworks display.

Aerocache hunt demonstration.
Aerocache hunt demonstration.

The new multi-player model using Games for Windows Live is more accessible and more stable than Gamespy. Provisionally, a cap of 16 has been set for the number of people in one ‘room’.

Since the area is so large, they have added the ability to put yourself anywhere on the map, to allow you to get close to other players. Although there are no leader-boards yet, the stat-tracking still allows players to compete against each other.

LIVE pilot profile demonstration.
LIVE pilot profile demonstration.

Free-flight is of course, still a big feature and allows the player to do whatever they want. Including an endless amount of generated jobs that can be picked up from any of the airports. The world persistence is remarkable too.

The aircraft in use will retain its location and state for the next session whether powered up or cold and dark. Fuel quantity also persists from session to session, as well as in the hanger. Fuel management is hinted at, but not forced; it is an advanced tool to effectively manage weight.

Fuel does serve another purpose though, in this case. Because geography is an island, but the game is still technically built on a globe, fuel prevents players from flying to the edge because they would run out of fuel before they got there.

Technically, there isn’t an edge. But if Microsoft sees that a lot of players are flying that far out and logging off, they will consider putting something there if they feel that’s what players want.

Attendees walking around the visitors center.
​Attendees walking around the visitors center.

The software is almost at its Beta stage. Microsoft has used its know-how to reach out to potential audiences, as most simmers will already have signed up from the official website. The beta has a low barrier for entry, as the team is not biased towards a type of player.

The release version will auto-set the games visuals and sounds based on the PC’s performance. The Beta will be in English.

A potential release would be the first half of 2012, but the Beta will be used to asses that. The software will have a simultaneous release in all LIVE enabled countries, but will only support the following languages: English, French, Italian, German and Spanish.

The question remains, how are the people involved in the Flight Simulator Community’s supposed to get involved? Microsoft Studios believe that this wider audience appeal will generate more customers, which will lead to franchise growth. That growth will lead to the expansion of content and features but will also most likely lead people to flight sim websites.

A lot of traffic can be expected, but how are we to accommodate these people? We can’t host content downloads for this release because it’s a closed, in-game marketplace.  However, sticking with FSX is the best option for expandability because it has just been released on Steam and of course, our downloads still work with this version.

We hope you found this article very interesting and hope that it gives you an insight into what you can expect from this new flight sim release.  Stay tuned for further updates, we will always be the first to keep you updated on development progress.  We should hopefully be able to release some screenshots from the beta edition at some time soon.

William Luxton. Seattle. 13th December 2011.

Download iconDon't forget... We have a huge selection (over 24,000 files) of free mods and add-ons for FSX, P3D & X-Plane in the file library.  Files include aircraft, scenery, and utilities  All are free-to-download and use - you don't even need to register.  Browse on down to the file library here.

Ian Stephens

About Ian Stephens

Ian Stephens is a flight simulation enthusiast also with a keen interest in aviation and technology.  Ian spends a lot of his time experimenting with various simulator packages but has a love for Microsoft Flight Simulator X because of the huge selection of add-ons available.  However, Ian also has copies of Prepar3D and X-Plane installed. 

Ian has been writing for Fly Away Simulation for over 9 years.  Should you wish, you can contact Ian via email at


Leave a Response
Basil WynbergenWed, 04 Jan 2012 15:47:45 GMT

Am marginally horrified at what looks as though it's going to be a Game! Not good old fashioned FS!

Mervyn ChapmanWed, 04 Jan 2012 18:01:59 GMT

This seems to be the new model. Free initial software, and incremental addons through a tightly controlled marketplace. Prepare to add FlightSim as a line item in your budget, if you haven't already.

DavidWed, 04 Jan 2012 19:25:18 GMT

I am completely turned off by this product now after reading more about what it is going to be "about". Free, but you have to pay for aircraft? 3rd party people can't design add-ons for it? Only Hawaii to start with??? Come on Dev people. You are not going to win more of an audience by releasing the "game" (I am not calling it a flight sim until I see that it is such) with limited features and a lot of promises of additional content.

Mike HarringtonWed, 04 Jan 2012 19:45:39 GMT

Ok, how long will we have to wait for, say, UK geography. Flying round Island of Hawaii can be pretty boreing after a while, I most certainly want to fly the Uk and Europe. And I wonder what the cost of "add on's" will be?

BillWed, 04 Jan 2012 20:08:44 GMT

This is most disappointing of MS. Sounds like they may have produced more efficient code which we wanted with FSX and did not get. Now we will not have the ability for 3rd party enhancements, online flying with other networks like VATSIM/IVAO, AI planes etc etc, all which made the sim come alive. Sorry MS but nickle and dimeing us with stuff we cant control isnt the way to go

Ed VoglerWed, 04 Jan 2012 20:53:49 GMT

After reading about this program, I am extremely disappointed. I have purchases quite a few FS in the past, each one as they came to market. This, however, is one I will readily pass up. I wish MS well, but when they realize this system will not work, I will hopefully be the first in line to order a "real" FS. For now, FSX is going to be my Sim. From a 20 year Pilot & a 20 year FS pilot as well.

Dr David JohnsonWed, 04 Jan 2012 21:21:30 GMT

Well, Guess we will see. Im optomistic about this product, sounds too much like a Game-Game, instead of the Regular FS and FSX versions, I look forward to trying this out and seeing what it can or cannot do.

John HeatonWed, 04 Jan 2012 21:24:47 GMT

Not a surprise given the hints dropped by the Flight team over the last few months, but my heart still sank. The end of an era. I feel for the team. They will get so much flack, have clearly been caught up in the internal MS hype. They probably even feel feel excited. So long Microsoft Flight Simulator. It was a great ride while it lasted.

JMBWed, 04 Jan 2012 21:36:10 GMT

I agree with previous post... does not seem to be what users really want, more like a marketing design ploy to make more money than create an exceptional simulator.

JohnWed, 04 Jan 2012 21:40:05 GMT

Am disgusted at Microsoft. No 3rd Party SDK? Talk about monopolizing. Pay for more? What ever happened to the sims like FSX and FS2004 where you pay once and you got the whole world?

This is a sad day. I'm sticking with FSX. Good bye future products of Flight from Microsoft.

FrankWed, 04 Jan 2012 21:42:22 GMT

I am an avid user of FS from V5.0. Have been involved with online via Vatsim and IVAO for over 4 years. Reading the above appalls me. 'Gamers' are going to be tied to a franchise with limited access controlled purely by Microsoft. Are they trying to kill of Vatsim/IVAO?? Sorry, but I am seriously going to consider buying X-Plane, and ditch all my FS related software.

AlexWed, 04 Jan 2012 21:43:09 GMT

Thanks for this. You write: "There will be no scenery development kit and hence no user created content."

Is that correct or do you mean "Software development kit"?


DennisWed, 04 Jan 2012 21:52:18 GMT

I for one want "nothing" to do with it! There's still FSX and now......X-Plane 10. Both of which sound and are, better than this joke. Sorry but, no way!

Simon MarshallWed, 04 Jan 2012 21:54:39 GMT

Everything looked great until

"There will be no scenery development kit and hence no user created content."

Really MS, that's what made The older versions good. People being able to create their own scenery and aircraft.

I for one will not be purchasing this product anymore.

Your's, a very disapointed fan of the MS Flight Simulation products.

Ed FentonWed, 04 Jan 2012 22:00:19 GMT

Sounds like a loser. MS must be putting this out as a money maker over and above what a full blown Flt Sim should cost. I look for lotsa competition in the market for other Flt Sims.

ClarkWed, 04 Jan 2012 22:05:45 GMT

This definitely is not for the hardcore FSXer nor pilot wanabe. Why did they even bother?

MikeWed, 04 Jan 2012 22:07:08 GMT

Most simmers want to fly around there own country which we have now, all the 3rd party designers that have put in the hard work to make fsx what it is are now seeming to get the big finger from MS. I'd go as far to say they only have FSX & MS flight due to those 3rd party designers, before that they had brown everything and more of a game than they are planning now, there is LM prepar 3D which has everything FSX has and the code to move forward which is looking a better option or staying with FSX, where are the helicopters and will they have them i wonder, will we be stuck with eh101 profile, oh this sux for all the buzz is out for me ..

NairneWed, 04 Jan 2012 22:08:53 GMT

I have been a faithful follower of MS flight sims over the years, even bought FSX. This sounds just as disappointing to me. I might as well stay with my old FS9!!!

NigelWed, 04 Jan 2012 22:31:46 GMT

This all appears thoroughly disappointing.

No third party support, no VATSIM support and some kind of a "pay as you go" system it would appear. There's no support - initially - for big jets and only Hawaii in the initial release, when the rest of the world sceneries are created is anyones guess.I believe a large section of the simming community have been alienated.

DennisWed, 04 Jan 2012 22:41:05 GMT

I for one want "nothing" to do with it! There's still FSX and now......X-Plane 10. Both of which sound and are, better than this joke. Sorry but, no way!

Duane SmithWed, 04 Jan 2012 23:04:59 GMT

I have signed up for the Beta. I will try the program and give it a chance, but being an x corporate pilot, this sounds too much like a game to me.


Ian PilcherWed, 04 Jan 2012 23:07:51 GMT

I am so disappointed, what are Microsoft thinking of? I have bought every version of this program since subLOGIC release it for the Commodore 64. What has made MSFS the simulator that all others were compared to was that 3rd party developers could produce addons to enhance the basic program. Maybe this is the multi-million pound market the MS want to capture. I have been holding out for this new version, but with hundreds of pound worth of 3rd party scenery and aircraft I won’t be chucking them all in to fly around a poxy little island and or sign in to the MS Game which rather than broaden your game play actually restricts it. Microsoft you have just shot the goose that laid the golden egg. I will continue with FSX and I will be seriously considering switching to X-plane. Laminar Research must be rubbing their hands with glee, you have just handed them the flight simulator world on a plate.

