Hot Buy: Microsoft Sidewinder Force Feedback 2 Joystick - Gaming Joysticks Featured
Posted on Sunday, September 07 @ 16:03:03 BST by darklord |
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Recently bought FS2004? Decided that its time to buy a quality, well made joystick instead of cheap tacky joysticks that do not deliver that level of realism you were looking for? Well, why not buy yourself a Sidewinder Force Feedback 2 from Microsoft to make those flights a lot more realistic! This Force Feedback joystick from Microsoft is one of the newest and most advanced joysticks out at the moment and is completely FS2004, FS2002 and downwards compatible. The joystick is also compatible with many games, and is sure to be a gamers best companion This is sure to make your flights more realistic, and with greatly priced - who could say no! Click on here or Read More for more information on this Hot Buy. Click here to buy now!
Buy Microsoft Sidewinder Force Feedback 2 Joystick
SideWinder Force Feedback 2 is the ultimate joystick for those who
demand the best. The over-clocked processor and on-board power supply deliver
powerful, lightning fast forces for a more realistic feel in your favorite
flight, combat and racing games. Precision engineered, the SideWinder
Force Feedback 2 lets you feel the thrill of force! Buy here
now!

- Multimedia personal computer with Pentium 166 or higher processor and USB
port
- Microsoft Windows® 98 or Windows 2000 Professional operating system
- 16 MB of memory (RAM)
- 25 MB of available hard-disk space
- DirectX® 7.0a API (included)
- Quad-speed CD-ROM drive
- Super VGA, 256-color monitor
- Microsoft Mouse, or compatible pointing device
- Microsoft Internet Explorer 4.0 or later browser software to view User
Guide
- Printer for profile printouts (optional)

- Joystick is compatible with Windows 98 or later based games only



Lowdown Pros:
* Plenty of buttons
* Very easy to hold and to use
* Novel design clips onto counter
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Introduction Microsoft's Sidewinder Force Feedback Racing Wheel can be
described as you describe any of Microsoft's hardware gaming products. It is
ergonomically perfect, it has more buttons than you can shake a stick at,
and it is easier to use than most other products. Why, though, would you
want a wheel?
First of all, I can't even imagine a serious race-car game driver playing
without one. The mouse or keyboard simply lacks the feeling of sitting at a
real wheel, pushing on real pedals. It is also not nearly as accurate or as
intuitive. Also, the force-feedback is important for gamers who want the
feel of the game. Sure, you can watch the road-signs fly across your screen,
or you can feel as you hit each one, and know that that sidewalk you're
driving on isn't so good for your car.
3d Accelerated.com had to test to see how Microsoft's Force Feedback Racing
Wheel stacks up against the competition...
Installation Installing the wheel is simple. Simply run the program,
restart, and plug in your wheel. You don't even need to have the wheel
plugged in when you start your computer, so you can switch right away after
using a joystick or other gaming device. I don't know how they could make it
any easier.
Comfort The racing wheel forces you to put your hands at the 3 o'clock and 9
o'clock positions (rather than 2 and 10), however, which makes driving a
wee-bit uncomfortable. Well, it doesn't force you, but it's designed for
that hand positioning. The buttons on the back of the wheel, as well as on
the front, assume your hands are in that position, so if you're not much of
a button-pusher, you should be well off. The wheel also has a hand-grip for
that area, so your sweaty hands won't slip over the surface as you're making
that last turn into the finish line or passing the Lamborghini just ahead of
you.
The pedals are great, as long as you have a carpet floor or something where
you can push them up against. Otherwise they just travel further and further
away from you, until you have to bend down and bring them closer. Also, (at
least for most games), the "brake" pedal is actually reverse, so you can
easily get confused (brake is now on the wheel, as one of the thumb switches
by default).
Of course, if one of the buttons is uncomfortable, you can just switch it to
where you want using the MS Sidewinder Profile Activator.
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