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Project Open Sky’s KLM Boeing 747-200B PH-BUE for FS2004/FS9 delivers a refined external model that mirrors the historic wide-body jetliner’s silhouette and livery, suiting hobbyists who need period-correct AI traffic or prefer hands-on long-haul operations in the simulator.
Detailed Project Open Sky Boeing 747-200F in Kalitta Air colours brings wing-flex modelling, animated control surfaces, independent bogie suspension, cargo-door logic, reflective textures, comprehensive night lighting and pilot-vetted flight dynamics, adding a freeware wide-body payload hauler optimised for realistic heavyweight operations to Microsoft Flight Simulator 2004.
Classic Air Scandic Airbus A300B4-200 repaint supplies crisp high-resolution textures by Tom Everitt for the SGA wide-body in Microsoft Flight Simulator 2004, matching real-world fuselage fonts, layered window and door shading, plus precise tail branding—ideal for pilots wanting an authentic early-2000s twin-engine mid-range workhorse.
Surinam Airways PZ-TCM repaint for the Project Open Sky Boeing 747-300 Combi equips Microsoft Flight Simulator 2004 with a precise wide-body texture set covering fuselage, winglets and cargo hatches, retaining GE CF6 engine nacelle labeling; Jaap de Baare’s livery applies cleanly to the prerequisite POSKY model.
In FS2004/FS9, the Erick Cantu FFX Boeing 737-800 gains authentic Japan Transocean Air identity via this textures-only repaint collection; three detailed texture sets match the winglet model exactly, supplying clean external mapping and airline-correct colours while leaving the base model, panel, sound and flight dynamics untouched.
Tailors updated FDEs for each 747 variant—refining wing flex droop, alternative gear hinge points, and per-engine thrust tables—while smoothing A/P and A/T logic; revised payload, fuel and station data stem from Boeing documents and line-pilot performance charts, rounded off with a crisper LED navigation light effect.
Built for FS2004 AI traffic, this repaint layers the contemporary Continental Airlines scheme onto the David Rawlins / AI Aardvark Boeing 737-300, pairing photoreal diffuse maps with reflective materials and a low-drawcall model that preserves frame rates—handy for schedulers populating dense flightplans via Lee Swordy’s Traffic Tools.
This FS2004 livery pack provides hand-drawn, 32-bit, mip-free textures for SGA’s McDonnell Douglas MD-80 (I-DACY) in classic Alitalia colours; the repaint preserves sharp panel lines, balanced alpha-channel sheen and authentic cabin window geometry, making it ideal for both AI traffic and full-flight operations in FS9.
Adding Pluna’s CX-BOO repaint to Just Flight Traffic 2004 expands AI schedules with authentic Uruguayan callsigns, accurate 2004 timetable legs and a refined AirFile that matches the 737-2A3 Advanced performance envelope, ensuring proper model-matching, ATC identification and cruise dynamics across regional routes.
Built for Just Flight Traffic 2004, this PLUNA Boeing 737-219 Advanced add-on delivers a detailed livery, revised flight dynamics via a bespoke Airfile, and authentic 2004 AI schedules linking Montevideo, Buenos Aires, Santiago, São Paulo and regional airports, expanding Latin American traffic realism.
Providing a straightforward livery package for Microsoft Flight Simulator 2004 (FS9), this repaint layers authentic United Airlines colors onto the stock Boeing 737-400, matching keel-to-tail color mapping, aligning ATC airline and flight-number fields, and retaining default cockpit, soundset and model configurations for zero-impact performance.
This corrective package realigns the FS2004 JFAIB732 AI model for PLUNA’s Boeing 737-2A3 CX-BOP, replacing the incorrect “cstm_ryanair2” entry with “pluna” in the [fltsim.12] section, ensuring accurate livery mapping, proper ATC identifiers, parking codes, and seamless integration into traffic schedules without altering panels, sounds, or flight dynamics.
Designed for Just Flight Traffic 2004 AI traffic, this PLUNA Boeing 737-2A3 package combines a detailed Uruguayan repaint with a revised airfile that refines Series-200 Advanced flight dynamics, plus a seven-sector 2001 timetable linking Buenos Aires, Asunción, São Paulo, Santiago and other regional hubs.
Dual-livery repaint pack for the AI Aardvark Boeing 757-200 Rolls-Royce variant, covering legacy and updated Iran Air color schemes; suited to FS2004/FS9 and FS2002, the extended bitmap textures slot into existing AIA models, add custom ATC identifiers, heavy flagging and gate codes, yet keep AI-optimised LODs for negligible performance impact.
Targeted at Microsoft Flight Simulator 2004 users, this AJ Nikoley repaint provides high-resolution Air France textures for the Project Open Sky Boeing 747-400 (base file 747V0485.ZIP required), aligning panel mapping, alpha channels and registration data for authentic airline identification while preserving native POSKY animations and virtual-cockpit interoperability.
Offering a detailed FS2004 rendition of the European Air Charter Boeing 747-200, this Project OpenSky v3 package pairs Henry Lidster’s high-resolution repaint with dynamic shine, flex-wing modeling, full control-surface animation, independent suspension, accurate Rolls-Royce RB211 flight dynamics, custom night lighting, reflective glass and new FS2004 visual effects—all bundled with the native POSKY model.
FS2004 freeware add-on offers a standalone Boeing 737-500 in Aerolineas Argentinas’ refreshed corporate scheme, built on Erick Cantu/FFX’s GMax 737 Classic platform with full control-surface, gear and lighting animation. Andrew Whitney’s repaint uses the default 737-400 2-D panel and sound set, while remaining compatible with the optional CFM56-3 engine recordings for deeper audio realism.
This freeware Singapore Airlines Boeing 737-200 repaint for Microsoft Flight Simulator 2004 fuses Henry William’s hi-res paint scheme with Erick Cantu’s animated airframe and Mike Baumann’s tuned flight dynamics, supplying authentic JT8D thrust cues, short-runway performance, and a faithful classic-narrowbody option for regional route planning.
FS2004 pilots find a methodically detailed LTU-branded McDonnell Douglas MD-11 from iFDG, complete with GE CF6-80C2 thrust modelling, refined FDE matching the trijet’s winglet aerodynamics, full night-lighting logic, animated flaps and flaperons, high-resolution reflective textures, and a multi-display cockpit mirroring automated checklist workflows.
Built specifically for Microsoft Flight Simulator 2004, this Boeing 737-800 add-on integrates with the SkyDecks Next-Generation panel suite, bringing an Erick Cantu airframe, revised aircraft.cfg for the fuel & payload manager, a bass-rich SGA soundset, and three high-resolution repaints—Delta, Qantas, Hapag-Lloyd—plus operative light logic and assignable airstairs.
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