KenWed, 04 Jan 2012 23:17:22 GMT

So long Bill, Hello Austin ... get your X-plane fired up! And I started flying the Cessna at Meigs with SubLogic and never missed an FS upgrade ... Nice coverage by FlyAway.

marty2756Wed, 04 Jan 2012 23:33:20 GMT

Can't believe this.... Switch to x-plane.

PaulWed, 04 Jan 2012 23:44:12 GMT

You can shove it Microsoft. I am sticking with X Plane 10.

BruceWed, 04 Jan 2012 23:44:19 GMT

I have been flying MS Flight sim. since FS-1 and stick planes, I have upgraded every time a new version came out, but I think it ends with FS-X, really I went back to FS-9, because my computer had a hard time with FS-X. This new version if it comes out the they say, will not be on my computer!!

Yo JoeWed, 04 Jan 2012 23:48:12 GMT

This is disappointing. I'll wait until the summer to decide, but if MS doesn't get it right, might as well get X-plane or stick with FSX.

LarsWed, 04 Jan 2012 23:48:57 GMT

MS Flight, what a joke, why is it even discussed in Flight Simulator forum, its just a damn arkade game

AvianWed, 04 Jan 2012 23:52:32 GMT

Are they seriously thinking that they are going to attract more virtual pilots this way? The market base for flight simulation already exists, mainly 25 - 70+ years old people who love it already, the gamer market they are aiming at will lose interest in this in a matter of hours, especially as the demo is free, I just don't see anywhere near enough people buying into it's development for it to even have a chance. I mean, not that I think it's a good thing, but most gamers want to see something busted, shot or destroyed every few minutes with a level up now and then, I cannot see anyone who isn't already into flight simmin' being thrilled with a jaunt around an island to the extent they want to buy more, when you can already get the whole world and much more with existing sims.

Barking mad marketing is what is seems, I could be wrong, but I don't think I am.

JoostWed, 04 Jan 2012 23:57:35 GMT

Some of my Flightsim friends spent thousands of dollars on addons, hardware and so on [let alone spending hours on learning about flying, navigation, pc's etc] for FS[X] It seems ridiculous to throw this away for a game.

One of the beautiful things of the FS-brand was the ability to change things yourselves [like the correction of taxiways I myself once did]

Another beauty in FS was that suddenly, one day, you'd see on a website the nicest and most well designed freeware airplane you could imagine. [Rick Pipers HS748, Project Tupolev 154M etc]

Another great thing of the FS-brand was the way people were helping each other out, learning to fly or learning to manipulate files or whatever in the Sim . Some countries can be downloaded for free in a professional design [NL2000] Airports with great quality in Hungary can be obtained [LHDC] how about Thomas Ruth's airplanes and his wonderful EDDL scenery? Heaps of files for FS9.

Freeware for a simulation, not a game. Yet Microsoft has decide to present us a game. A game based on the business model to conquer the Internet . To revive the dying "live".

Oh yes I do understand the logic of lowering the bar a bit because the previous FS was almost made for those who all ready knew how to fly. But only the other day I remembered that the X [land me] function in FS5 taught me a lot. As did an addon 747 with a great tutorial coming with it, written by a pilot.

Paying for better planes, payning for more parts of the world to fly over [probably in such a way as the Jeppens Simcharts: W-Europe in 3 or 4 chunks, dived in the heart of the continent] So later on we can fly from France to Germany and back. If you would want to go to Norway, pay. Go to Greece and pay [we've got to pay for Greece anyway…even without a game]

Microsoft tends to forget that there are as much Germans involved in FS as in the whole of the US [no I'm not German] So they make us a small Island in the pacific to buzz about. What kind of vision do the have of the Sim market? How do they look upon their customers?

Flight… It looks great, but I have to see the real thing and see the rest of that virtual world to know if it is worth it.

DaveThu, 05 Jan 2012 00:09:29 GMT

Locking out 3rd-party developers is an absolute deal breaker for me. Not interested.

Chs CartmelThu, 05 Jan 2012 00:17:56 GMT

I have had all the MS FS products since 1998 and as a private pilot found them both challenging at times, and as the technology improved more and more realistic. This offering is reversing the trend in my opinion as it seems it will not be a Flight Simulator but a flying game- as others have commented. FSX was strong because we could all fly our favourite aircraft from our favourite airports, detail levels being customisable which was also part of the fun of FSX. I stopped using X-Plane as the geography was not detailed enough, but now will revisit that product as it now has better promise to me. MS broke some promises with the capabilities of FSX and I cannot wait for the 'expansions' for Flight to be available. Sorry MS - lost me as a fan.

Henry KhachaturianThu, 05 Jan 2012 00:24:27 GMT

I have been a fan of flight simulator since Flight Simulator for Windows 95! I now have FSX and of course love it. I remember very similar comments (of disappointment) with every release of MSFS. But please give this newest FS a chance to develop. Imagine in a few years the whole world in stunning detail. FS has always been an incremental process. You never get all your favorite sceneries and aircraft (mine is 757) all at once. So, be patient with Flight. And what about dollars? With every release of FS, I have always spent hundreds of dollars on addon scenery and aircraft. So, am expecting to do the same with Flight.

KjetilThu, 05 Jan 2012 00:45:15 GMT

This is the kind of thing that will make people turn away from MS. X-Plane 10 is better anyway.

KevThu, 05 Jan 2012 00:49:03 GMT

It's obvious what happened here. MS are playing it safe by releasing the game in stages. They feel that the community is too small to warrant the full version in one go. After all, games these days have to be huge expensive graphical extravaganzas. Add in all planes and maps of FSX and you end up with a huge budget with too much risk of little return. The fact that it's a game instead of a flight sim is to pull in the average gamer. The reality though is that the average gamer doesn't like flight games (unless there is a deathmatch multiplayer component).

This is a disaster and MS will more than likely pull the plug if and when the figures show poor returns. They will be able to do this with minimum losses too.

carlcatThu, 05 Jan 2012 00:53:59 GMT

I had great expectations but at this point it doesn't sound like something I'd be interested in buying. I'll check it out but it looks like I'll be buying those FSX Add ons after all.

Laurie WalkerThu, 05 Jan 2012 00:57:04 GMT

This highly advertised release of MS Flight is so disappointing for most of the reasons suggested above in other FS users comments. Can I remind MS what happened to IBM PC market when they tried to monopolise the market for the PC and did not allow third party organizations to be involved post development. I am a keen FSX user simply because the third party companies can get involved with scenery, real weather and aircraft like the I-Fly 737 NG I have never forgiven Micro Soft for deserting FSX soon after its release. One thing is for sure. They will do it again to attempt to control the FS markets. Thank goodness the third party companies that have been able to make FSX more realistic on the inefficient platform code that it was designed on. I suppose I was not overtly surprised when MS pulled the plug on there loyal subscribers when it was evident that X-Plane was taking off. I will stick with FSX and my third party friends and use recently purchased X-Plane 10 which is looking very hopeful. Sorry but you have miss read the market Micro-Soft. "I'm Out"

carlos pelleranoThu, 05 Jan 2012 01:08:17 GMT

Have nothing to say at this time but I am anxious to get the program as I have being using the FLIGHT SIMULATOR with great joy and I expect MICROSOFT to give birth to a new program.

Ray W.Thu, 05 Jan 2012 01:26:40 GMT

No 3rd party development?? Really?? How in the heck do you ever think that 50 developers can keep up with the expansion that the previous MS Simulation versions have seen? Each day, I log into Avsim and Flight sim and see a multitude of expansion in the sim world and you are releasing this with only Hawaii.. not even mainland USA. Get a grip guys, unlike previous versions, this one won't fly.

RickThu, 05 Jan 2012 01:29:23 GMT

Dear MS, you just destroyed the Flight Simulator title. For a second, we thought we were finally getting an optimized for multiple core use version of FSX, and considering the fact that even on today's fastest processors (You guys dropped the ball thinking we'd be up to 10ghz or more by now) we are still not getting great performance, we were welcoming Flight. By not releasing an SDK, you have really put the final nail in the coffin by removing the element that made your software the success it has been, the add-on community, freeware or payware. Your failure to respect that concept or idea will backfire and doom this title. Unless you are ready to hire existing add-on developers, don't expect much business at your marketplace. When you see your products flopping on the floor, I recommend you administer CPR in the form of an emergency SDK release. Lastly, in case you haven't noticed yet, the entire FS community feels betrayed. I'll be sticking with FS9 as I have for the past 8 years or so.

WeecosseThu, 05 Jan 2012 02:00:14 GMT

Well, MS abandoned us when the going got tough and they had to close down their support for their FS products. However, thanks to the many independent and smaller companies that developed addons for FS2004 and FSX, MS may not get too many subscribers to their new product. I think I'll stick with Captain Sim, Just Flight and the other developers out their that continue to give is world-rate products at a reasonable price.

Ed N180GS CoxThu, 05 Jan 2012 02:38:34 GMT

The thing that disappointed me, is the 'need' to state that they will not be allowing 3rd party development... i didn't like it even before i heard that... so what they are saying is they dropped the old development group because there was too many 3rd party developers that could make addons... and we've made a 'new' product, that really is only something different enough as to write OUT 3rd party development. I thought a while ago that I might be going to X-Plane, and now this confirms it... FS was great because it had so much contribution, now they are just spoiling it. MS, your loosing to X-Plane... hope your OK with that...

PhilThu, 05 Jan 2012 04:02:12 GMT

Microsoft missed the mark -- big time!

The "casual user" will download it, say "cool!" and never come back again. They won't "buy" anything. The REAL users are those posting comments here... people that WANT certain things, based on already established expectations and continually improving quality. We're the ones that will PAY for stuff. If there is any future in MS Flight, MS will have to invest alot more $$$ before anyone will want to "buy" anything from them.

Lastly... I too am very disappointed with the lack of 3rd party developer support. That is where the very best add-ons come from.

Prediction: someone at Microsoft will get fired for this roll-out plan.

