FSX Night Vision Mod

PreviewA mod/add-on for Microsoft Flight Simulator X that adds a night vision effect to your virtual flights. It's the classic green/black night vision effect.

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Download hits
1.8K
Compatibility
Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
Filename
FSX_NV_MOD.zip
File size
544.19 KB
Virus Scan
Scanned 20 days ago (clean)
Access to file
Free (Freeware)
Content Rating
Everyone
5 star rating.

Rated 5 out of 5 stars by 1 PRO members.

A mod/add-on for Microsoft Flight Simulator X that adds a night vision effect to your virtual flights. It's the classic green/black night vision effect.

Screenshot showing night vision in FSX.This add-on has been hard to get hold of due to the original author's website being taken offline so we are releasing it here for our users.

Installation

This mod requires you to overwrite any existing FSX ENBSeries mod you may already have installed (chances are you don't).

Steps to install

  1. Copy d3d9.dll, enbpalette.bmp, and enbseries.ini into your main FSX install folder.

Installation of the "tube" night vision panel into your aircraft (optional)

Contained in this file are the FSX Night Vision mod and the "panel" for simulated night vision tube.

  1. The files in simobjects/yourairplane/panel are to show the structure, the readme.cfg contains the information to add to your panel.cfg.
  2. Make sure your window.xx is in numerical order, I.E. 1-2-3-4-5-6

Enable Night Vision

  1. Press SHIFT+F12 to turn on the night vision mode.

Edit the enbseries.cfg file with Notepad, if you feel the bloom is too high, I turned it way down.

Developer: Crazieman.

We Ask For Your Help!

We know that this mod works with the standard boxed release versions of FSX such as Standard, Gold, Acceleration, etc but we are yet to confirm it works in the Steam Editon. Could you test this for us and post your feedback in the comments section below?

If you have some screenshots of this add-on working in the Steam Edtion, please send them over to Adam at adam@flyawaysimulation.com.

Thank you for helping your fellow users!

Images & Screenshots

Screenshot 1Screenshot 2Screenshot 3Screenshot 4

The archive FSX_NV_MOD.zip has 18 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
FSX_NV_MOD09.04.090 B
Microsoft Flight Simulator X08.25.090 B
d3d9.dll04.13.09284.00 kB
enbpalette.bmp05.27.09192.05 kB
enbseries.ini08.25.092.36 kB
READMEH!.txt08.25.09574 B
SimObjects08.25.090 B
YourAircraft08.25.090 B
Panel08.25.090 B
n_v.bmp08.25.091.00 MB
Readmeh.cfg08.25.09485 B
NV.jpg08.25.0945.77 kB
Screenshots11.10.190 B
screen-1.jpg11.10.19127.10 kB
screen-2.jpg11.10.19251.66 kB
screen-3.jpg11.10.1941.85 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B
Installation icon.

Installation Instructions

Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.

7 comments

Leave a Response

The content of the comments below are entirely the opinions of the individual posting the comment and do not always reflect the views of Fly Away Simulation. We moderate all comments manually before they are approved.

ATue, 12 Mar 2024 12:16:25 GMT

Per the request, NV does work in SE, it does work on one screen, and it does work with the 2D panel as well as Virtual. Issues: Shift +F12 does indeed turn on NV, it also changes the screen to a top-down view. F11 takes it back to a 3D exterior view, then uses Shift +S to get back to the cockpit view, and then uses W to toggle through cockpit views in the 2D panel. All popups work fine with the exception of Maps. Using the map is fine, when returning to the cockpit view, NV is turned off.

AFri, 23 Feb 2024 01:42:33 GMT

Contrary to others' experiences, I am running this on FSX: SE, single screen, 2D cockpit. The OP said, "Edit the enbseries.cfg file with Notepad, if you feel the bloom is too high, I turned it way down."

First, there is an 'enbseries.ini' file but no 'cfg' file in the download package for the standard Night Vision Mod. There is a 'cfg' file in the package for the 'tube' effect in the Panel configuration folder. I would assume you are referring to the 'ini' file when suggesting the adjustment if the bloom is too high.

