FSX / P3D AFCAD file

AFCAD File For TXKF

Rework L.F. Wade International Airport (TXKF) in Bermuda with an AFCAD that corrects terminal placement, gates, taxiways, aprons, parking, signs, and service roads while adding a helipad, extra vehicles, lighting, and island landclass for richer approaches. Built for Microsoft Flight Simulator X and requires the included CVX landclass BGL alongside the airport file.

5/5 (2) 2.4k downloads 84.59 KB Scanned clean Bermuda
Flight Simulator X Prepar3D

L.F. Wade International Airport, St. George Island, Bermuda. By Kyle Cormier / Alpha-India Group.

Screenshot of plane flying over L.F. Wade International Airport.

Screenshot of plane flying over L.F. Wade International Airport.

This is L.F. Wade International Airport, St. George Island , Bermuda for the FSX Default airport and was produced using ADE V1.39.07. L. F Wade, formally known as Bermuda International is the only airport servicing the islands of Bermuda. Though it had 3 runways at one time only runway 12-30 is used today. Peak season of July and August can see up to 300 flights daily. The airport is a NASA space shuttle launch abort landing site used during low and mid inclination launches. ATTCC services are provided by the New York ARTCC.

Main Changes:

  • Terminal building and gates repositioned or adjusted to reflect real world conditions.
  • All Taxiways re-aligned to their correct positions as per current FAA airport diagram and verified from Google Earth.
  • All Aprons re-aligned to their correct positions as per current FAA airport diagram and verified from Google Earth.
  • All Gates, Cargo Ramps and other ramps, including GA parking, repositioned according to FAA charts.
  • Autogen scenery appearing on or close to the adjusted taxiways moved.
  • Service Vehicle routes changed to a more realistic layout and to avoid interference with taxiing aircraft.
  • All taxiway signs re-positioned and amended as needed.
  • Fire station, vegetation, static vehicles, cargo crates, Boat facility north of the airport and more added.
  • Extra fuel trucks added.
  • Helicopter pad with start position added.
  • Parking lots with lighting and cars added (cars and lighting will only show with Acceleration package).
  • Landclass for all islands which make up Bermuda added.

Special Notes:

The default landclass for the islands of Bermuda look like desert land with little vegetation and no color. I have added some landclass. I have included a second TXKF file called which is needed along with the TXKF BGL file.

Thanks to:

Matthew and Jim and all at AIG who helped in the beta process.

Credits:

ADE (Airport Design Editor) by Jon Masterson is an invaluable freeware utility for developing AFCADs and the latest beta version - 1.39.22 - is significantly advanced with the addition of the Approach Mode, written by Jim Vile. My thanks to both Jim and Jon for all their help and support on this and all AIG projects.

Installation:

  1. Remove any existing TXKF AFD/Afcad file in your FSX installation.
  2. Place the two files AIG_TXKF_ADE_KTC.BGL and AIG_ADE_KTC_CVX.BGL in your FSX/ Addon Scenery/Scenery folder and re-start FSX. AIG_ADE_KTC_CVX.BGL contains the Landclass.

Uninstall:

  1. Remove or delete the file AIG_TXKF_ADE_KTC_BGL and AIG_TXKF_ADE_KTC_CVX.BGL from your Addon Scenery/scenery folder and re-start FSX.

Ready to download AFCAD File For TXKF?

Free for all simmers · 84.59 KB · Scanned clean

File information

Filename
aig_txkf.zip
File size
84.59 KB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.

How to install this mod

FSX / P3D AFCAD file
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place AFCAD file

    AFCAD files (AF2_*.bgl or AFX_*.bgl) go into FSX\Addon Scenery\Scenery\ or a dedicated AFCAD folder you create.
  3. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

Finding the scenery

Use these coordinates to fly directly to this location once the mod is installed.

FSX / Prepar3D coordinates (or generate a flight plan)
32.36400000,-64.67800000
Decimal degrees
32.364000°, -64.678000°
Degrees, minutes, seconds
32° 21' 50.400" N 64° 40' 40.800" W

Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.

What’s inside this archive

The archive aig_txkf.zip has 7 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
AIG_Ground_FSX.png03.27.0910.53 kB
aig_txkf_ade_ktc_cvx.bgl04.19.093.90 kB
aig_txkf-ade-ktc.default.bgl04.19.0948.56 kB
Readme.txt04.24.094.11 kB
TXKF2.jpg04.19.0950.09 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

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