MarkThu, 05 Jan 2012 04:39:08 GMT



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john allenThu, 05 Jan 2012 05:28:26 GMT

After FS9 all these years I'm not too sure, FSX was a big disappointment for me as i spent loads on new kit but still not happy so i went back to FS9.

alan olivierThu, 05 Jan 2012 05:46:02 GMT

i think i will be adding third party software instead, i rather pay for something tangible and own it and not having to rely on when and how and the hidden costs.

NelsonThu, 05 Jan 2012 06:23:49 GMT

This is what Microsoft said when they closed ACES! They would no longer be producing a true simulator but were going in a different direction with the now, new and improved Microsoft Flight. Everything about the new game, would be focused on using the platform of Windows Live, not the traditional means of production but one focused on the user being a complete novice and being able to access the flight simulation experience from the Windows Live platform.

It is to weep, no 3rd party aircraft, more money spent on their software packages, more money to purchase aircraft based on their design and specifications. No more tweaking the aircraft's config file, to make it go faster, fly longer distances and most of all fly the way we want. Frankly I won't be spending any money on the new and disproved functionality of Microsoft Flight.

ChrisitneThu, 05 Jan 2012 07:03:44 GMT

I have to agree with most everything I have read here. I as well will not be investing in "Flight". I have spent far too much money on PMDG's excellent products as well as the other major publishers. I have almost all payware planes that have been made available, and a whole lot of payware scenery to boot. I really wish that Microsoft would have stayed with the previous franchise. What they really should have done is come out with another major update For FSX that would have fixed at least most of the known bugs, and optimize it for 64 bit systems to improve on the performance of the game. They could have also fixed the rain element for all of the virtual cockpits and added more wildlife and especially birds to help also simulate bird strikes like x plane has. Microsoft What a waste of development and time. If Microsoft wanted to make this for everyone, than all they had to do was make it system friendly.

MarkThu, 05 Jan 2012 07:09:48 GMT

Very disappointing from MS. But flight sims are not big earners for the company and it looks like they want a PilotWings-style game they can make a cash cow out of. Seems the days of official flight simmin' are over.

Stephen H. Barth M.D.Thu, 05 Jan 2012 07:09:58 GMT

As a real world pilot since age sixteen, and a MS simmer since MS '95, I feel like someone just died.

Nico VisagieThu, 05 Jan 2012 07:23:53 GMT

I have been developing South African airports for Microsoft Flight Simulator since FS5!

Microsoft did not release any SDK back then either. They only started to release SDK's with FS2000. Back in those early days, a few very talented chaps quickly reverse engineer the program to write their own scenery compiler. The program was called BGLCOMP. Every week there would be a new version as the reverse engineers figure out more commands. It was difficult to work, but at least we could develop ourselves. I am just hoping that this will be the case again!

Pro MemberNelson VoigtThu, 05 Jan 2012 07:26:13 GMT

I agree with John Am disgusted at Microsoft. No 3rd Party SDK? Talk about monopolizing. Pay for more? What ever happened to the sims like FSX and FS2004 where you pay once and you got the whole world? Nelson

Mick MThu, 05 Jan 2012 08:04:24 GMT

"Free game",.....then charge for every little add on! So THIS is what all the secrecy & hype was over, huh? No wonder! Thanks MS but I'll just upgrade a tad so FSX runs "wide open" and enjoy flying the entire world with the AC stable I've so

Mick MThu, 05 Jan 2012 08:07:00 GMT

I've so painstakingly assembled. I'll take a "pass" on this new version...

FonopaThu, 05 Jan 2012 08:14:32 GMT

I am incredibly disappointed about the behavior of MS. Total control and no loss in case someone could be running a copy. I was hoping FSX could be removed from my PC but it looks as if it has to stay even though it is the biggest sh..... on earth.

Bryan FisherThu, 05 Jan 2012 08:24:07 GMT

I have spent years (and a small fortune) getting to the point where I can fly credible VFR over the UK in a wide variety of weather situations and aircraft of my choice. I can look down (at my third party scenery and airfields) and recognize an airfield from its unique layout. I can follow the M6 from Birmingham to Carlisle, or fly M5 - M4 to LHR. I can follow the Thames from the east coast to London City. We have come a long way from brown fields and "little boxes" (with very little input from MS). Until this new "game" can offer the same - I don't want to know.

Darr meThu, 05 Jan 2012 08:38:20 GMT

Well this is what i would have thought a money hungry company would do!. But this is the way of todays world, make money lots of money, and tell the consumer that "X" product is what they realy do want!. Now I truly do see that MS has made a better "sim" i mean "GAME" graphicly at least?. But this "PAY AS YOU GO" BS is not for me!. When i "buy into" a "game" I'm not going to keep paying for it to get new stuff for it!. But then again, thats what most of the FS(9)(X) simmers would do!, So MS is just grabbing the cash cow by the horns and the n*ts!, and keeping all the money for them selfs!. Makes since to me. Sucks really sucks!, leaving out the user ad-on feature!.

PvdThu, 05 Jan 2012 09:13:27 GMT

Same for i am form Europe and enjoy flying form country to country this is a disappointment. I prefer to have whole world and jet planes to fly . like a B737 b757 etc... i'll stick with FSX also and this is not my treat as well. i call it very disappointing from Microsoft. as I had expected to be able to buy a full version for on your own pc with the world to fly.... so this is very disappointing

BushpounderThu, 05 Jan 2012 10:42:49 GMT

You just lost a 15 year simmer. Whoever thought this was a good idea should be shown to the door. They will soon find out that they underestimated the size and depth of the serious-simming community. Expect sales to really suck on the add-ons! What a stupid, stupid move.

Bring the old ACES team back, a full-world program like ALL the others have been, and make it open-ended. Sales will be the highest ever, providing FSX product will import to it. Do it right or expect sales from 10 year olds to rise. Not many of them have credit cards. Dumb, dumb, dumb move.

ManfredThu, 05 Jan 2012 11:41:44 GMT

Wow, here I was thinking MS Flight was going to be the new "FS 11". Seems like the developers of Flight are totally out of touch with the huge fan base and 3rd party developers that have made FSX what it now is.

I can think of no reason to download Flight after reading this article.

PS to the editor. Please learn when to use it's and its. :-)

Marcos De BonisThu, 05 Jan 2012 12:36:26 GMT

Disappointing ! Microsoft doesn't listen to ' the voice of the customer ". Again, a lot of stupid ideas, better graphics, and so on, but... pilots, retired pilots, future pilots, aviation enthusiasts don't need that stupid things. We would like simply aircraft, airports, and all related things to them. The rest, is silly. The fact is, after FS 2004, they decided to design things as they imagine, not asking the aviation audience.Call it ' another fiasco. If...Bill Gates Jr was still there, I imagine he would react positively to all comments posted everywhere regarding this new launch. And would determine to listen to us.In my case, a real life pilot it's simple : FS2004 and its Addons will fit my requirements.Microsoft go to hell !

MountainroostThu, 05 Jan 2012 12:37:36 GMT

I am also very disappointed with this announcement. No third party enhancements sounds like a death knell to me.

I had hopes this would be a significant improvement - but it seems that this is flawed by MS needing to keep tight control.

pro pilotThu, 05 Jan 2012 12:59:05 GMT

What a joke and insult to all of the hard core FS supporters over the years. I started way back with version 2.00 on a single 360K floppy drive with a green and white color screen at Meigs field in Chicago. I firmly believe that MS has lost its mind and way with this product. Bruce Artwick the original developer of the franchise has to be shaking his head in absolute disgust. Microsoft you have created an absolute indignity to your loyal fans and an entire third-party marketplace. Talk about getting the shaft...


Goodbye MS!!

DaveThu, 05 Jan 2012 13:04:11 GMT

A home goal again!

Will they never learn. I guessed long ago that the whole reason they changed direction was that they weren't getting a percentage of all the third party addons sold and decided to try and steal the pot. Good job X-Plane 10 Europe is coming soon. I can see third party devs dropping Microsoft and developing for X-Plane instead.

Goodbye Microsoft, hello Austin!

Tony ConteThu, 05 Jan 2012 13:07:57 GMT

Sorry you are taking this road. Sounds like a money making proposition for Microsoft. Don't get me wrong. You should be rewarded with money if you produce a product that's better than your previous ones. You seem to have deserted Flight SimX by not tending to the multitudinous complaints of your customers, & have gone onto developing a new sim that now does not even give a hint on what the add-ons are going to cost. Get with it Microsoft, listen to your users & do the right thing. Develope a finished product, one that your faithful fans have spent their hard earned cash on, without having to write messages like this one to get you on the ball.

Andy GThu, 05 Jan 2012 13:23:42 GMT

I'm deeply confused. Who is going to be buying these carefully metered out add-ons? Certainly not the casual gamer, who appears to be the target market for this "game". They will soon tire of pootling around a little island with nothing to shoot. And definitely not the hard-core simmer as he/she will be staying well away now that it is clear that there will be no third party involvement. And they are giving the core game away. Nope, they have completely alienated their true customers. They will never recoup the money they have spent in development, and I for one shall not weep. Time to try X Plane methinks...............

JimGThu, 05 Jan 2012 13:52:02 GMT

I'm disappointed as well. I will fly it for free and may eventually pay money for some enhancements since I have done the same for FSX. However, it doesn't sound like I will be flying it very often. I like flying around the airport at home. I spent a little time making it accurate. Microsoft is not to be out done by Apple. Make a money pit and have Gamers fill it.

MighteyQThu, 05 Jan 2012 14:27:16 GMT


RuiThu, 05 Jan 2012 14:28:51 GMT


PK-JINThu, 05 Jan 2012 14:50:23 GMT

One word: disappointed.

I mean, SERIOUSLY disappointed.

First of all, MS Studios turned a great flight simulator into an arcade-style game? Please, you gotta be kidding me! Hawaii is great, but not that great if that's the ONLY scenery available and the rest you have to BUY? This is a joke!

