FSX Scenery
Princess Juliana International Airport
Princess Juliana International Airport (TNCM) in Saint Marteen, Netherlands A…
Amsterdam Schiphol (EHAM) scenery refreshes Europe’s busiest hub with January 2013 taxiway layouts, updated naming, accurate terminals, aprons, stands, and signage, plus working jetways for more convincing gate operations. Built for Microsoft Flight Simulator X (FSX), it supports realistic ground routing for online networks while keeping departures and arrivals visually true to life.
Enhance your virtual flight departures and landings at one of Europe’s busiest hubs by installing this comprehensive Amsterdam Schiphol (EHAM) scenery. It presents the airport with updated taxiways and naming conventions as of January 2013, plus newly introduced jetway functionality. Created by developer Stefan Liebe, with lighting contributions thanks to Bill Leaming, it offers a faithful rendition of the runways, aprons, and terminal layout for Microsoft Flight Simulator X (FSX).
Situated southwest of the Dutch capital, Schiphol features multiple runways that handle a large volume of international traffic. This add-on reconstructs the main terminal structures and current taxi routes, ensuring that pilots are guided correctly around the airport’s real-world designators. The scenery includes carefully modeled parking stands, runway signage, and other visual cues that help replicate the busy atmosphere found at the real location.
Operators flying short hops to other European destinations or intercontinental routes will appreciate the detailed gates and ramp alignments. The integrated jetways enhance the feeling of immersion by allowing thorough passenger loading simulations. Although primarily designed for online multiplayer networks such as IVAO and VATSIM, this scenery can still be utilized with offline traffic, noting certain AI configuration limitations described below.
This add-on was primarily built for flights conducted on digital networks where AI traffic is not mandatory. Therefore, it has not been extensively tested for offline AI operations. Some traffic flows and gate assignments might not align perfectly with automated scheduling systems. Nonetheless, many users find it compatible enough for general single-player flying.
One known peculiarity occurs if the simulator is running under DX9 conditions. Certain apron lights may appear as large white patches, causing aircraft wheels to vanish under them. If you encounter this issue, consider deleting the file named EHAM Lights.bgl from the scenery subfolder within EHAM_V1 to remove the problematic light effects.
This package is an all-inclusive release, so you do not need to retain previous versions. Significant thanks go to Bill Leaming for the RampLight_Library integrated here, and to the developers of Airport Design Editor (ADE), ModelConverterX, WhisPlacer, and Library Creator XML. Their utilities enabled a streamlined approach to airport creation and object conversion, making this rendition of EHAM particularly polished. If you have suggestions or encounter any other anomalies, feel free to contact Stefan Liebe with your feedback. Safe flights and smooth arrivals!
Free for all simmers · 3.62 MB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps (this file takes approximately 1 min at the cap). PRO members download at full line speed.
FSX\Addon Scenery\ containing scenery and texture sub-folders.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
52.31050000,4.76830000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive eham_v1a.zip has 39 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| EHAM_V1A | 02.09.13 | 0 B |
| scenery | 02.09.13 | 0 B |
| EHAM Lights.bgl | 11.11.12 | 7.40 kB |
| EHAM_ADEX_SL.BGL | 02.02.13 | 149.76 kB |
| EHAM_ADEX_SL_CVX.bgl | 02.02.13 | 836 B |
| RampLightLibrary.bgl | 01.26.10 | 25.04 kB |
| texture | 02.09.13 | 0 B |
| ESDG_ramp.dds | 01.25.10 | 32.12 kB |
| ESDG_RampLight_Spec.dds | 01.24.10 | 64.12 kB |
| ESDG_ramp_lm.dds | 01.25.10 | 32.12 kB |
| ESDG_ramp_lm.psd | 01.28.10 | 36.74 kB |
| ESDG_SmallStreetLight_Diffuse.dds | 01.28.10 | 16.12 kB |
| ESDG_SmallStreetLight_Spec.dds | 01.24.10 | 64.12 kB |
| FILE_ID.DIZ | 02.09.13 | 138 B |
| readme.pdf | 02.09.13 | 84.49 kB |
| readme.txt | 02.09.13 | 2.06 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
| Screenshots | 09.13.19 | 0 B |
| screen-1.jpg | 09.10.19 | 184.97 kB |
| screen-10.jpg | 09.10.19 | 173.48 kB |
| screen-11.jpg | 09.10.19 | 217.97 kB |
| screen-12.jpg | 09.10.19 | 157.65 kB |
| screen-13.jpg | 09.10.19 | 164.88 kB |
| screen-14.jpg | 09.10.19 | 143.43 kB |
| screen-15.jpg | 09.10.19 | 154.07 kB |
| screen-16.jpg | 09.10.19 | 170.69 kB |
| screen-17.jpg | 09.10.19 | 169.09 kB |
| screen-18.jpg | 09.10.19 | 191.06 kB |
| screen-19.jpg | 09.10.19 | 164.66 kB |
| screen-2.jpg | 09.10.19 | 201.74 kB |
| screen-20.jpg | 09.10.19 | 167.76 kB |
| screen-3.jpg | 09.10.19 | 201.34 kB |
| screen-4.jpg | 09.10.19 | 191.74 kB |
| screen-5.jpg | 09.10.19 | 194.79 kB |
| screen-6.jpg | 09.10.19 | 198.33 kB |
| screen-7.jpg | 09.10.19 | 232.35 kB |
| screen-8.jpg | 09.10.19 | 189.05 kB |
| screen-9.jpg | 09.10.19 | 193.66 kB |
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