FSX / P3D

FSX Gee Bee Model Z Supersports

Gee Bee Model Z Supersports recreates the 1931 Thompson Trophy-winning “City of Springfield” racer for FSX SP2/Acceleration, delivering a lively vintage experience with authentic proportions and smooth performance. It includes a fully modeled virtual cockpit with clickable levers and switches, animated details, shadows, crisp 3D gauges, and DX10 compatibility.

3.3k downloads 5.06 MB Scanned clean
Flight Simulator X Prepar3D

Gee Bee Model Z Supersports for replica for FSX SP2/Acceleration. Winner of the 1931 Thompson Trophy Dash, the Model Z, "City of Springfield" was designed by Bob Hall and built by Granville Brothers Aircraft Inc. of Springfield Massachusetts. Designed with FSDS3.51 and fsdstweak by David Nunez using the SP2/Accel sdk, with all the usual animations, clickable, levers, switches, VC, shadows and smooth 3D gauges. DX10 compatible. By Warwick Carter.

Screenshot of Gee Bee Model Z Supersports on runway.

Screenshot of Gee Bee Model Z Supersports on runway.

Installation and usage:
Unzip to a temp folder and copy or move the GeeBee_ModelZ folder to your fsx/simobjects/Airplanes folder copy the fx_Gee_smoke.fx to the fsx/effects folder.

Flight Notes:
Taken with a pinch of salt which is preferably thrown over one's shoulder for luck. Place a fan on monitor pointed at your face on full speed,get one of those oil burners wash out all traces of pot pourie,add caster oil(ask the missus first) grab one of her silk scarfs and yell CONTACT!!now that is as real as it gets :D

GROUND HANDLING:
The Gee Bee is equipped with a fixed tail skid and as such differential braking and the throttle are required for successful ground manoeuvering.

TAKEOFF:
Bear in mind the torque effect of the engine and prop and avoid abrupt throttle inputs. Rudder FULL Right (becomes active at above 20 kts),slowly increase throttle till about 1/2,light tap on brakes to keep lined up until speed gets above 20kts,wait for tail to rise then increase throttle to full whilst pulling back on stick in 1 smooth motion.

FLYING:
The aircraft is fitted with a fixed pitch prop, so keep a close eye on Rpm when diving/descending exceed 2550 rpm for more than 15 seconds may cause engine damage and a forced landing trim for speed and fuel use as needed.

LANDING:
Keep your approaches semi-hot and flat until you develop a feel for this aircraft.
Main gear first landings. Airspeed about 130mph on approach 110mph finals drive main gear onto the deck and light tap on brakes till tail drops.

Three point full stall landings:
Airspeed about 120mph on approach 100mph finals flare and hold 3 point altitude till speed wash's off,if you bounce big throttle up slowly!and go around,If you bounce small dont chase bounce,keep stick were it is and wait it out :) If ya grease it let me know how :D

1931 Aug 29-Sept 7, Cleveland race placings:

Bendix = 1. Jimmy Doolittle, Laird Super Solution (v: 223.05 / 09h:10m:21s).
2. Harold Johnson, Lockheed Orion (v: 198.82 / 10h:14m:22).
3. Beeler Blevins, Lockheed Orion (v: 188.99 / 10h:49m:33s).
4. Ira Eaker, Lockheed Orion (v: 186.07).
5. Art Goebel, Lockheed Vega (v: 171.50).
6. James Hall, Lockheed Altair (v: 159.17).

Thompson = 1. Lowell Bayles, Gee Bee Z (v: 236.24).
2. Jimmie Wedell, Wedell-Williams 44 (v: 227.99).
3. Dale Jackson, Laird Solution (v: 211.18).
4. Robert Hall, Gee Bee Y (v: 201.25).
5. Ira Eaker, Lockheed Altair (v: 192.82).
6. Benny Howard, Howard Pete (v: 163.57).
7. William Ong, Laird Speedwing (v: 153.05).

Notes:

The older texure sets from the fs9 ver wont work 100% with this conversion.

This was just a basic rebuild for me to see if I could come to grips with the new fsx code,sdk methods of building aircaft.

Im not sure if this will work in fsx standard and sp1.