Words cannot fully articulate my immense disappointment at this new "game". My least favorite kind of software developers are the ones who make free versions of software then charge everybody for each function they want to unlock. Excuse me for my language, but this is pure BS!

I'm no longer allowed, should I say, to play FS, but if I was, I would stick with FSX. FSX was criticized at first as resource hungry, but with the ever-growing performance of computers, it'll be a breeze to run soon (Core i7 and 8GB DDR3, anyone?). Many great 3rd party addon developers are up there (CS, F1, and many many more) and there are thousands and thousands of free downloads, many of them of incredible quality.

If FSX doesn't suit you, there's also X-Plane, also of great support.

JdmelenThu, 05 Jan 2012 15:37:14 GMT

I will not be nickel'd and dime'd. Bad move Microsoft. What a big let down. I was soooo looking forward to a new FS. Guess I will be buying stock in Laminar Research. Makers of X-Plane. And will definitely switch to X-plane 10.

Thunder-01 (USAF Retired)Thu, 05 Jan 2012 15:40:32 GMT

We've all got to remember, Microsoft is a business. What business looks a gift horse in the mouth? They want to make money... more and more money. 'Flight' may very well introduce more people to the joy of simming. I just pray they continue to improve the graphics and flight characteristics in FSX through new versions and add-ons. I'm not leaving FSX and dumping Microsoft. Indeed, I'm introducing my grandson to the joy flying via this stallwart aviation program. At age 5, he already knows a C-17 from a C-130, an F-15 from an F-16 and he can tell the difference between a B737 from an A320 (he says the A320 sounds like Mommy's vacuum cleaner). To me, FSX is NOT a game - it's an education through simulation. I hope 'Flight' does not prove to be a disappointing venture for Microsoft. Unfortunately for them, I won't be a buyer/user.

Bill Gates & Steve BallmerThu, 05 Jan 2012 16:23:49 GMT

Bill Gates: Oh crap... WE really messed up this time, isn't it Steve?

Steve Ballmer: That's Ok. Don't worry about the FS fans, as long as they pay for the "extra content" we will be happy as clams...

Vf6cruiserThu, 05 Jan 2012 16:38:16 GMT

Great for the ten pilots in the Islands.......FSX is already on all the pilots machines, I can hear the party going on over at X-Plane now. Pilots want to fly to airports in their area, or where they're planning to go. This flight is for teens who don't know carb heat from mag heading.

EnricoThu, 05 Jan 2012 16:55:23 GMT

Sounds like kind of a walled garden that MS wants to insert in the world of PC... which has never been a successful move in the industry since the 80's... FS is still alive after 30 years for one reason: it is open. This move seems to put a full-stop on that.

RonThu, 05 Jan 2012 17:03:38 GMT

What on earth is happening to Microsoft? Terminated the most useful product MS Money which no competitor ever came close to and still haven't. Terminated Flight Simulation which has been the product everyone else had aspired to. Now trying to make an extra buck from another computer game and trying to pass it off as an improvement to FS...who are you trying to fool?

BlueindigoThu, 05 Jan 2012 17:09:44 GMT

If anyone thinks that MS was interested in its serious FS'ers, think again! Rather than offer the FS9 upgrade to FSX at a fair price, they made us pay through the nose for few real improvements before they pulled the plug. Arcade games are not what most of us want, and I feel pretty certain this latest attempt to attract "flyers" will end up with a lot of embarrassed MS programmers; I certainly hope so! Take note MS: genuine FS'ers won't fall for your hype on this occasion.

Will MataThu, 05 Jan 2012 17:24:46 GMT

This release information is disappointing, a wait and see. For now I plan on staying with FSX for at least 1 to 2 years.. And will take a serious look at X-Plane..

HMSLIONThu, 05 Jan 2012 17:43:46 GMT

Coins in the air? Geocaching? An airplane that's main feature is that it is not much more complicated than a car?

Newbies will get tired of looking at eye candy very quickly and then when they want to get a bit more serious about flying like real pilots they will get frustrated and leave. Not because it's too hard - but because this product is too silly.

JohnThu, 05 Jan 2012 18:16:26 GMT

I was looking forward to an FSX replacement that would build on the success of FSX and provide an even better simulator. Not a game!

I have been using X-Plane 10 for a month now and it shows great promise and I hope that developers will get behind it as they did with FSX. I have a ton of money into FSX over the years and will continue using it.

Of course I will "try" flight when it comes out but like many others "I won't hold my breath". Based on the announcement it would appear Microsoft has made or will make a terrible mistake in judging its potential users with Flight.

RobertThu, 05 Jan 2012 20:14:47 GMT

Terrible. If the released game resembles what is described in this article, then they won't be receiving so much as a penny from me. What board room genius thought it would be a great idea to develop a flight simulator that turned its shoulder on the flight simulation crowd? That is not 'expanding'; it is 'abandoning.'

JasonThu, 05 Jan 2012 20:22:06 GMT

You all are correct. Biggest flop of 2012 here.

The biggest thing is no SDK. That keeps me out.

That means no passerages X, no cargo hauler.

I personally do not have enjoyment with out having a reason to fly, those mods give me that reason, I make virtual cash that I have to use to take care of my planes and buy others. That and vatsim is something that would never exist on MS flight.

MS screwed up, the best thing we can do is boycott which most of you are doing.

The next time you hear talk about MS flight, with ANYONE (say someone you don't know at that airport) you tell them it is a load of crap. Explain why, give them links to things like this, tell them to look up what the FSX community was all about, and still is.

FSX is where I would stay, I stopped flying tho, since I was waiting for something more stable to run on my already beastly computer that some how can not max FSX.

I played the beta for MSF. It looks nice, it flys nice, great frames, but with only a pin head of space to play in, and no mods, I will not even play the beta again.

Hell I ran into a bug, but won't give them the chance to fix it since I want it TO DIE!

Go back to the drawing board MS, or release the FSX source code so us die hearts can have what we want.

PatrickThu, 05 Jan 2012 20:28:04 GMT

So Microsoft think they can make money this way? I bet they only lose money this way! How much did it cost to develop Flight so far? And how much do they think they can earn from it? I'm absolutely sure Flight will not make MS any profit, only loss.

kendayThu, 05 Jan 2012 20:35:35 GMT

This news is just a bummer and someone at the very top of this organization should listen to the public who will vote with their feet and walk away from a life time of MSFS to x-plane. What a waste of time and effort into making a game.

PAT KENMIRThu, 05 Jan 2012 20:40:05 GMT

NOT GOING TO USE THE NEW FLIGHT GAME! Already have FSX and thousands of dollars of world scenery and jet aircraft to fly. I have spent thousands of dollars to upgrade my computer to the latest gaphics cards and computer software so I can run FSX to it's complete cupacity. No way am I going to step back to run a funny little cheezy nowhere arcade flying game that is suppose to be the best thing. Nope, not a chance, waste of good money and time. Microsoft really blew it this time. Too bad they didn't spend all that reserch time making FSX more graphic friendly like FS2004 was. Now that would have made some sense.

SamuelThu, 05 Jan 2012 21:13:59 GMT

I think that everyone who already owns FSX should completely IGNORE this release. They have provided absolutely no support what so ever and I am tired of companies thinking they can get away with any crappy product and make a new "improved" one costing three times as much.

alef1995Thu, 05 Jan 2012 22:49:48 GMT


VernThu, 05 Jan 2012 23:04:17 GMT

Microsoft's new motto: LOWERING THE BAR as much as humanly possible.

Some words and phrases that come to mind about this product:

Sad. Weak. Pathetic. Disappointing. Failure. Lacking substance. No 3rd party content. No freeware. No value. Small minded. Completely missing the big picture. Pay-to-play (for official add-ons to the supposedly "free" base product).

I don't expect Microsoft to cater ONLY to the hardcore crowd. I LIKE opening up flight sim to a wide market. But everything about this just seems WRONG. You need to make sims and games more OPEN to freeware and 3rd party companies, NOT more closed off. It just seems like what's happening to the rest of America . . . we're losing our freedom (in Flight Sim and in America) to idiots with NO real world experience or UNDERSTANDING of our desire for freedom and liberty! It's just so SAD. We needed HOPE, but we have none. - I guess there is irony in that.

StormyFri, 06 Jan 2012 01:44:56 GMT

This is nothing more than public suicide.

First they make it a game-not a simulator, THEN they cut out the community, and according to the GoFlight facebook page, there's the possibility of having to "rent" time.

Idiots. You morons at Microsoft should all be fired. Even better, The guys at X-Plane should be richly rewarded for coming to the rescue of the community!

MorrisFri, 06 Jan 2012 01:45:54 GMT

What??, no ORBX in 'FLIGHT'? Oh my...

TMACFri, 06 Jan 2012 02:21:24 GMT

All I can say is bummer, I was looking forward to a improvement

Daniel BluesFri, 06 Jan 2012 03:35:08 GMT

Fools i am a casual gamer who had heard this and thought it looked cool in the screenshots but if this is how they are going to play it forget about ever seeing any of my money or that of anyone i know stupidest move in history Microsoft this ain't gonna work and everyone knows it

Tom EverettFri, 06 Jan 2012 04:05:53 GMT

As far fetched as it seems and apologize if it was already mentioned ..but it would be amazing if a group of developers were allowed to purchase the FSX engine/code from MS or have MS put a price on the code and everyone could buy it (like shares in a company) and make it an open source product. I know...pretty far fetched.

Greg BusbyFri, 06 Jan 2012 04:47:12 GMT

I'm sticking with FSX I will not get MS Flight for any reason at all you have just effectively killed flightsim

RobertFri, 06 Jan 2012 04:53:26 GMT

I have played flight simulator since 1998, but to all consideration and an attempt for the market to target Battlefield and Call of Duty players, and I QUIT! I will stick with Eagle Dynamics flight sims, the release of the new X-Plane 10 game, and Aerosoft possible Sim release. This attempt to release the Island of Hawii as a free sim with worthless planes it is pathetic. Marketing back then stood for the user now its for the profit, it may be free but the DLC's will cost money. Sad day for simmers.

