FSX Updated Carrier Group Oceana Scenery
Updated Carrier Group Oceana v2.0 from FSXF. Updated with working arrestor cables, added choppers on decks, added navaids. Carrier group is located 12 nm northest of Oceana NAS.
- Download hits
- 339
- Compatibility
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- Filename
- upcargrp.zip
- File size
- 12.92 MB
- Virus Scan
- Scanned 20 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
- Everyone
Updated Carrier Group Oceana v2.0 from FSXF. Updated with working arrestor cables, added choppers on decks, added navaids. Carrier group is located 12 nm northest of Oceana NAS.
Extract To desk top, Move KNTC_ADE_TM FSXF-CarrierGroupOceanaPUB V2.0 folder out of the unziped/extracted Folder to your FSX-MAIN Directory- Addon Scenery folder. Activate through the simulators Settings-Scenary Library,> Add Area> KNTC_ADE_TM FSXF-CarrierGroupOceanaPUB V2.0 , Click ok.
(Updated-Carriers/cruisers,(Arrestor cables work) Added Choopers on decks, Added LOC/DME Carrier1-R1 108.95Mhz Ident IABA Cat II, Carrier2-R2 109.30Mhz Ident IABB Cat III, NO BACK COARSE OR GLIDE SLOPE).
This is for the FSXF-Carrier Group Oceana, The airport name is FSXF-CarrierGroupOceana.(KNTC) The NDB(none directional beacon) frequency is 401.0, NDB Range is 100 NM. carrier Group is 12 NM. North-East of Oceana NAS.
You can't spawn on the decks of the Carriers.
Special thanks for all parts of this Scenery, and ADE.
Updated Carrier Group Oceana V2.0 from FSXF.
Tim.
The archive upcargrp.zip has 48 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
Carrier Group Oceana V2.0 Read Me.txt | 07.16.08 | 950 B |
model.cfg | 08.22.07 | 47 B |
scenery | 07.16.08 | 0 B |
KNTC_ADE_TM FSXF-Carrier Group OceanaPUB V2.BGL | 07.15.08 | 17.94 MB |
sim.cfg | 08.22.07 | 570 B |
sound | 07.16.08 | 0 B |
sound.cfg | 08.22.07 | 1.15 kB |
soundai | 07.16.08 | 0 B |
soundai.cfg | 08.22.07 | 1.15 kB |
texture | 07.16.08 | 0 B |
Crui_Dest_A.bmp | 05.21.08 | 1.00 MB |
Crui_Dest_A_lm.bmp | 05.21.08 | 1.00 MB |
Crui_Dest_B.bmp | 05.21.08 | 64.07 kB |
Crui_Dest_B_lm.bmp | 05.21.08 | 64.07 kB |
Crui_Dest_bump.bmp | 05.21.08 | 1.00 MB |
Crui_Dest_specular.bmp | 05.21.08 | 1.00 MB |
fuse_1.bmp | 03.02.08 | 1.00 MB |
fuse_2.bmp | 03.02.08 | 1.00 MB |
fuse_3.bmp | 03.02.08 | 1.00 MB |
Glass_Normal_T.dds | 11.08.07 | 64.12 kB |
Glass_Roof_T.dds | 11.08.07 | 64.12 kB |
Glass_t.bmp | 03.02.08 | 64.07 kB |
Glass_Windscreen_T.dds | 11.08.07 | 64.12 kB |
int.bmp | 03.02.08 | 1.00 MB |
Intake.bmp | 03.02.08 | 16.07 kB |
labels_c.bmp | 03.02.08 | 1.00 MB |
labels1_c.bmp | 03.02.08 | 1.00 MB |
main_blade_blurred.dds | 11.14.07 | 256.12 kB |
MH53J_Texture1.dds | 03.15.08 | 1.00 MB |
MH53J_Texture2.dds | 03.15.08 | 1.00 MB |
MH53J_Texture3.dds | 03.15.08 | 1.00 MB |
MH53J_Texture4.dds | 03.15.08 | 1.00 MB |
MH53J_Texture5.dds | 03.15.08 | 1.00 MB |
MH53J_Texture6.dds | 03.15.08 | 1.00 MB |
MH53J_Texture7.dds | 03.15.08 | 1.00 MB |
MH53J_Texture8.dds | 03.15.08 | 1.00 MB |
misc.bmp | 03.02.08 | 1.00 MB |
nospec_T_spec.dds | 03.02.08 | 16.12 kB |
Prop.bmp | 03.02.08 | 1.00 MB |
Prop2.bmp | 03.02.08 | 1.00 MB |
tail_blade_blurred.dds | 11.08.07 | 256.12 kB |
texture.cfg | 05.12.06 | 110 B |
Veh_USCG_Cutter.bmp | 05.20.08 | 1.00 MB |
Veh_USCG_Cutter_Alpha.bmp | 05.20.08 | 64.07 kB |
Veh_USCG_Cutter_Alpha_LM.bmp | 05.20.08 | 64.07 kB |
Veh_USCG_Cutter_LM.bmp | 05.20.08 | 1.00 MB |
flyawaysimulation.txt | 10.29.13 | 959 B |
Go to Fly Away Simulation.url | 01.22.16 | 52 B |
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
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