Second, when suggesting adjusting the bloom, to which bloom are you referring? I have multiple Bloom's to choose from:

BloomPowerDay=0 BloomFadeTime=400 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=95 BloomCurveDay=0 BloomPowerNight=45 Adjusted, no change BloomConstantNight=1 BloomCurveNight=2 BloomScreenLevelNight=10 Adjusted, no change BloomAdaptationScreenLevel=24 Adjusted, no change BloomAdaptationMultiplier=100 BloomAllowOversaturation=1 BloomMaxLimit=200

I have a few contracts that require me to fly in & out of obscure airstrips, many times in the dark of night. I use the DeHavilland DHC-6-300 for a few reasons: A, I need an aircraft that can carry up to 10 passengers with 300-500 lbs of tools & equipment. The DHC-6-300 can carry up to 4,100 lbs of weight & fuel. B, I need an aircraft that can land & take off on 1000-foot airstrips carrying said weight. My average load is 4-5 passengers with 200 lbs of cargo so I can bring the craft down to 90 knots & still hold it in the air The DHC-6-300 is a great workhorse & I can't find anything to match it so far.

I have incorporated the SALS landing system in unison with a GPS to find & get into an airstrip in the dark. It is difficult to do however as there is no documentation of obstacles & other hazards at these airstrips. So if I haven't been to the airstrip before, I tell my clients I cannot go in at night until I can document what is there. I have also been trying to use the Pave Tack Display to help. With Landing lights on, sometimes those lights will reflect off of tree tops on the Pave Tack Display in time to avoid but it is dangerous. Hit a tree top or a power line & your roadkill on a gravel tarmac. No one to come look for you for a few days. A full or even a partial moon gives enough light to manage a night landing on un-lit, short landing strips. Not easy but doable. With the incorporation of the NV Mod, one can be much more confident in their approach, utilizing the SALS system & GPS along with the NV for optimal landing in the worst of conditions.

For example; I had the opportunity to carry five maintenance personnel to a few oil drills in Texas, out in the middle of BFE nowhere. We left San Antonio in the late afternoon heading for some spot just south of San Angelo for our first stop in a three-stop maintenance run. We left with overcast skies & when we arrived at the first rig sight a couple of hours later, we had a good thunderstorm brewing. It was dark, and raining, and winds were whipping around at 15-18 knots. Difficult to say the least. With the NV, the SALS, the GPS, & a map ... along with a few good-hearted Texans, we dropped in on that mud-slick field with a 12-degree canter to the crosswind.

The hardest part is slowing down after touchdown as the dual prop doesn't have a reverse thrust on it. So at Flaps 2, coasting in at 85 knots, just before touchdown, I dropped the throttle to zero & went full flaps. This dropped the speed to 60 knots in a heartbeat. Keeping the nose forward so as not to flare, we touched the front edge of the airfield at 53 knots & straightened out from the crosswind. The mud-slicked airstrip did nothing to help slow us down to zero & we were not going fast enough at this point for the flaps to help resist the wind. So we coasted/slid to a stop just south of the end of the strip & a little off to the right. Thanks to the NV, I could see we had clearance a good forty yards further. Without the NV, I'd never even chanced it.

So, the NV Mod is ... AWESOME !!! Thank you!

Harrison JonesWed, 09 Jun 2021 13:55:06 GMT

Works great in FS2004 too!

JeroenSun, 12 Jan 2020 13:57:20 GMT

It works on Steam only if you flying with 2 screens, one of the screens get de NV, is there a solution?

Geoff EatonFri, 20 Dec 2019 09:33:57 GMT

Hi, it does work in FSX Steam but my question is; would it be possible to decide in the .cfg or somewhere else, which screen or view this effect works in? I would like to use it in one camera view only.

Thanks in advance, G.

Stephen LowtherTue, 12 Nov 2019 19:08:17 GMT

It does work in FSX: Steam Edition!

Put d3d9.dll, enbpalette.bmp, and enbseries.ini into your main FSX folder.

Agent OrangeMon, 11 Nov 2019 02:05:51 GMT

Is the hotkey for this effect reprogrammable via the control settings menu, or is it hardwired to Shift+F12?

I'd like to be able to reassign it (in my case, to Shift+N)!

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