WiredFri, 06 Jan 2012 07:33:10 GMT

The news about "Flight" is very disappointing. I have purchased every Microsoft Flight Simulator produced. And the reason I purchased my first MSFS, was because it was suppose to simulate flight. There were no missions to fly, but the challenge of flight and learning how to use the simulator were very gratifying. Each new version of MSFS and the improvements that Microsoft made to their product and the addons by 3rd party developers, kept me immersed. Microsoft dominated the civilian flight simulation market, but their domination ends with "Flight". X-Plane will now dominate that market. For Microsoft to say, the reason they are dropping "simulator" from the title of "Flight" is because FSX failed to capture a wider market, is not true. FSX failed to capture a wider market, because only high end computers could run it with decent looking scenery and frame rates, due to very poor coding. Microsoft should have gone back to FSX and redesigned it to take advantage of dual and quad core processors. Plus, redesign it to use the power of graphic cards. If they had done that in the first place, casual gamers would have purchased FSX to run on their average computers, as I did over twenty years ago. The idea that Microsoft wants to make "Flight" available to a wider market by turning it into a game, and then controlling and producing all of the addons is simply insane. It may appeal to some casual gamers for a short time, but the civilian flight simulator community of Microsoft's past, along with their children and grandchildren, will have moved on to X-Plane that continues to improve and will only get better with 3rd party additions.

EdfatheadFri, 06 Jan 2012 07:33:16 GMT

I have been using the Beta of "Flight" & I have been very disappointed from The moment I switched it on. There is a giant arcade style HUD that cannot be removed, only weather themes no actual customizable settings. I have a throttle prop & mixture quadrant but only the throttle can Be assigned to a axis. It looks pretty and sounds ok also there are finally crash animations. But there is no AI traffic And No A.T.C. It's a sad time for flight simmers everywhere. There will be no IFR for sure. I wish I could enjoy X Plane but I could never get the virtual cockpit view I wanted. FSX is cool and I have spent thou sounds on add ons & accessories but it is getting dated.

OliverFri, 06 Jan 2012 07:51:43 GMT

Yes, this is really disappointing. I´m part of the beta group and tried it out last evening. It´s a joke for adults and boring for children. Sure, the graphics are nice, but you can fly around balloons and chase these aerocaches?! No ATC, no AI.. Ehem, I think I´ll keep my good old FSX or switch to X-plane 10. I really hope the marketing team of the project gets fired. Haven´t they done any kind of market research at all? This really had some potential and they messed it up so badly. I also think it´s a slap in the face for a whole industry who create scenery, planes and add-ons. Well, they´ll switch to x-plane. Is Microsoft slowly doing down the drain? Windows 8, this stupid network they copied, BING, ... #epic fails

Well done Microsoft .. lol

BrodieFri, 06 Jan 2012 08:53:48 GMT

Micro$oft Flight I am pretty sure that Micro$oft with the release of M$ Flight, this will be one way to keep Bill is supply of ivory back scratchers. If I wanted to play arcade flight games I would of bought a Playstation or a Wii even an Xbox. To Micro$oft if you are reading this the you can take me of your beta testing and you can shove this Game where the sun don't shine!

DavidFri, 06 Jan 2012 09:06:47 GMT

The more I read, the more dismayed I became. As a flight simmer, there is nothing in this release for me. What you have described is an arcade game. Gold coins floating in the air? Really?

I also don't like being forced to use Live. I have a home system with Linux on a second computer (windows 7 on the other), and Live interfered with the protocol for the two computers to talk to each other - so I deleted it off my system. So long as I don't have to download any Live software to my system, it would work (eg just logging into a Live account).

I wish you well, but I don't see the market. I think you've annoyed the core simmers and I can't see how this will be attractive to the xBox crowd.

Good luck, but as they say on Dragon's Den "I'm out"

Freddielaker2Fri, 06 Jan 2012 09:16:05 GMT

Quote; Product Specifications Microsoft Flight is optimized for the average PC user, with no special hardware required. (Oh really???????)

Minimum Dual Core Processor 2.0 GHz 256MB graphics card, DirectX 9.0c compliant 10GB hard drive space WinXP SP3 or newer 2GB RAM


Dual Core Processor 3.0 GHz 1024MB graphics card: ATI Radeon HD 5670 or nVidia GeForce 9800T or equivalent 30 GB hard drive space Windows 7 SP1 64-bit 6GB Ram

Hand up all those who have the prescribed hardware?.... that is a killer for a start, I updated my pc a year ago for fsx to run smoothly (single core i7) now it seems that its not going to be fast enough to run this MS cashcow. The aircraft we all keep in our 'hangars' are probably going to be useless unless we stay with the only fs version that will run it, its not back compatible or if it is it hasn't been addressed above, what a crock!. Like many of you I have spent £100's on software and over £1000 on the hardware and I don't know what to say, There are so many comments above that hit the nail on the head and I'm not going to quote any in particular but one stands out:- R.I.P FS... that pretty much sums it up.

NurFri, 06 Jan 2012 09:35:14 GMT

I totally agree with previous posts: Flight seems to be an arcade game with total Mfs monopole on addons and online play (bye bye Vatsim and Ivao). I'll continue to use Fsx and one day turn on xPlane. What a mess, Microsoft!

OldvsNewFri, 06 Jan 2012 10:13:52 GMT

Funny how some people cling to the past, unable to embrace and shape the future. I think that MS is doing the right thing.

BjornFri, 06 Jan 2012 10:50:09 GMT

As expected Flight will receive "the WORST game of the year" award. A shame for MS and a disappointment for the flightsim community.

MS will certainly loose on this as the "game" will not appeal to gamers nor flightsimmers.

OliverFri, 06 Jan 2012 10:51:35 GMT

Hi! I just wrote very negative comment about FLIGHT!, but.. perhaps on second thinking I was too negative.

Guys.. stay cool.. This is only BETA! Yeah, I think it´s a arcade style game at the moment, but under this eye candy stuff is a true simulator! Don´t forget, it took years to get FSX as it is now with add-on scenery, planes and plugins. I don´t mind the DLC at all and it could be a very clever idea. The casual player doesn´t need IFR, ATC, real weather and things like this. He is more interested in missions. I am quite sure that hardcore features (failures, navigation, ATC, ...) will follow as addons (things are already prepared) and why not pay for them? In FSX we also spent a lot of money for addons! My first impression was : CRAP! But I´m not sure if it really is. Sure it sucks that there will be no SDK for third party companies. But who says they won´t change their mind and release a SDK next year to boost their product? After being totally disappointed I must say that FLIGHT has a chance!

JamesFri, 06 Jan 2012 13:33:41 GMT

It sounds like Microsoft has an issue of marketing with all previous flight simulation loyal users and developers. I also have spent a fortune on add-on products and while I will try the free handout and maybe like it or not, my current FSX has roughly 130 types of aircraft and helicoptors from the great developers such as Aerosoft, PMDG, MILVIZ, Carenado, IRIS, WILCO, Real Air, Captain SIM, Quality Wings, DODOSIM, Nemeth Designs, Lotus Simulations and others. They obviously are not creating this product to please the loyal flight simmers of all previous versions of MSFS. They do not seem to care about past loyal customers and did not act on comment to my desires and recommendations for Flight. I don't see how they can please me with this product for anything but a short attention span!

autoqFri, 06 Jan 2012 14:39:33 GMT

I have been using Flight simulators since the original FlightSimulator on my ZX Spectrum way back in the early '80's. I have used various versions of M$ FS since then each release generally improving on the next... I have to say that despite having purchased a few upgrades such as Scotflight scenery and the Horizon UK/Scotland photo sceneries, I find the "Missions" in FSX one of its more enjoyable aspects. I think this is what M$ are actually trying to achieve with this side-step. It still begs the question though, all the amount which they have spent on this new development could have been spent on improving the "Gameplay" of FSX plus a few more realism features. This would surely have (a) kept the installed userbase and 3rd party developers happy (b) allowed Microsoft to concentrate on selling the "game/challenge" selling features. Over time, this would also have resulted in more of the casual gamers moving on from the mission/challenges and trying their own - in turn creating more demand for the 3rd party developers.

If I was a 3rd party developer now, I would be contacting Laminar research to investigate ways to convert their existing FSX products into X-Plane products.

Should x-plane (11?) consider introducing challenges/gaming features, they will surely pick up any of those casual gamers who have been limited by what "Flight" appears to offer.

BlueskydriverFri, 06 Jan 2012 14:46:17 GMT

Did anyone not see this coming? When they changed the name way back when, that said it all! What needs to be started is an online petition (boycott list) that everyone post just once too it. Thus, MS could count the numbers of simmers they'll likely lose and compare it too the numbers of gamers they hope to reach. Let's help out R&D at MS, as well as MS marketing by telling them what or whom they should've listened too.

Right after signing the petition, go to Laminar Research, X-Plane's website and post there to Austin Meyers about how you want to help him to become the one and only real FLIGHT SIMULATION program. Show your support to X-Plane because MS doesn't want to take it from us... Don't they remember marketing 101 and that word of mouth advertising is the cheapest (free) and most important to any venture?

How much you want to bet Bill Gates will be out trying to hype MS Flight because they'll need his status/position in order to make an appeal. Isn't it amazing that after Steve Jobs dies that MS gets stupid again. Jobs kept MS in check by competition, now he's gone so MS starts thinking it can do whatever. What does MS Flight to do with Jobs? Nothing, but it just shows how MS will start doing things and MS Flight is a good first example.

Next, they will have "iFlight" like iTunes, but instead of music it will be aircraft, scenery, airports and etc. OH WAIT THEY DO, ITS CALLED "WINDOWS LIVE"!

Roderick LeitchFri, 06 Jan 2012 14:51:54 GMT

"University College London researchers found a 3.6% decline in mental reasoning in women and men aged 45-49."

