FSX NASA XB-70 Valkyrie Package
Upgraded for FSX. Go to the Space ! This aircraft was shaped to fly at MACH 3 remaining within its Mach cone throughout the flight regime, using the shock waves beneath the wing to generate compression lift.
- Type
- Complete with Base Model
- Download hits
- 28.5K
- Compatibility
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- Filename
- XB-70x.zip
- File size
- 6.83 MB
- Virus Scan
- Scanned 6 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
- Everyone
Upgraded for FSX. Go to the Space ! This aircraft was shaped to fly at MACH 3 remaining within its Mach cone throughout the flight regime, using the shock waves beneath the wing to generate compression lift.
The wing tips could be folded down 65° to increase this compression lift and also to provide greater directional stability. Unfortunately only two prototypes were built, and despite their exceptional performance, the XB-70 program had been canceled after 130 missions, when an F-104 collided and destroyed the second prototype during a photo shoot. Even so, the B-70 provided invaluable high-speed flight test data.
This model includes a detailed virtual cockpit. Gauges and sounds are included in package. Author : Massimo Altieri
The archive XB-70x.zip has 98 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
XB-70 | 01.04.07 | 0 B |
Aircraft.cfg | 01.03.07 | 9.31 kB |
images | 01.04.07 | 0 B |
Thumbs.db | 01.04.07 | 72.50 kB |
XB70-small.jpg | 12.27.03 | 4.93 kB |
XB70_001.jpg | 12.27.03 | 39.91 kB |
XB70_003.jpg | 12.27.03 | 36.69 kB |
XB70_004.jpg | 12.27.03 | 68.35 kB |
XB70_005.jpg | 12.27.03 | 46.62 kB |
XB70_006.jpg | 12.27.03 | 52.32 kB |
XB70_008.jpg | 12.27.03 | 70.10 kB |
XB70_010.jpg | 12.27.03 | 64.47 kB |
XB70_011.jpg | 12.27.03 | 32.51 kB |
XB70_012.jpg | 12.27.03 | 32.59 kB |
XB70_014.jpg | 12.27.03 | 47.94 kB |
XB70_015.jpg | 12.27.03 | 46.89 kB |
XB70_016.jpg | 12.27.03 | 34.13 kB |
XB70_017.jpg | 12.27.03 | 29.02 kB |
XB70_018.jpg | 12.27.03 | 31.48 kB |
XB70_019.jpg | 12.27.03 | 75.87 kB |
model | 01.04.07 | 0 B |
Model.cfg | 12.27.03 | 24 B |
XB-70.mdl | 12.27.03 | 695.99 kB |
panel | 01.04.07 | 0 B |
787main.bmp | 05.05.06 | 2.25 MB |
787main.CAB | 11.21.06 | 729.59 kB |
787main2.CAB | 11.22.06 | 44.80 kB |
787ped.CAB | 11.20.06 | 278.17 kB |
7e7ped.bmp | 04.19.06 | 208.48 kB |
F16_HUD_G.gau | 10.04.02 | 356.50 kB |
p787msx.jpg | 11.22.06 | 85.01 kB |
p787msx.txt | 11.22.06 | 207 B |
PANEL.CFG | 11.22.06 | 3.61 kB |
Thumbs.db | 01.04.07 | 19.00 kB |
upper_640.bmp | 04.18.01 | 18.99 kB |
sound | 01.04.07 | 0 B |
bmflaps.wav | 04.18.01 | 73.81 kB |
can11.wav | 01.27.01 | 241.90 kB |
can12.wav | 01.27.01 | 241.90 kB |
can13.wav | 01.29.01 | 121.09 kB |
can14.wav | 01.29.01 | 114.38 kB |
CAN1SHUT.WAV | 09.17.99 | 181.25 kB |
CAN1STRT.WAV | 01.29.01 | 373.74 kB |
can21.wav | 01.27.01 | 45.39 kB |
can22.wav | 01.27.01 | 127.41 kB |
can23.wav | 01.29.01 | 63.73 kB |
can24.wav | 01.29.01 | 57.14 kB |
CAN2SHUT.WAV | 09.17.99 | 139.75 kB |
CAN2STRT.WAV | 01.27.01 | 61.23 kB |
CAN2T.WAV | 09.17.99 | 114.81 kB |
CCMGEARDN.WAV | 09.17.99 | 122.25 kB |
CCMGEARUP.WAV | 09.17.99 | 133.25 kB |
Sound.cfg | 11.16.03 | 6.73 kB |
xcan11.wav | 01.27.01 | 60.96 kB |
xcan12.wav | 01.27.01 | 60.96 kB |
xcan13.wav | 01.29.01 | 15.16 kB |
xcan14.wav | 01.29.01 | 15.09 kB |
XCAN1SHUT.WAV | 09.17.99 | 189.25 kB |
XCAN1STRT.WAV | 01.29.01 | 410.85 kB |
xcan21.wav | 01.27.01 | 121.87 kB |
xcan22.wav | 01.29.01 | 105.68 kB |
xcan23.wav | 01.29.01 | 31.88 kB |
xcan24.wav | 01.29.01 | 31.05 kB |
XCAN2SHUT.WAV | 09.17.99 | 177.75 kB |
XCAN2STRT.WAV | 01.27.01 | 61.73 kB |
XCAN2T.WAV | 09.17.99 | 108.81 kB |
texture | 01.04.07 | 0 B |
Air_intake_t.bmp | 12.06.03 | 1.00 MB |
Aux_panels.bmp | 12.24.03 | 1.00 MB |
Aux_panels_L.bmp | 12.24.03 | 1.00 MB |
bay_int.bmp | 12.09.03 | 65.05 kB |
Body0_t.bmp | 11.21.03 | 256.07 kB |
Body_t.bmp | 11.21.03 | 1.00 MB |
Cabin-top_t.bmp | 12.10.03 | 64.07 kB |
cabin_door.bmp | 12.27.03 | 257.05 kB |
cabin_door_L.bmp | 12.27.03 | 257.05 kB |
glass_t.bmp | 06.24.03 | 16.07 kB |
Jet.bmp | 11.21.03 | 17.05 kB |
metal-v_t.bmp | 12.27.03 | 64.07 kB |
metal_t.bmp | 12.24.03 | 256.07 kB |
pavement.bmp | 12.24.03 | 257.05 kB |
Tail_t.bmp | 12.27.03 | 256.07 kB |
Thumbnail.jpg | 01.03.07 | 25.59 kB |
Thumbs.db | 01.04.07 | 78.50 kB |
tire.bmp | 02.09.03 | 65.05 kB |
