FSX / P3D

FSX Ghost Airports - Maryland - KBMA

Baltimore Municipal Airport, later Harbor Field (KBMA), revives a lost 1929–1960 airfield built on dredged harbor silt, complete with period layout for seaplane-era and early airline operations. Created for Microsoft Flight Simulator X, the scenery includes night lighting, historical field naming, and authentic radio frequencies to support classic Baltimore flying.

811 downloads 701.01 KB Scanned clean United States of America
Flight Simulator X Prepar3D

Baltimore Municipal Airport / Harbor Field (BMA). KBMA was built starting in 1929 as a replacement for the obsolete Logan Field on a site that was created from silt dredged from Baltimore Harbor, MD. Construction continued until the airport was officially dedicated in November of 1941. Prior to opening of the full airport it was used as a terminal for seaplane operations. When the airport was finally finished, they soon found the jet age was on the horizon which rendered BMA obsolete. In 1950 Baltimore's Friendship Airport opened and took the airline traffic. KBMA's name was then changed to Harbor Field. Relive some of Baltimore's aviation history with FSX. By Richard O. Finley.

Boeing 307 departing KBMA.

Boeing 307 departing KBMA.

BMA was built as a replacement for Logan Field on a site that was created from silt dredged from Baltimore Harbor. The silt took much longer than expected to settle and dry. This caused problems with runways settling during almost all the airport's existence. The BMA construction which started in 1929 lasted until the airport was officially dedicated in November of 1941.

When the airport was finally finished, they soon found the jet age was on the horizon which rendered BMA obsolete. That meant that for a third time Baltimore had to hunt for a new airport site. This one needed to be jet capable. According to the old saying, "Third time's a charm."

Its biggest use prior to opening of the full airport was as a terminal for seaplane operations. Pan Am, for example, ran Clipper service between Baltimore and Bermuda. Passenger operation for the land airport was brief as civilian passenger operations ceased with the onset of WWII one month after the airport officially opened. Passenger operations resumed after WWII but ended when Baltimore Friendship airport opened in 1950 and the airlines went there.

Maryland Air National Guard had a presence there after WWII. When the airlines left, they tried to promote it as a general aviation field shared with the military. The military remained at BMA until the field closed.

During its existence BMA had two major names and one military name during WWII. From 1929 until 1950 it was called Baltimore Municipal Airport (except for WWII when it was Baltimore Army Airfield). After 1950, it was called Harbor Field until the field closed at the end of 1960.

The simulation is for FSX only. It has night lighting except airport rotating beacon (limitation of ADE). There is a beacon light mounted on top of a bridge across from the main ramp (as it was at the real airport) but is non-functional. There are no instrument approaches to this airport because I can find no information about approaches at the actual airport. Tower frequency is 119.9 and Ground is 121.7.

Installation:

This scenery is for FSX only. Put the two .bgl files from the downloaded Zip file into the folder~~microsoft flight simulator X\addon scenery\scenery. It will show up as Name: Harbor Field or Identifier: KBMA.

Hope you enjoy it.

Ready to download Ghost Airports - Maryland - KBMA?

Free for all simmers · 701.01 KB · Scanned clean

File information

Filename
ghost_airports_maryland_kbma.zip
File size
701.01 KB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.

How to install this mod

FSX / P3D add-on
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place files per the readme

    Most FSX add-ons go into one of: SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.
  3. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

Finding the scenery

Use these coordinates to fly directly to this location once the mod is installed.

FSX / Prepar3D coordinates (or generate a flight plan)
39.27000000,-76.53000000
Decimal degrees
39.270000°, -76.530000°
Degrees, minutes, seconds
39° 16' 12.000" N 76° 31' 48.000" W

Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.

What’s inside this archive

The archive ghost_airports_maryland_kbma.zip has 9 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
KBMA.jpg06.22.12261.68 kB
KBMA_ADEX_ROF.BGL06.23.1220.94 kB
KBMA_ADEX_ROF_CVX.bgl06.23.121.03 kB
Readme.txt06.22.123.87 kB
Boeing 307 Departing KBMA.jpg06.22.12151.55 kB
Boeing 314 Clipper Departing Baltimore Seaplane Base.jpg06.22.12106.90 kB
Boeing 307 TWA Touchdown @ KBMA.JPG06.22.12209.22 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

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