Now we know what went wrong!!! As someone else said I feel like somebody close to me has died. a sad sad day for all us flightsimmers.

R.D.WYLIEFri, 06 Jan 2012 16:25:25 GMT

The reason many people take to FSX is that so many couldn't afford the upgrade on their PC'S in order to play it wasn't lack of intrest.

Andy GFri, 06 Jan 2012 18:53:54 GMT

So, this "game" has been created by a 50-strong team then. Such a shame that 40-odd of them are ill advised acountants. On the bright side - Many of us who have been shafted will undoubtedly invest in XP10, which, as we all know, has some way to go. Well, with this sudden influx of cash Laminar will be able to expand their operations and REALLY make XP the sim tha Flight should have been. So we get our sim in the end, just a matter of switching allegiances :-)

OldBoyFri, 06 Jan 2012 21:57:43 GMT

I have been "flying" Sim since the time in 1981 on a monocrome Apple IIE, then ALL MS FS's including FSX, but my preferred is still FS9. Sorry MS, this time you didn't shoot your own foot, this time you hit your brain, so R.I.P. and congratulations X-plane you got a free gift from MS. End of story for MS and FlightSim.

JeffFri, 06 Jan 2012 22:45:21 GMT

I spend most of my time cruising around the world changing aircraft as I go. Not much here for me.

Oh I also do not do payments on line because of the security issue.

I guess I will stick with FSX unless a box set comes out.

CameronFri, 06 Jan 2012 23:36:23 GMT

This is actually really sad. I have spent thousands on dollars on adding and am not going to throw them away in a spilt second for that arcade game. I think that this is something that Microsoft got really wrong. I have waited a full year just to get disappointed by what I now class as a "load of s***".

That is all, smooth landings.

Alamzeb BaberSat, 07 Jan 2012 05:48:49 GMT

I agree with all the frustrations shown by almost every one-I am a professional army pilot and am now retired. I occasionally now use flight SIM X whenever I am bored. I bought PS3 to pass my times by playing action games but non is flying related .since I heard of Microsoft flight coming up, I really got new life. I purchased new computer from Dell for $1700 just for this coming flight SIM thinking it will be much better than flight SIM X but this information about the release of product with making Hawaii as my whole world sucks-I have flown in Himalayas near K2 on Baltoro Glacier and Milan, Italy , I want to fly there-If Microsoft wanted to make more money they should have followed PS3 games strategy-one game costs 60 dollars and I buy every 2 months a new game-MS could have made a professional game at price tag of their choice may be $150.oo a game . Every professional can afford it--I am sorry to say SHAME ON MS FLIGHT SIM TEAM DEVELOPER,YOU DISAPPOINTED YOUR PROFESSIONAL FOLLOWERS. You still have time ,make on CD for every day fun gamers And CD for professional gamers-the first CD should be cheaper say $70.00 which can increase your target market and the second CD for professional players accessing whole world not just Hawaii and cost could be $150.00; then you can decide which was better target segment .I am sure the answer will be professionals paying more money for good quality

J.J.HoltzSat, 07 Jan 2012 11:06:53 GMT

You lazy people! To fly means to be able to acces any point in the world by aircraft. Hawaii only?? No airplanes that one encounter in real life as well??

I have piloted the Cessna 172 in real life and flown on CRJs, Airbus', Boeings and wish (like most) to pilot something like the 787.

Developers of this product, you have snubbed one of your most faithful community of clients: True Pilots and True Flight Simmers. Some of us are both: Pilots and Simmers.

This product is not 'as real as it gets'. This product is 'as arrogant as it gets'.


JJ Holtz. Pilot and flight simmer for almost two decades.

PaoloSun, 08 Jan 2012 00:19:52 GMT

Hi you out there. 20 yrs flight simmer astonished. I do think you really missed the most important point. You made this game for PCs: big mistake. Xbox is the correct platform, what about a closed version for PS3? You wasted time and money programming for computers: the right place is gaming console, maybe Nintendo 3DS. Collecting gold coins? ARE YOU SURE? Do you MS people see gold coins floating in the sky? with eyes open or closed? best regards.

Pro MemberPeacemakerSun, 08 Jan 2012 09:48:50 GMT

I am a pilot and I have enjoyed the MS Flight Sims from the first one produced. I have built a Link trainer type simulator that uses FS9 and FSX. If I cannot use my military aircraft in the new simulator package, I will not use it. With the resources being expended, MS could improve and enhance FSX to produce a new product to be the finest simulator in the world with backward compatibility and the sales to go with it instead of producing the worst unmarketable, undesirable package in the world. Pay attention MS Management. You need the Flight Sim world if you are to succeed. The FS world does not need you.

Bill MSun, 08 Jan 2012 17:58:01 GMT

I have been buying Flight Sim from the very first release, and my biggest complaint was that third party developers were not producing the things I wanted, so I learned to do scenery design, and created my own airports at the locations I wanted, such as Hawaii, and the South Pacific. By the time FS2004 came out I was perfecting my scenery skills, and even creating my own textures, and was able to create some beautiful airports which were very complete right down to landscape, and parking areas. Then came FSX which marked a whole new era for me. My scenery no longer worked in this new platform, nor could I make adjustments to it in order to get it to work. I would have to start from scratch, and re-learn everything I knew, so I stayed with FS2004, but recently went with FSX sacrificing all of the scenery I had created over the years, and I was back to crappy, unrealistic airports which were my complaint in the first place. Fly Away is just what it says, all of your loyal customers over the years, many who have contributed to your flight sims popularity with add ons will all be flying away from your new simulation, and finding other alternatives. I for one won't be using it, and am very disappointed to see the direction Microsoft has taken.

Covey535Mon, 09 Jan 2012 23:01:46 GMT

Talk about disappointed!!!! I am retired Air Force and have flown over much of the world. I was really looking forward to quality scenery, weather and aircraft (WWII and on)and prefer to fly VFR in scenic areas like the Caribbean, Europe, Alaska,etc. Sorry, but I don't feel like waiting years to get a C-47 or a Cessna O2A! Will I live long enough to see the world in scenery? Without 3rd party support this appears to be a lost cause!

MarkozTue, 10 Jan 2012 04:21:29 GMT

I started of with subLOGIC Flight Simulator 2.x for my Commodore 64 (around 1984). When I finally bought a PC, I went to MSFS98 then on through the next ones up to FSX. I will try FLIGHT, but once I have flown around Hawaii to see how beautiful the scenery is, and maybe how great the flight dynamics might be, I will get bored. I don't want to fly around the sky through hoops or scoring points. I want to fly from "here to there" as realistically as I can. As an Aussie and I want to spend most of my time flying around Australia. Or from Australia to other parts of the world. How long before the places I really want to fly around, or to, become available? How about the aircraft I really want to fly in? As someone already pointed out, 50 staff to create all the aircraft and scenery that many others want (not just Hawaii and the USA), will probably take far too long to become available. To me it sounds far too much like a game. If I wanted that, I turn off the realism in FSX and do whatever I feel like doing. I almost never fly the default FS aircraft, but both freware and payware add-ons (aircraft and scenery). They ARE what makes Flight Sim a much better experience. Looks to me like my money will be going to those 3rd Party developers that it sounds like you are trying so hard to either undercut, keep their products out of FLIGHT or to put out of business completely. Sorry Micro$oft, but it just isn't right!

Ulrich KleinWed, 11 Jan 2012 03:11:55 GMT

I truly share the complaints and angry feelings of most flightsimmers here in the forum and elsewhere. My hopes were flying high when I first heard the news saying that MS was developing a new flight product. Of course, like many others I expected a new and improved iteration of the granddaddy flightsim of all time. Now learning what MS FLIGHT is going to be like I am not only disappointed, I even feel gypped after a 5-year wait. I sincerely doubt that this new product will be accepted by the FS community.

U.Klein, MS flightsimmer for more than two decades.

SmugmushroomWed, 11 Jan 2012 18:30:15 GMT

Oh dear oh dear oh dear, MS have royally fked up this time. And to think I was getting all excited because "MS" was developing a new flight program. This will fail bigtime, no question. Now all we need is for big boy Google to jump on the bandwagon and take the reigns...Imagine a Google Earth powered X-Plane or straight full on Google Flight Sim! Come on, you know it makes sense. :)

Geoff DavisThu, 12 Jan 2012 19:36:00 GMT

I don't get it, just Hawaii as the initial scenery, no SDK? But I thought Microsoft Flight was going to be using AutoGen like X-Plane 10, if it used AutoGen then why can't they launch with the world? Ok, landmarks need to be filled in and these should come at no extra cost, the product should be cost based but updates of scenery, aircraft should be free and 3rd Party enabled. Yeah I know the world is very much in recession but come on, you still have to pay for your PC, internet connection, etc so what is another $120 for a kick arse FS, jesus if it was that good, I would pay $500! - No I just don't understand the app specs and cost model at all.

AlexSat, 14 Jan 2012 00:23:58 GMT

Flying FS since FS3, flew ZXSpectrum 48K before that, in the mid to late 80s. Watching flight simulation evolve was a blast. With the advent of internet it was the COMMUNITY that took the lead in innovation. A base install of FS was just the skeleton on which ingenuity and a desire for better and better realism built upon. Freeware was the proving ground for so many talented designers. Active camera, goldstein's georender, holger sandmann's pacific northwest (now part of ORBX team?), PSS, PMDG, FS2Crew, FSPassengers, texture enhancements, Bill Lyon's classics, A2A (WOW!), Radar Contact and so many more, those were who made FS come alive! And Microsoft simply... puts and end to it.

FlightFailSat, 14 Jan 2012 04:14:18 GMT

Watch Avsim give it 5 stars when it comes out.

MS Customer support? Your joking right ? lol

How many years has FSX been out an how many patches ?

Blurries, stuttering, graphics anyone ?

Anyone who has been around flight sim's 20years+ knows what I am talking about ... this is a slap in the face.

