FSX Messerschmitt Me-163B Komet
- Complete with Base Model
- Download hits
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- File size
- 3.44 MB
- Virus Scan
- Scanned 8 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
Messerschmitt Me-163B Komet. Has full animations and clickable gauges, levers, switchs, etc. Visual model by Warwick Carter made with FSDS2.4. Flight model by David Friswell and Warwick Carter. Textures by Garry J. Smith and Warwick Carter. Tested for FSX and thumbnail added by Danny Garnier.
Installation and usage:
Unzip to a temp folder and copy or move the ME-163B folder to your FS9/Aircraft folder, then copy all the *.fx files and textures from the Me-163/effects folder to the fs9/effects folder.
Copy the flight files(optional) to the folder where the default fs9 ones are keeped,normally C:\Documents and Settings\Users name\My Documents\Flight Simulator Files.
First up this is just a fun project and due to the limitations in FS9 is nowhere near how the real aircraft would feel/fly.
Start up ctrl + E or use the start switch in the VC through hole in throttle lever (click and drag the lever slightly forward for full access).
The landing gear has a few workarounds,basically the electrical system is failed when the gear is retracted.
and is then lowered by the manual gear pump via the spoiler(you use the default gear key or click the gear lever in the VC).
This means the gear can be deployed once only,by repeatedly hitting the g key,will eventually allow the wheel dolly to show so don t do it :).This also means that the main gear is only slightly deployed for landing allowing for a slightly more realistic landing,ie drops wings and slides along the main skid.
Due to using the spoiler function for gear deployment the flap key now operates the under wing speed brake and flaps.
Most of the controls/gauges in the VC are mouse clickable(switch on tool tips to see whats what).
Tail hook toggles the tow vehicle.
Light switch (logo light) toggle gunsight or use switch just under sight in VC.
The Komet has a mach limit just over 0.8 mach this was followed by a sharp nose tuck,there is a OverSpeed warning light top right hand panel,which will flash just before this is reached,if no action is taken an xml gauge will cause a sharp down stick (if this gets annoying just comment out the mach.xml from the VC panel in the panel.cfg :) )
Landing well they are fun,try to keep the tail wheel planted with a progressive back stick as speed drops off otherwise nose skid will dig in flipping you on your back,keep wings level as long as possible (the aircraft will veer of in the op direction due to the contact points coming in contact with the ground as the wing drops not very realistic but its the best I can do)
Research material and pics Andyf @ the Netwings forums.
3DModel and animations by Warwick Carter.
Flight model by David Friswell and Warwick Carter.
Textures by Garry J. Smith and Warwick Carter.
xml Gauges by Hauke Keitel and Warwick Carter.
Effects by Jan Rosenberg and Warwick carter.
Nick Pike for his tut on VC design and xml code.
mach.xml by Tom.
If it doesn't look right or work right then Its my fault:)
The archive fsxme163.zip has 58 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Go to Fly Away Simulation.url||01.22.16||52 B|
Installation of Add-on Aircraft/Scenery
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