Disclaimer:
As with all my projects this is just a hobby and for enjoyment, none of the above would apply to the real thing or should be seen to be a representation of the real aircraft, lets call it stand off scale time waster :D

Credits:
3D model and animations by Warwick Carter.
Textures by Garry J. Smith,Rick Piper and Warwick Carter.
Flight model Warwick Carter.
startup smoke effect based on Milton Shupe Cranky howard effect.
Rick Piper for draging me kicking and screaming into the FSX world.
If it doesn't look right or work right then Its my fault:).

Have Fun
Cheers
Wozza AKA Warwick Carter

Screenshot of Gee Bee Model Z Supersports in flight.

Screenshot of Gee Bee Model Z Supersports in flight.

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Free for all simmers · 5.06 MB · Scanned clean

File information

Filename
geebeez4.zip
File size
5.06 MB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps (this file takes approximately 1 min at the cap). PRO members download at full line speed.

How to install this mod

FSX / P3D add-on
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place files per the readme

    Most FSX add-ons go into one of: SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.
  3. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

What’s inside this archive

The archive geebeez4.zip has 49 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
aircraft.cfg08.05.0810.39 kB
fx_Gee_smoke.fx08.05.082.20 kB
gb1.jpg08.07.0811.55 kB
GBZ_check.txt08.05.083.45 kB
GeeBee_Z.air08.03.0810.42 kB
g.mdl08.05.084.30 MB
g_interior.mdl08.05.083.39 MB
Model.cfg07.31.0843 B
PANEL.CFG08.07.08817 B
readme.txt08.07.085.16 kB
sml.jpg07.22.087.68 kB
Sound.cfg08.06.0835 B
compass_strip.dds07.11.0864.12 kB
compass_strip_night.dds07.15.0864.12 kB
Fresnel_Ramp.dds07.20.06640 B
G-Engine_t.dds07.15.08256.12 kB
G-Engine_t_bump.dds07.14.08256.12 kB
G-Engine_t_spec.dds06.29.08256.12 kB
glassX.dds06.29.0864.12 kB
glassx_reflection.dds06.30.0864.12 kB
glass_gauge.dds06.30.08128.12 kB
G_Gauges_t.dds08.05.081.00 MB
G_Gauges_t_bump.dds07.14.081.00 MB
G_Gauges_t_night.dds07.15.081.00 MB
G_Gauges_t_spec.dds06.25.081.00 MB
G_Main1_t.dds06.28.081.00 MB
G_Main1_t_bump.dds07.14.081.00 MB
G_Main1_t_spec.dds06.25.081.00 MB
G_Main2_t.dds06.24.081.00 MB
G_Main2_t_bump.dds07.14.081.00 MB
G_Main2_t_spec.dds06.25.081.00 MB
G_main3_t.dds08.04.081.00 MB
G_main3_t_bump.dds08.01.081.00 MB
G_Main3_t_spec.dds06.25.081.00 MB
G_MISC_t.dds08.04.081.00 MB
G_MISC_t_bump.dds07.14.081.00 MB
G_MISC_t_spec.dds06.25.081.00 MB
pilotmain_t.dds06.24.08256.12 kB
pilotmain_t_bump.dds06.27.08256.12 kB
pilotmain_t_spec.dds06.29.08256.12 kB
Prop.dds06.29.0864.12 kB
prop_b.dds08.03.0864.12 kB
texture.cfg01.03.08146 B
thumbnail.jpg06.28.083.77 kB
tyre_wheel_t.dds07.31.08256.12 kB
tyre_wheel_t_bump.dds07.31.08256.12 kB
tyre_wheel_t_spec.dds07.31.08256.12 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

2 comments

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  1. peter kelly

    Thank you so much for your website ,--and to all those involved ,----- have only ever been a model airplane pilot ,---- but this is almost like the real thing,----have had many wonderful flying hours thanks to you guys,---- so again many thanks!

    Link
  2. DrCessna152 PRO

    Greased the first landing, had the thing at about 100 mph and bled speed of quickly about 5 ft off the runway. It set itself down, one of the smoothest landings I've had in a while. Nice aircraft!

    Link

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