A big F*U MS !!!

DougSat, 21 Jan 2012 21:33:56 GMT

Hi Guys, This MS Flight is nothing but a Xbox game. The 3rd Party co. can and will still make even better add-on. Remember MS loves Xbox not PC for games.

JLLSun, 22 Jan 2012 11:32:52 GMT

Well MS, if you didn't get a clue after reading all the feedback above... bye bye

DanSun, 22 Jan 2012 17:35:23 GMT

Microsoft is so WRONG ON THIS. They have angered and upset people like me who have used and promoted MSFS since day one. Their supposed new market will get bored quickly and leave. They will not buy added content, just leave. In the meantime my entire group of FS friends is leaving en-masse to X-plane 10. I don't want to but I have no choice. I have lost all respect for the "decision makers" at Microsoft.

NeilSun, 22 Jan 2012 20:10:17 GMT

Very disappointed with this release, I think that it is time for the 3rd party developers to combine forces, just as Airbus did, together they could develop a better product keeping people in work, MS are effectively trying to close shop on all others.

I for one will not support this.

PapaLimaTangoFiveEightSun, 22 Jan 2012 23:09:07 GMT

Unfortunately, it seems to me a bird trapped in a cage of luxury. I can understand the reasons, but I do not see how this poor marketing strategy can endure the time, except that all users have fun driving their Ferraris circumscribed within a parking space. Something that inevitably will not occur. I do not see that is the nature of all of us to be satisfied with the constant repetition of a single reality. Even with its seductive landscapes, it will eventually flatten. I wonder what a program is made out of high realism of aviation. After all, this new simulation program restricts access to a broader reality when it comes to effectively expand about flight simulation to a high level of realism. This is the primary issue, the evolution of the simulation of such a way that allows interaction with reality as it has for those who have this exercise comparable to pilots in the real world. Not only the airmen, but also anything that involves aviation. And there are few such items, which, if are not added together, will reduce this fantastic world of virtual aviation to an ordinary child's game. It is unfortunate to see these beautiful surroundings confined within a small space in the world of virtual aviation. EGLL_TWR : PLT58 lining up rwy 09R for takeoff... good day LOWI_APP, PLT58 at FL180 request descent for initial procedures to Insbruck...

WillMon, 23 Jan 2012 00:43:14 GMT

I expected this when they laid off their seasoned development team in 2009 and then did a clean sheet. FS enthusiasts were not their demographic. They went after a different market. So why should we expect something similar to FSX?

I am rather pleased with the quality of 3rd party aircraft and scenery we get now. There is so much that is built on the foundation of FSX. We can sail our own ship without Microsoft.

Juan G MendezMon, 23 Jan 2012 21:34:30 GMT

I am sorely disappointed in this business model. Perhaps MS will achieve greater profit with this approach, but it will most certainly be at expense of the very substantial following it has up through FSX. It will also force all the 3rd party developers out of the MS development business. This of course will eventually lead to greater success for X-Plane. Microsoft has played a card with considerable risk to them. I believe they have misread the market for this product, but only time will tell. Any kind of flight simulator (call it what you will) attracts only a niche market, but MS is staking the reputation of an excellent product on a monopoly franchise. I don't believe it will work, this isn't exactly an office suite product. Too bad for those of us who had hoped for something better from a company with a reputation for dubious use of muscle.

myselfeTue, 24 Jan 2012 16:42:21 GMT

Hi, I prefer to use FS2004 rather than FSX. The approach lights are better also. Maybe go from 2004 and take it from there. I find that FSX viewing area is not as good as FS 2004. I have done thousands of hours on 2004 and think also that the acceleration module needs looking at too. But hey you people are ace and thank you so much for the technology its great and keep the good work up.

ManuelFri, 27 Jan 2012 16:05:40 GMT

Honestly I am more than disappointed!!! How is that possible??? Prefer to keep FSX or change to X-Plane, in my opinion I think at first will be a hit at the release date because people will download the program just to know how program works but I don’t think it is gonna take long as you may not be able to download any add-on from 3rd party websites. That is completely insane, What's wrong with those developers? In most of the cases they provide better add-on´s than Microsoft! I am really sure of that!!!

If they considered that FSX was not as expected I am completely sure Microsoft Flight is going to be worst!

BrettFri, 27 Jan 2012 23:49:17 GMT

I think we are all getting a little too excited about this. First off, none of us have actually seen this sim yet. I have been playing this game for many years just like the rest of you(since 98). But honestly there was some things prior that were not that aerodynamically accurate. And yes I do know i'm currently working toward my commercial, who knows this may be a bigger challenge and simulation to what it really is like to fly. I mean think about a lot of you are complaining about not being able to fly jets, If there wasn't room for improvement do you really think that you could sit down in a 737 and fly it after ten minutes of FSX when in reality it takes people thousands of hours of flight time to land a spot in even the left seat. Secondly if you are freaking out because you have to pay to get exactly what you want and nothing more let me remind you that it is free to begin with. Previously we had to pay 60 dollars for the basic simulator with everything like it or not. And then if you wanted some add-on software you had to pay extra for it anyway if you wanted good quality realism, that was compatible as well. Look this is going to be free lets be honest maybe you should stop crying and wait until it comes out to see if you like it, it might be the best one yet. And you know what its free if you don't like it delete it from your computer!!

Dorian AranedaMon, 30 Jan 2012 03:00:04 GMT

What I think about MS.. Should first "FIX" all bugs on the FSX before launch another simulator. I have been buying every MS products since back in the 80's, that including "new computers to run it", yes they have magnificent improvement with this simulator from IBM 8080 to Dual Core Pentium's, of course PC are getting better too. To me MS programmers seem like that they never look back to evaluate there on products before launch another, they not look back closely to correct their mistakes, per example on FS95 improve are good to FS8 sound with Doppler effect it was almost perfect as plane goes etc, something good but on the next simulator what!!...,"deleted" the good effects MS had previously are delete on the new version, (probably with "New programmers who doesn't care about the old program ). The late FSX bugs for example rain, snow,(makes me laugh) airports, sink on the middle of a high terrains or vs, Lakes 1000 feet on the air etc, and the this terrible turbulence affects that FSX have smooth sailing and WOoo what is that, some one hit me on the side? and other hundred more. It just does not make any sense why MS get a new one with fix the full of bugs FSX because the other guys have a Xplane-10 coming, "and truly the only thing good a saw there is the Hwy traffic, very real" Well.. C'mon, if MS want to push this new simulator on the market no matter what making a fool to the consumer who don't realize that MS just make a few things "worse or better" from that old FSX. "Thanks to the 3rd Party FSX it's a good simulator". MS should Hire better Programmers for the money they get"

ZeeshanMon, 30 Jan 2012 17:34:11 GMT

Let us all request Aerosoft to make us a flight simulator. Crappy Microsoft abandoned us simulator fans!

PaoloSun, 05 Feb 2012 23:17:57 GMT

We are not alone. read in BLOG read in FORUM Active Sky, Aerosoft, Fsuipc, Ultimate Traffic 2, MyTrafficX... do you know these names? A few days ago I was watching a video on youtube showing how to insert a flightplan in an fms. The video wansn't made for simulation, it was a real video on a real fms with real pilots: guess what? they did procedures i already knew, I mean: I knew exactly what to push and click on that f... real fms just because learned on simming. I felt really good. This is my ( our ) idea of virtual aviation: it's a choir, almost every forum in flight simming world is full of words we can read on this page; be happy anyway: the Pope is dead, we'll have a new Pope.

JeffTue, 07 Feb 2012 08:33:11 GMT

On the bright side ..... this time no one will need a new PC to run what we hoped to be FSX11! The cash can we used to better effect elsewhere

BrandonWed, 08 Feb 2012 12:45:53 GMT

I, with everybody else, am very disappointed in Microsoft. For almost a decade we FlightSim faithful have waited for you guys to come up with something good, something that will restore your rank as the FlightSim leader. FSX fell way short of the mark, not surprising since Vista was a total failure. And now? Now we get this? It's not even close. Looks like X-plane is stepping up to the plate because for whatever reason Microsoft won't. I didn't say can't, I said won't. You abandoned any interest in a Combat Sim after CFS2 and 3, and now you have abandoned Flight Sim as a whole. Thanks MS. Maybe after this catastrophic failure you will finally realize the opportunities you have missed. I just downloaded the Demo for X-plane. At least it comes with the whole world, not just Hawaii.

PhillipThu, 09 Feb 2012 06:50:32 GMT

Well, they just successfully killed off the longest running Title in gaming history. Great job Microsoft. I can't think of a single user from the previous community that wants to perma-fly the islands of Hawaii...

Its also great to know that there won't be any further user created content. I'm "sure" we can expect MS to develop PMDG quality aircraft right? ::rolls eyes::

This game is dead. It looks like X-Plane just became the new FS. Microsoft had the market and they screwed themselves again.

JDAMFri, 10 Feb 2012 05:23:10 GMT

How can you even think about announcing something like this and expect an audience. I have been with the operating system since its birth upgrading every time the new system was available. Waiting patiently for it to hit the streets. I was excited that you guys were hard at it again keep thousands if not more waiting at the stores as if it was black Friday. After reading this Nintendo DS type system coming I'm not even going to consider. Got a lot of joy in my operating hardware for FSX. Your fans want some increased Animation some increase ATC some mind blowing airports when bringing in there favorite commercial aircraft to the gate. Its better to just close up shop or let us wait another year for something real. This is a waste of time to release. Id rather go to X-Plane or stay with FSX before moving on to this kiddy game. Some of us like the creation of getting that flying high without having to go to the airport and doing a preflight. You had a full audience MS. Push us to our limits instead of going back so little johnny can jump on and play before his nap. Might want to have another meeting to think this over! If you have to just release regions like US, Eurpoe etc. But give something to make your fans wait for that release day like as if it was Call of Duty. Hook us up MS don’t throw away your loyal followers.