VC_CentralPanel.bmp | 12.08.03 | 257.05 kB |
VC_CentralPanel_L.bmp | 12.13.03 | 257.05 kB |
VC_Pan_left.bmp | 12.13.03 | 257.05 kB |
VC_Pan_left_L.bmp | 12.13.03 | 257.05 kB |
VC_Pan_right.bmp | 12.23.03 | 257.05 kB |
VC_Pan_right_L.bmp | 12.23.03 | 257.05 kB |
virt_panels_ext.bmp | 12.27.03 | 257.05 kB |
virt_panels_ext_L.bmp | 12.27.03 | 257.05 kB |
Wing_bottom_t.bmp | 12.24.03 | 1.00 MB |
Wing_top_t.bmp | 11.21.03 | 1.00 MB |
XB-70.air | 12.27.03 | 12.73 kB |
flyawaysimulation.txt | 10.29.13 | 959 B |
Go to Fly Away Simulation.url | 01.22.16 | 52 B |
Editorial
Having used flight simulation products for many years, it was always nice to think that I had most probably seen everything that I was going to see. The amount of modifications and community projects I have enjoyed over this time means that I really felt like, out of everything available to me, I had seen the vast majority of the ideas and styles that people would want to try and take on. From the old World War I classics to some of the most obscure and rare jets that I’d never even heard of before I seen them on here, I’d had a shot at anything I thought was actually possible to be made in the simulator.
Then I got to enjoy the absolute luxury of the XB-70 Valkyrie. We’ll talk about the design later, as it’s truly splendid, but the fact that it allows you to go into space is one of the most amazing things I’ve come across in an aviation simulator before. The aircraft itself is capable of flying at MACH 3, whilst using shock waves beneath its wings to help generate a compression lift. The actual work and style that has gone into the creation of this rare beast has not been lost on me!
The style and effort of which the aircraft flies with is matched by this amazing feature. Everything feels smooth and, from my own research and interest after using this aircraft, found that just about everything included was as accurate as it possibly could be.
The cockpit itself took me back to my old “X-Wing V Tie-Fighter” days, such was its style, and the massive range of features and elements to play with simply had me drooling. Out of all the aircraft I’ve used in FSX, this could be up there with my favorites – it’s a truly interesting flight style that I’d never encountered before.
All of the little quirks that you have access to that allow you to comprehensively change the flight style and performance make it so much easier to adjust the flight to suit what you want to do, and your own agenda. The sad thing is that the Valkyrie never actually made it to complete creation in real-life – after 130 missions, the program was scrapped and one of the most monumental shifts in aircraft history was consigned to the dustbin.
Thankfully, I came across this brilliant package that let me try it out for size. The realism followed in every way possible. From the cockpit style to the flight dynamics, this takes on all of the available information out there about these absolutely brilliant pieces of hardware and creates the most realistic representation of the Valkyrie I have had the pleasure of using with a flight simulator before.
Using it, though, just made me realize how much people must have missed out on at the time of its creation. It’s contributions via high-speed test data made it a huge resource for aviation companies worldwide, but we must have missed out on one heck of a plane to do so!
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
28 comments
Leave a ResponseThe content of the comments below are entirely the opinions of the individual posting the comment and do not always reflect the views of Fly Away Simulation. We moderate all comments manually before they are approved.
The trick to land this beast is to shutdown the two engines before landing and touching down at 140 knots + full flaps + spoilers and brakes. you should stop in the middle of the runway if it is 5k feet or more. when wanting to take off again, only run the two engines when on runway and ready to take off since this beast would not stop with current engines on.. there are other engines that you cannot shutdown somehow, use for taxi, landing, and slow speed cursing xD
emm..... one question, does this plane have afterburner? if yes, how to activate them? by the way, does this plane work with arresting gear? brakes are not working, no speed brakes and reverse thrust ......