Ben ElderMon, 13 Feb 2012 15:48:41 GMT

I usually don't comment on such issues but frankly I'm embarrassed by the flight sim communities attitude towards Flight. To begin, I do not work for Microsoft, I'm a hugh Apple fanboy, I am an instrument trained private pilot (real world), I am a long time flight simmer (from version 1.0 for the Mac), I was a beta tester for Air Hauler, I have been a virtual airline pilot with thousands of hours and fly in FSX every day that I am home. These comments sound like they are coming from a 5 years olds that can't get there way. Eric Cartman has more insight. Lets all face it. FSX is dated and buggy. If it wasn't for the likes of Orbx, PMDG, REX, FSDreamteam, Aerosoft, Carenado, etc. FSX would have died long ago. I for one am sick and tired of "tweaking" FSX and praying that the Jesus tweak works. Microsoft is adapting the Apple model for developing Flight. Close the system to ensure control over the end users experience. I just want to get in an aircraft and fly it and not have problems. I remember everyone whined and complained with FSX came out. Face it folks, technology is advancing exponentially whether you like it or not. I love the face that MS is investing in FlIght. There stats are right on the money. Very few people interested in aviation even own a flight simulator as they noted from their research of folks that go to air shows. As of 2009 (according to Wikipedia) there are only 594,285 licensed pilots in the US. That is less then 2/10 of a % of the american population and it is shrinking. How many of you real world pilots have inspired folks to get a PPL? Few right? How many of us hard core flight simmers have brought others into the bobbie? Very few right? So why should MS cater to such a small number of folks? I read people complaining about MS just wants to make money. Of course they do and so do all of us. Unless you live with your mommy and daddy who give you an allowance, you need to make money. Please, weak argument there. By developing HI first in high detail is absolutely the next step in the evolution of desktop flight simming. Controlling content is the new model like it or not. Sure, it seems unfair to 3rd party folks but in time with the success of Flight MS will undoubtedly add "select" 3rd party companies to develop under strict guidelines. If flight fails, trust me, it will be bad for all flight sim fans. Also, do you think the owners of the Icon A5 would let some "crappy" sim developer use their new, soon to be delivered aircraft? Hell no! They represent the future of GA in my opinion. Who out there wouldn't love to fly one of these futuristic aircraft? Good luck though, can't even get one until 2015 I'm told due to back orders before they even hit the street! Now you can fly one for free on your desktop. Come on now!! How closed minded do you have to be do say you won't even try Flight. Not that's a bunch of crap. Whether you like it or not we ALL need Flight to succeed to advance our hobby. Flight will mature and grow and out of the box looks amazing. All this mental masterbation by folks that haven't even tried it! Anything that advances peoples interest in aviation is a great thing. Period. FSX is also a game like it or not. I for one will be embracing Flight from day one!

shaunWed, 15 Feb 2012 20:57:43 GMT

A TOTAL WASTE OF TIME - Thanks for NOTHING Microsoft

FSX will RULE for many, many years to come

CliveFri, 17 Feb 2012 19:22:45 GMT

Corporations no longer think about their customer base, just what's in it for their shareholders, big mistake I'll stick with FS9 and FSX. Bye bye Microsilly...

HBTurleyTue, 21 Feb 2012 14:44:55 GMT

I was a member of the beta team people. All those who are jumping up and down in SUPPORT of FLIGHT, just do not have a clue. FLIGHT is a total bore. Sorry MS, you are out of touch with the real flightsim community. People, I have all of the DLC available, the entire islands, and all the aircraft. Even still, I can't muster the strength or desire to even fire it up. I'd rather play Angry Birds. It is a beautiful peace of software, but it will never be the product that Flight Simulator has become in 25 years.

jackWed, 22 Feb 2012 10:37:28 GMT

Wow, so much childish impertinence and pessimism coming from the MSFS fanbase...and Flight isn't even released yet. The fact is we don't know what the next 2 or 3 years will bring. It's crazy to be making judgments so soon.

The first flight sim I had was Flight Unlimited II, and then later I followed the entire MSFS franchise up till FSX. I'm a big fan of PMDG.

Speaking from the point of a software engineer, let's face it - FSX has such an extraordinarily outdated architecture dating back to the early 2000's or late 90s. From an engineering point of view, there comes a time when you just cannot "rewrite the rendering engine" or whatever. The software components are already too highly coupled, and will become more so as the codebase inches away from its original design. In addition, the platform, while extremely open is awfully buggy, most likely as a result of impromptu changes to the codebase in turn weakening the original and outdated architecture. A big change had to happen.

Another important point was MSFS's ambition in modeling the entire globe. The obvious weakness with that is that with such an awesome scope, the overall depth of modeling is reduced, and 3rd party developers start replacing airports, weather and other aspects of the sim anyway. I've always wondered if Microsoft should have taken an approach similar to Flight Unlimited II rather than the global approach. Now they are trying that - it should be no surprised to anyone. From a technical point of view it makes perfect sense. Make something small, but make it extremely well. Then, find developers to add content. The only striking thing is the lack of an SDK. But, these are early days so let's not make fantastic judgments and predictions.

Sooner or later MS had to take a new engineering and marketing approach to FSX. It HAD to kill off the franchise. Doing otherwise would have been suicidal in the LONG term, both from an engineering point of view, and financial.

I'm still young enough to be optimistic about things - I think that this move is a good thing, and within 5 years or so I'm certain that this new platform will attract the hardcore MSFS folks like myself.

fredThu, 01 Mar 2012 17:30:19 GMT

Too many bugs. In-game I can't start a job in the job board.. some fonts don't display...and can't change the weather properly. Not to mention the 50knot crosswinds present during free flight. This product is STILL IN BETA. There is also no board to post bugs. RUSH JOB!

sonyapenuccaThu, 01 Mar 2012 18:35:09 GMT

Well guess I'll stick with X-Plane 10 then. Its really good and looks to be improving all the time. If MS would have done this right, then who knows. But now.. well.. sad to see the MS games go down hill like they have been over the past years. Age of Empires 1 through 3 was awesome. Then AOE Online ? Seriously ? It looks like a cartoon. Pfft. Game companies are dieing because they are making crappy games. They need to understand why Crysis 2 was awesome. Playability as well as graphics as a COMBO. Minecraft is awesome because of playability, and as for graphics, it can now be modded to have OpenGL shaders in HD. If it was not for the fact that you could mod Minecraft, it too would never have taken off either. Because lets face it.. blocks ? And yet companies like MS make online games like AOE thats all cartoonish.. uhgg. Guess it was bound to happen since all their other software is crap and they don't care about us as customers anyhow.

JeffSat, 03 Mar 2012 06:31:12 GMT

Against my better judgment I downloaded it. Pretty scenery, boring otherwise but desperately needs a can of "Raid".There are more bugs than in a "Startroopers" movie.

pvdSun, 04 Mar 2012 18:29:44 GMT

I downloaded flight and must graphical it stunning and look great . but as i am a FSX fan with jet flights over the world and IFR flights. I must say it a turnoff for me i miss the jet planes like a 737, b777, B747, at7-72 etc... to fly as that what i like the most . so this game is not for me . and also paying for planes.. and sceneries can add up to being very expensive at the end while i only payed for full scenery with fsx around 60 Euros for the dlx version . So to bad MS i switch over to X-plane then rather.

Mr SinisterFri, 16 Mar 2012 01:04:25 GMT

Well ,I must say ,this is truly a let down. I have been with MSFS since hmmm since the one that came with a plane building disk (1.3/3.1??) and X-plane 7. That being said ,X-Plane 10 will be the flight sim for me. I will not be supporting ms flight.

Ihsan ElhanSat, 24 Mar 2012 09:39:24 GMT

Isn't it obvious? MS wants to attract larger audiences into her game arena. Pro FSX-ers may be an attraction profile but obviously not large enough as proved by past adventure of MS with FS family of products. Greedy execs in MS demand for more revenue generation. This idea needs to be proved to MS execs. So they will start testing with Hawai before pouring resources and money into a world aware simulator. By doing so, they are also avoiding a PR problem. If they had comitted to an FSX like platform from the beginning, it would be a PR problem for them if they ever abort the project because they cannot attract a larger audience than FSX. Now they will test the idea and expnd or close based on their initial experiences with Flight. If young gamers cannot be attracted abort the project. So what is happening is inevitable at this stage. Sell FS code base to Lockhed Martin ( and start flight. My hopes are with X-Plane and Lockheed Martin

JackTue, 27 Mar 2012 12:24:16 GMT

50 people working for 3 years? It looks like the work of 2 bedroom coders working for about 12 weekends. Microsoft really does suck the life and productivity out of its developers ... this is another piece of committee-ware doomed to fail.

rashadTue, 10 Apr 2012 16:43:07 GMT

Ms Flight! This is going to be a 100 percent failed product for 2012 & 100 percent guarantee! want to know why? you cant fly where you want to, you cant develop stuff for it either and you cant add addons already developed for fsx and fs9! and you have to wait years for ms to create addons hoping it will be realistic to real life! PPl bin ms flight i test flew it was nothing more than a video game! FSX and FS9 is a real Simulation! MS flight video game for little kids! when years go buy and MS noticing their product is a failure due to the fact turning a simulation into a video game that benefits only small people they will have to redesign the product in years to come 100 percent guaranteed! If ms is listening dear sir/madam your product is a flop and your money wasted! Its like buying a cheap phone with little features rather than getting the best phone with all features.

AngryPilotFri, 13 Jul 2012 17:08:09 GMT

Same thing happened to Blizzard entertainment.. they took a perfect MMO Game and turned it into an idiot-proof arcade game, just because of they could charge more people monthly... It's no surprise Microsoft is trying to do the same with the Flight Simulator series... Too much Monopoly when your are a kid has its downside effects as we all can see... I guess Parker Brothers should get their share of all the incoming sales since their game prepared all these soft dev teams to think as money... cheap that we are talking about flying, weather and specially winds.. let me tell you... Microsoft , blow me!

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